raze/source/games/duke/src/actors_r.cpp
Christoph Oelckers 76ba45ac8d - fixed the reactor for good.
Fixes #70
2020-08-01 09:55:48 +02:00

4715 lines
103 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mmulti.h"
#include "mapinfo.h"
BEGIN_DUKE_NS
void dojaildoor();
void moveminecart();
void ballreturn(short spr);
short pinsectorresetdown(short sect);
short pinsectorresetup(short sect);
short checkpins(short sect);
void resetpins(short sect);
void resetlanepics(void);
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool ceilingspace_r(int sectnum)
{
if( (sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 )
{
switch(sector[sectnum].ceilingpicnum)
{
case MOONSKY1:
case BIGORBIT1:
return 1;
}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool floorspace_r(int sectnum)
{
if( (sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 )
{
switch(sector[sectnum].floorpicnum)
{
case MOONSKY1:
case BIGORBIT1:
return 1;
}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void check_fta_sounds_r(int i)
{
if (sprite[i].extra > 0) switch (sprite[i].picnum)
{
case COOT: // LIZTROOP
if (!isRRRA() && (krand() & 3) == 2)
S_PlayActorSound(PRED_RECOG, i);
break;
case BILLYCOCK:
case BILLYRAY:
case BRAYSNIPER: // PIGCOP
S_PlayActorSound(PIG_RECOG, i);
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void addweapon_r(struct player_struct* p, int weapon)
{
short cw = p->curr_weapon;
if (p->OnMotorcycle || p->OnBoat)
{
p->gotweapon.Set(weapon);
if (weapon == THROWSAW_WEAPON)
{
p->gotweapon.Set(BUZZSAW_WEAPON);
p->ammo_amount[BUZZSAW_WEAPON] = 1;
}
else if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon.Set(CHICKEN_WEAPON);
}
else if (weapon == SLINGBLADE_WEAPON)
{
p->ammo_amount[SLINGBLADE_WEAPON] = 1;
}
return;
}
if (p->gotweapon[weapon] == 0)
{
p->gotweapon.Set(weapon);
if (weapon == THROWSAW_WEAPON)
{
p->gotweapon.Set(BUZZSAW_WEAPON);
if (isRRRA()) p->ammo_amount[BUZZSAW_WEAPON] = 1;
}
if (isRRRA())
{
if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon.Set(CHICKEN_WEAPON);
}
if (weapon == SLINGBLADE_WEAPON)
{
p->ammo_amount[SLINGBLADE_WEAPON] = 50;
}
}
if (weapon != DYNAMITE_WEAPON)
cw = weapon;
}
else
cw = weapon;
if (weapon == DYNAMITE_WEAPON)
p->last_weapon = -1;
p->random_club_frame = 0;
if (p->holster_weapon == 0)
{
p->weapon_pos = -1;
p->last_weapon = p->curr_weapon;
}
else
{
p->weapon_pos = 10;
p->holster_weapon = 0;
p->last_weapon = -1;
}
p->kickback_pic = 0;
p->curr_weapon = cw;
switch (weapon)
{
case SLINGBLADE_WEAPON:
if (!isRRRA()) break;
case KNEE_WEAPON:
case DYNAMITE_WEAPON:
case TRIPBOMB_WEAPON:
case THROWINGDYNAMITE_WEAPON:
break;
case SHOTGUN_WEAPON:
S_PlayActorSound(SHOTGUN_COCK, p->i);
break;
case PISTOL_WEAPON:
S_PlayActorSound(INSERT_CLIP, p->i);
break;
default:
S_PlayActorSound(EJECT_CLIP, p->i);
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void hitradius_r(short i, int r, int hp1, int hp2, int hp3, int hp4)
{
spritetype* s, * sj;
walltype* wal;
int d, q, x1, y1;
int sectcnt, sectend, dasect, startwall, endwall, nextsect;
short j, p, x, nextj, sect;
static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
short tempshort[MAXSECTORS]; // originally hijacked a global buffer which is bad. Q: How many do we really need? RedNukem says 64.
s = &sprite[i];
if (s->xrepeat < 11)
{
if (s->picnum == RPG || ((isRRRA()) && s->picnum == RPG2)) goto SKIPWALLCHECK;
}
tempshort[0] = s->sectnum;
dasect = s->sectnum;
sectcnt = 0; sectend = 1;
do
{
dasect = tempshort[sectcnt++];
if (((sector[dasect].ceilingz - s->z) >> 8) < r)
{
d = abs(wall[sector[dasect].wallptr].x - s->x) + abs(wall[sector[dasect].wallptr].y - s->y);
if (d < r)
fi.checkhitceiling(dasect);
else
{
// ouch...
d = abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x - s->x) + abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].y - s->y);
if (d < r)
fi.checkhitceiling(dasect);
}
}
startwall = sector[dasect].wallptr;
endwall = startwall + sector[dasect].wallnum;
for (x = startwall, wal = &wall[startwall]; x < endwall; x++, wal++)
if ((abs(wal->x - s->x) + abs(wal->y - s->y)) < r)
{
nextsect = wal->nextsector;
if (nextsect >= 0)
{
for (dasect = sectend - 1; dasect >= 0; dasect--)
if (tempshort[dasect] == nextsect) break;
if (dasect < 0) tempshort[sectend++] = nextsect;
}
x1 = (((wal->x + wall[wal->point2].x) >> 1) + s->x) >> 1;
y1 = (((wal->y + wall[wal->point2].y) >> 1) + s->y) >> 1;
updatesector(x1, y1, &sect);
if (sect >= 0 && cansee(x1, y1, s->z, sect, s->x, s->y, s->z, s->sectnum))
fi.checkhitwall(i, x, wal->x, wal->y, s->z, s->picnum);
}
} while (sectcnt < sectend);
SKIPWALLCHECK:
q = -(24 << 8) + (krand() & ((32 << 8) - 1));
for (x = 0; x < 7; x++)
{
j = headspritestat[statlist[x]];
while (j >= 0)
{
nextj = nextspritestat[j];
sj = &sprite[j];
if (x == 0 || x >= 5 || AFLAMABLE(sj->picnum))
{
if (sj->cstat & 257)
if (dist(s, sj) < r)
{
if (badguy(sj) && !cansee(sj->x, sj->y, sj->z + q, sj->sectnum, s->x, s->y, s->z + q, s->sectnum))
{
j = nextj;
continue;
}
fi.checkhitsprite(j, i);
}
}
else if (sj->extra >= 0 && sj != s && (badguy(sj) || sj->picnum == QUEBALL || sj->picnum == RRTILE3440 || sj->picnum == STRIPEBALL || (sj->cstat & 257) || sj->picnum == DUKELYINGDEAD))
{
if (s->picnum == MORTER && j == s->owner)
{
j = nextj;
continue;
}
if ((isRRRA()) && s->picnum == CHEERBOMB && j == s->owner)
{
j = nextj;
continue;
}
if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
d = dist(s, sj);
if (sj->picnum == APLAYER) sj->z += PHEIGHT;
if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
{
if ((isRRRA()) && sprite[j].picnum == MINION && sprite[j].pal == 19)
{
j = nextj;
continue;
}
hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
if (s->picnum == RPG && sj->extra > 0)
hittype[j].picnum = RPG;
else if ((isRRRA()) && s->picnum == RPG2 && sj->extra > 0)
hittype[j].picnum = RPG;
else
hittype[j].picnum = RADIUSEXPLOSION;
if (d < r / 3)
{
if (hp4 == hp3) hp4++;
hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
}
else if (d < 2 * r / 3)
{
if (hp3 == hp2) hp3++;
hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
}
else if (d < r)
{
if (hp2 == hp1) hp2++;
hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
}
int pic = sprite[j].picnum;
if ((isRRRA())?
(pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) :
(pic != HULK && pic != SBMOVE))
{
if (sprite[j].xvel < 0) sprite[j].xvel = 0;
sprite[j].xvel += (sprite[j].extra << 2);
}
if (sj->picnum == STATUEFLASH || sj->picnum == QUEBALL ||
sj->picnum == STRIPEBALL || sj->picnum == RRTILE3440)
fi.checkhitsprite(j, i);
if (sprite[j].picnum != RADIUSEXPLOSION &&
s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
if (ps[p].newowner >= 0)
{
clearcamera(&ps[p]);
}
}
hittype[j].owner = s->owner;
}
}
}
j = nextj;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int movesprite_r(short spritenum, int xchange, int ychange, int zchange, unsigned int cliptype)
{
int daz, h, oldx, oldy;
short retval, dasectnum, cd;
char bg;
bg = badguy(&sprite[spritenum]);
if (sprite[spritenum].statnum == 5 || (bg && sprite[spritenum].xrepeat < 4))
{
sprite[spritenum].x += (xchange * TICSPERFRAME) >> 2;
sprite[spritenum].y += (ychange * TICSPERFRAME) >> 2;
sprite[spritenum].z += (zchange * TICSPERFRAME) >> 2;
if (bg)
setsprite(spritenum, sprite[spritenum].x, sprite[spritenum].y, sprite[spritenum].z);
return 0;
}
dasectnum = sprite[spritenum].sectnum;
daz = sprite[spritenum].z;
h = ((tilesiz[sprite[spritenum].picnum].y * sprite[spritenum].yrepeat) << 1);
daz -= h;
if (bg)
{
oldx = sprite[spritenum].x;
oldy = sprite[spritenum].y;
if (sprite[spritenum].xrepeat > 60)
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024L, (4 << 8), (4 << 8), cliptype);
else
{
cd = 192;
retval = clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), cd, (4 << 8), (4 << 8), cliptype);
}
if (dasectnum < 0 || (dasectnum >= 0 &&
hittype[spritenum].actorstayput >= 0 && hittype[spritenum].actorstayput != dasectnum))
{
sprite[spritenum].x = oldx;
sprite[spritenum].y = oldy;
if (sector[dasectnum].lotag == ST_1_ABOVE_WATER)
sprite[spritenum].ang = (krand() & 2047);
else if ((hittype[spritenum].temp_data[0] & 3) == 1)
sprite[spritenum].ang = (krand() & 2047);
setsprite(spritenum, oldx, oldy, sprite[spritenum].z);
if (dasectnum < 0) dasectnum = 0;
return (16384 + dasectnum);
}
if ((retval & 49152) >= 32768 && (hittype[spritenum].cgg == 0)) sprite[spritenum].ang += 768;
}
else
{
if (sprite[spritenum].statnum == 4)
retval =
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8L, (4 << 8), (4 << 8), cliptype);
else
retval =
clipmove(&sprite[spritenum].x, &sprite[spritenum].y, &daz, &dasectnum, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 128L, (4 << 8), (4 << 8), cliptype);
}
if (dasectnum >= 0)
if ((dasectnum != sprite[spritenum].sectnum))
changespritesect(spritenum, dasectnum);
daz = sprite[spritenum].z + ((zchange * TICSPERFRAME) >> 3);
if ((daz > hittype[spritenum].ceilingz) && (daz <= hittype[spritenum].floorz))
sprite[spritenum].z = daz;
else
if (retval == 0)
return(16384 + dasectnum);
return(retval);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lotsoffeathers_r(spritetype *s, short n)
{
lotsofstuff(s, n, MONEY);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void guts_r(spritetype* s, short gtype, short n, short p)
{
int gutz, floorz;
int i=0, j;
int sx, sy;
uint8_t pal;
if (badguy(s) && s->xrepeat < 16)
sx = sy = 8;
else sx = sy = 32;
gutz = s->z - (8 << 8);
floorz = getflorzofslope(s->sectnum, s->x, s->y);
if (gutz > (floorz - (8 << 8)))
gutz = floorz - (8 << 8);
if (badguy(s) && s->pal == 6)
pal = 6;
else
{
pal = 0;
if (isRRRA())
{
if (s->picnum == MINION && (s->pal == 8 || s->pal == 19)) pal = s->pal;
}
}
for (j = 0; j < n; j++)
{
// RANDCORRECT version from RR.
int a = krand() & 2047;
int r1 = krand();
int r2 = krand();
int r3 = krand();
int r4 = krand();
int r5 = krand();
// TRANSITIONAL: owned by a player???
i = EGS(s->sectnum, s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx >> 1, sy >> 1, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].i, 5);
if (pal != 0)
sprite[i].pal = pal;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void gutsdir_r(spritetype* s, short gtype, short n, short p)
{
int gutz, floorz;
short i, j;
char sx, sy;
if (badguy(s) && s->xrepeat < 16)
sx = sy = 8;
else sx = sy = 32;
gutz = s->z - (8 << 8);
floorz = getflorzofslope(s->sectnum, s->x, s->y);
if (gutz > (floorz - (8 << 8)))
gutz = floorz - (8 << 8);
for (j = 0; j < n; j++)
{
int a = krand() & 2047;
int r1 = krand();
int r2 = krand();
// TRANSITIONAL: owned by a player???
i = EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefta_r(void)
{
int x, px, py, sx, sy;
short i, j, p, psect, ssect, nexti;
spritetype* s;
i = headspritestat[STAT_ZOMBIEACTOR];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
p = findplayer(s, &x);
j = 0;
ssect = psect = s->sectnum;
if (sprite[ps[p].i].extra > 0)
{
if (x < 30000)
{
hittype[i].timetosleep++;
if (hittype[i].timetosleep >= (x >> 8))
{
if (badguy(s))
{
px = ps[p].oposx + 64 - (krand() & 127);
py = ps[p].oposy + 64 - (krand() & 127);
updatesector(px, py, &psect);
if (psect == -1)
{
i = nexti;
continue;
}
sx = s->x + 64 - (krand() & 127);
sy = s->y + 64 - (krand() & 127);
updatesector(px, py, &ssect);
if (ssect == -1)
{
i = nexti;
continue;
}
if (s->pal == 33 || s->picnum == VIXEN ||
(isRRRA() && (isIn(s->picnum, COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB,
CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA)
|| (s->picnum == MINION && s->pal == 8)))
|| (sintable[(s->ang + 512) & 2047] * (px - sx) + sintable[s->ang & 2047] * (py - sy) >= 0))
{
int r1 = krand();
int r2 = krand();
j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sectnum, px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursectnum);
}
}
else
{
int r1 = krand();
int r2 = krand();
j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sectnum, ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursectnum);
}
if (j) switch (s->picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
case WOODENHORSE:
case HORSEONSIDE:
case CANWITHSOMETHING:
case FIREBARREL:
case FIREVASE:
case NUKEBARREL:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
if (sector[s->sectnum].ceilingstat & 1)
s->shade = sector[s->sectnum].ceilingshade;
else s->shade = sector[s->sectnum].floorshade;
hittype[i].timetosleep = 0;
changespritestat(i, STAT_STANDABLE);
break;
default:
#if 0
// TRANSITIONAL: RedNukem has this here. Needed?
if (actorflag(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
#endif
hittype[i].timetosleep = 0;
fi.check_fta_sounds(i);
changespritestat(i, STAT_ACTOR);
break;
}
else hittype[i].timetosleep = 0;
}
}
if (/*!j &&*/ badguy(s)) // this is like RedneckGDX. j is uninitialized here, i.e. most likely not 0.
{
if (sector[s->sectnum].ceilingstat & 1)
s->shade = sector[s->sectnum].ceilingshade;
else s->shade = sector[s->sectnum].floorshade;
if (s->picnum != HEN || s->picnum != COW || s->picnum != PIG || s->picnum != DOGRUN || ((isRRRA()) && s->picnum != RABBIT))
{
if (wakeup(i, p))
{
hittype[i].timetosleep = 0;
fi.check_fta_sounds(i);
changespritestat(i, STAT_ACTOR);
}
}
}
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitsectors_r(int sectnum)
{
int i = headspritestat[STAT_MISC];
while (i >= 0)
{
if (sprite[i].picnum == EXPLOSION2 || (sprite[i].picnum == EXPLOSION3 && sectnum == sprite[i].sectnum))
return i;
i = nextspritestat[i];
}
return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitbyweapon_r(int sn)
{
short j, p;
spritetype* npc;
if (hittype[sn].extra >= 0)
{
if (sprite[sn].extra >= 0)
{
npc = &sprite[sn];
if (npc->picnum == APLAYER)
{
if (ud.god) return -1;
p = npc->yvel;
j = hittype[sn].owner;
if (j >= 0 &&
sprite[j].picnum == APLAYER &&
ud.coop == 1 &&
ud.ffire == 0)
return -1;
npc->extra -= hittype[sn].extra;
if (j >= 0)
{
if (npc->extra <= 0 && hittype[sn].picnum != FREEZEBLAST)
{
npc->extra = 0;
ps[p].wackedbyactor = j;
if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
{
// yvel contains player ID
ps[p].frag_ps = sprite[j].yvel;
}
hittype[sn].owner = ps[p].i;
}
}
int pn = hittype[sn].picnum;
if (pn == RPG2 && !isRRRA()) pn = 0; // avoid messing around with gotos.
