raze/polymer/eduke32/rsrc
hnt_ts c660bfb129 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).


git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
..
build.bmp Blar. 2006-12-03 00:27:43 +00:00
build_icon.bmp
build_icon.c config file global variable rape 2007-08-26 10:35:52 +00:00
build_icon.ico git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-05 07:39:37 +00:00
game.bmp Blar. 2006-12-03 00:27:43 +00:00
game_icon.c config file global variable rape 2007-08-26 10:35:52 +00:00
game_icon.ico git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-05 07:39:37 +00:00
manifest.build.xml 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
manifest.game.xml 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00