switch (pn)
{
case RADIUSEXPLOSION:
case RPG:
case HYDRENT:
case HEAVYHBOMB:
case SEENINE:
case OOZFILTER:
case EXPLODINGBARREL:
case TRIPBOMBSPRITE:
case RPG2:
ps[p].posxv +=
hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 2;
ps[p].posyv +=
hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 2;
break;
default:
ps[p].posxv +=
hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 1;
ps[p].posyv +=
hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 1;
break;
}
}
else
{
if (hittype[sn].extra == 0)
if (npc->xrepeat < 24)
return -1;
npc->extra -= hittype[sn].extra;
if (npc->picnum != RECON && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
npc->owner = hittype[sn].owner;
}
hittype[sn].extra = -1;
return hittype[sn].picnum;
}
}
hittype[sn].extra = -1;
return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void respawn_rrra(int i, int j)
{
sprite[j].pal = sprite[i].pal;
if (sprite[j].picnum == MAMA)
{
if (sprite[j].pal == 30)
{
sprite[j].xrepeat = 26;
sprite[j].yrepeat = 26;
sprite[j].clipdist = 75;
}
else if (sprite[j].pal == 31)
{
sprite[j].xrepeat = 36;
sprite[j].yrepeat = 36;
sprite[j].clipdist = 100;
}
else if (sprite[j].pal == 32)
{
sprite[j].xrepeat = 50;
sprite[j].yrepeat = 50;
sprite[j].clipdist = 100;
}
else
{
sprite[j].xrepeat = 50;
sprite[j].yrepeat = 50;
sprite[j].clipdist = 100;
}
}
if (sprite[j].pal == 8)
{
sprite[j].cstat |= 2;
}
if (sprite[j].pal != 6)
{
deletesprite(i);
return;
}
sprite[i].extra = (66 - 13);
sprite[j].pal = 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefallers_r(void)
{
short i, nexti, sect, j;
spritetype* s;
int x;
i = headspritestat[STAT_FALLER];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
sect = s->sectnum;
if (hittype[i].temp_data[0] == 0)
{
s->z -= (16 << 8);
hittype[i].temp_data[1] = s->ang;
x = s->extra;
j = ifhitbyweapon_r(i);
if (j >= 0)
{
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
{
if (s->extra <= 0)
{
hittype[i].temp_data[0] = 1;
j = headspritestat[STAT_FALLER];
while (j >= 0)
{
if (sprite[j].hitag == sprite[i].hitag)
{
hittype[j].temp_data[0] = 1;
sprite[j].cstat &= (65535 - 64);
if (sprite[j].picnum == CEILINGSTEAM || sprite[j].picnum == STEAM)
sprite[j].cstat |= 32768;
}
j = nextspritestat[j];
}
}
}
else
{
hittype[i].extra = 0;
s->extra = x;
}
}
s->ang = hittype[i].temp_data[1];
s->z += (16 << 8);
}
else if (hittype[i].temp_data[0] == 1)
{
if (s->lotag > 0)
{
s->lotag -= 3;
s->xvel = ((64 + krand()) & 127);
s->zvel = -(1024 + (krand() & 1023));
}
else
{
if (s->xvel > 0)
{
s->xvel -= 2;
ssp(i, CLIPMASK0);
}
if (fi.floorspace(s->sectnum)) x = 0;
else
{
if (fi.ceilingspace(s->sectnum))
x = gc / 6;
else
x = gc;
}
if (s->z < (sector[sect].floorz - FOURSLEIGHT))
{
s->zvel += x;
if (s->zvel > 6144)
s->zvel = 6144;
s->z += s->zvel;
}
if ((sector[sect].floorz - s->z) < (16 << 8))
{
j = 1 + (krand() & 7);
for (x = 0; x < j; x++) RANDOMSCRAP(s, i);
deletesprite(i);
}
}
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
// split out of movestandables
//
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movecrack(int i)
{
auto s = &sprite[i];
auto t = &hittype[i].temp_data[0];
if (s->hitag > 0)
{
t[0] = s->cstat;
t[1] = s->ang;
int j = ifhitbyweapon_r(i);
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
{
j = headspritestat[STAT_STANDABLE];
while (j >= 0)
{
if (s->hitag == sprite[j].hitag && (sprite[j].picnum == OOZFILTER || sprite[j].picnum == SEENINE))
if (sprite[j].shade != -32)
sprite[j].shade = -32;
j = nextspritestat[j];
}
detonate(i, EXPLOSION2);
}
else
{
s->cstat = t[0];
s->ang = t[1];
s->extra = 0;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movebolt(int i)
{
auto s = &sprite[i];
auto t = &hittype[i].temp_data[0];
int x;
int sect = s->sectnum;
auto p = findplayer(s, &x);
if (x > 20480) return;
if (t[3] == 0)
t[3] = sector[sect].floorshade;
CLEAR_THE_BOLT:
if (t[2])
{
t[2]--;
sector[sect].floorshade = 20;
sector[sect].ceilingshade = 20;
return;
}
if ((s->xrepeat | s->yrepeat) == 0)
{
s->xrepeat = t[0];
s->yrepeat = t[1];
}
else if ((krand() & 8) == 0)
{
t[0] = s->xrepeat;
t[1] = s->yrepeat;
t[2] = global_random & 4;
s->xrepeat = s->yrepeat = 0;
goto CLEAR_THE_BOLT;
}
s->picnum++;
int l = global_random & 7;
s->xrepeat = l + 8;
if (l & 1) s->cstat ^= 2;
if (s->picnum == (BOLT1 + 1) && (krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
S_PlayActorSound(SHORT_CIRCUIT, i);
if (s->picnum == BOLT1 + 4) s->picnum = BOLT1;
if (s->picnum & 1)
{
sector[sect].floorshade = 0;
sector[sect].ceilingshade = 0;
}
else
{
sector[sect].floorshade = 20;
sector[sect].ceilingshade = 20;
}
}
//---------------------------------------------------------------------------
//
// this has been broken up into lots of smaller subfunctions
//
//---------------------------------------------------------------------------
void movestandables_r(void)
{
int nexti;
for (int i = headspritestat[STAT_STANDABLE]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
auto s = &sprite[i];
int picnum = s->picnum;
if (s->sectnum < 0)
{
deletesprite(i);
continue;
}
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
if (picnum >= CRANE && picnum <= CRANE +3)
{
movecrane(i, CRANE);
}
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
{
movefountain(i, WATERFOUNTAIN);
}
else if (AFLAMABLE(picnum))
{
moveflammable(i, TIRE, BOX, BLOODPOOL);
}
else if (picnum >= CRACK1 && picnum <= CRACK1 + 3)
{
movecrack(i);
}
else if (picnum == OOZFILTER || picnum == SEENINE || picnum == SEENINEDEAD || picnum == (SEENINEDEAD + 1))
{
moveooz(i, SEENINE, SEENINEDEAD, OOZFILTER, EXPLOSION2);
}
else if (picnum == MASTERSWITCH)
{
movemasterswitch(i, SEENINE, OOZFILTER);
}
else if (picnum == TRASH)
{
movetrash(i);
}
else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
{
movebolt(i);
}
else if (picnum == WATERDRIP)
{
movewaterdrip(i, WATERDRIP);
}
else if (picnum == DOORSHOCK)
{
movedoorshock(i);
}
else if (picnum == TOUCHPLATE)
{
movetouchplate(i, TOUCHPLATE);
}
else if (picnum == CANWITHSOMETHING)
{
movecanwithsomething(i);
}
else if (isIn(picnum,
EXPLODINGBARREL,
WOODENHORSE,
HORSEONSIDE,
FIREBARREL,
FIREVASE,
NUKEBARREL,
NUKEBARRELDENTED,
NUKEBARRELLEAKED,
TOILETWATER,
RUBBERCAN,
STEAM,
CEILINGSTEAM))
{
int x;
int p = findplayer(s, &x);
execute(i, p, x);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveweapons_r(void)
{
int j, k, nexti, p;
int dax, day, daz, x, ll;
unsigned int qq;
spritetype* s;
for (int i = headspritestat[STAT_PROJECTILE]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
s = &sprite[i];
if (s->sectnum < 0)
{
deletesprite(i);
continue;
}
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
switch (s->picnum)
{
case RADIUSEXPLOSION:
deletesprite(i);
continue;
case TONGUE:
movetongue(i, TONGUE, INNERJAW);
continue;
case FREEZEBLAST:
if (s->yvel < 1 || s->extra < 2 || (s->xvel | s->zvel) == 0)
{
j = fi.spawn(i, TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
continue;
}
case RPG2:
case RRTILE1790:
if (!isRRRA()) continue;
case SHRINKSPARK:
case RPG:
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
p = -1;
if (s->picnum == RPG && sector[s->sectnum].lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else if (isRRRA() && s->picnum == RPG2 && sector[s->sectnum].lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else
{
k = s->xvel;
ll = s->zvel;
}
dax = s->x; day = s->y; daz = s->z;
getglobalz(i);
qq = CLIPMASK1;
switch (s->picnum)
{
case RPG:
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
j = fi.spawn(i, SMALLSMOKE);
sprite[j].z += (1 << 8);
}
break;
case RPG2:
if (!isRRRA()) break;
s->hitag++;
if (hittype[i].picnum != BOSS2 && s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
j = fi.spawn(i, SMALLSMOKE);
sprite[j].z += (1 << 8);
if ((krand() & 15) == 2)
{
j = fi.spawn(i, 1310);
}
}
if (sprite[s->lotag].extra <= 0)
s->lotag = 0;
if (s->lotag != 0 && s->hitag > 5)
{
spritetype* ts;
int ang, ang2, ang3;
ts = &sprite[s->lotag];
ang = getangle(ts->x - s->x, ts->y - s->y);
ang2 = ang - s->ang;
ang3 = abs(ang2);
if (ang2 < 100)
{
if (ang3 > 1023)
s->ang += 51;
else
s->ang -= 51;
}
else if (ang2 > 100)
{
if (ang3 > 1023)
s->ang -= 51;
else
s->ang += 51;
}
else
s->ang = ang;
if (s->hitag > 180)
if (s->zvel <= 0)
s->zvel += 200;
}
break;
case RRTILE1790:
if (!isRRRA()) break;
if (s->extra)
{
s->zvel = -(s->extra * 250);
s->extra--;
}
else
makeitfall(i);
if (s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
{
j = fi.spawn(i, SMALLSMOKE);
sprite[j].z += (1 << 8);
}
break;
}
j = movesprite_r(i,
(k * (sintable[(s->ang + 512) & 2047])) >> 14,
(k * (sintable[s->ang & 2047])) >> 14, ll, qq);
if ((s->picnum == RPG || (isRRRA() && isIn(s->picnum, RPG2, RRTILE1790))) && s->yvel >= 0)
if (FindDistance2D(s->x - sprite[s->yvel].x, s->y - sprite[s->yvel].y) < 256)
j = 49152 | s->yvel;
if (s->sectnum < 0) // || (isRR() && sector[s->sectnum].filler == 800))
{
deletesprite(i);
continue;
}
if ((j&49152) != 49152 && s->picnum != FREEZEBLAST)
{
if (s->z < hittype[i].ceilingz)
{
j = 16384|(s->sectnum);
s->zvel = -1;
}
else
if (s->z > hittype[i].floorz)
{
j = 16384 | (s->sectnum);
if (sector[s->sectnum].lotag != 1)
s->zvel = 1;
}
}
if (s->picnum == FIRELASER)
{
for (k = -3; k < 2; k++)
{
x = EGS(s->sectnum,
s->x + ((k * sintable[(s->ang + 512) & 2047]) >> 9),
s->y + ((k * sintable[s->ang & 2047]) >> 9),
s->z + ((k * ksgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2),
s->xrepeat, s->yrepeat, 0, 0, 0, s->owner, 5);
sprite[x].cstat = 128;
sprite[x].pal = s->pal;
}
}
else if (s->picnum == SPIT) if (s->zvel < 6144)
s->zvel += gc - 112;
if (j != 0)
{
//if ((j & kHitTypeMask) == kHitSprite) j &= kHitIndexMask; reminder for later.
if ((j & 49152) == 49152)
{
j &= (MAXSPRITES - 1);
if (isRRRA())
{
if (sprite[j].picnum == MINION
&& (s->picnum == RPG || s->picnum == RPG2)
&& sprite[j].pal == 19)
{
S_PlayActorSound(RPG_EXPLODE, i);
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
continue;
}
}
else if (s->picnum == FREEZEBLAST && sprite[j].pal == 1)
if (badguy(&sprite[j]) || sprite[j].picnum == APLAYER)
{
j = fi.spawn(i,TRANSPORTERSTAR);
sprite[j].pal = 1;
sprite[j].xrepeat = 32;
sprite[j].yrepeat = 32;
deletesprite(i);
continue;
}
fi.checkhitsprite(j,i);
if (sprite[j].picnum == APLAYER)
{
p = sprite[j].yvel;
S_PlayActorSound(PISTOL_BODYHIT,j);
if (s->picnum == SPIT)
{
if (isRRRA() && sprite[s->owner].picnum == MAMA)
{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
}
ps[p].addhoriz(32);
ps[p].return_to_center = 8;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].i, DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].i);
j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}
}
}
}
else if ((j & 49152) == 32768)
{
j &= (MAXWALLS - 1);
if (isRRRA() && sprite[s->owner].picnum == MAMA)
{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
}
if (s->picnum != RPG && (!isRRRA() || s->picnum != RPG2) && s->picnum != FREEZEBLAST && s->picnum != SPIT && s->picnum != SHRINKSPARK && (wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
{
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
s->owner = i;
fi.spawn(i, TRANSPORTERSTAR);
continue;
}
else
{
setsprite(i, dax, day, daz);
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
if (!isRRRA() && s->picnum == FREEZEBLAST)
{
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
continue;
}
if (s->picnum == SHRINKSPARK)
{
if (wall[j].picnum >= RRTILE3643 && wall[j].picnum < RRTILE3643 + 3)
{
deletesprite(i);
}
if (s->extra <= 0)
{
s->x += sintable[(s->ang + 512) & 2047] >> 7;
s->y += sintable[s->ang & 2047] >> 7;
if (!isRRRA() || (sprite[s->owner].picnum != CHEER && sprite[s->owner].picnum != CHEERSTAYPUT))
{
j = fi.spawn(i, CIRCLESTUCK);
sprite[j].xrepeat = 8;
sprite[j].yrepeat = 8;
sprite[j].cstat = 16;
sprite[j].ang = (sprite[j].ang + 512) & 2047;
sprite[j].clipdist = mulscale7(s->xrepeat, tilesiz[s->picnum].x);
}
deletesprite(i);
continue;
}
if (wall[j].overpicnum != MIRROR && wall[j].picnum != MIRROR)
{
s->extra -= 20;
s->yvel--;
}
k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
continue;
}
}
}
else if ((j & 49152) == 16384)
{
setsprite(i, dax, day, daz);
if (isRRRA() && sprite[s->owner].picnum == MAMA)
{
guts_r(s, RABBITJIBA, 2, myconnectindex);
guts_r(s, RABBITJIBB, 2, myconnectindex);
guts_r(s, RABBITJIBC, 2, myconnectindex);
}
if (s->zvel < 0)
{
if (sector[s->sectnum].ceilingstat & 1)
if (sector[s->sectnum].ceilingpal == 0)
{
deletesprite(i);
continue;
}
fi.checkhitceiling(s->sectnum);
}
if (!isRRRA() && s->picnum == FREEZEBLAST)
{
bounce(i);
ssp(i, qq);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
continue;
}
}
if (s->picnum != SPIT)
{
if (s->picnum == RPG)
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
}
}
else if (isRRRA() && s->picnum == RPG2)
{
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
}
}
else if (isRRRA() && s->picnum == RRTILE1790)
{
s->extra = 160;
k = fi.spawn(i, EXPLOSION2);
sprite[k].x = dax;
sprite[k].y = day;
sprite[k].z = daz;
if (s->xrepeat < 10)
{
sprite[k].xrepeat = 6;
sprite[k].yrepeat = 6;
}
else if ((j & 49152) == 16384)
{
sprite[k].cstat |= 8;
sprite[k].z += (48 << 8);
}
}
else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
{
k = fi.spawn(i, 1441);
sprite[k].xrepeat = sprite[k].yrepeat = s->xrepeat >> 1;
if ((j & 49152) == 16384)
{
if (s->zvel < 0)
{
sprite[k].cstat |= 8; sprite[k].z += (72 << 8);
}
}
}
if (s->picnum == RPG)
{
S_PlayActorSound(RPG_EXPLODE, i);
if (s->xrepeat >= 10)
{
x = s->extra;
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
else if (isRRRA() && s->picnum == RPG2)
{
s->extra = 150;
S_PlayActorSound(247, i);
if (s->xrepeat >= 10)
{
x = s->extra;
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
else if (isRRRA() && s->picnum == RRTILE1790)
{
s->extra = 160;
S_PlayActorSound(RPG_EXPLODE, i);
if (s->xrepeat >= 10)
{
x = s->extra;
fi.hitradius(i, rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
}
else
{
x = s->extra + (global_random & 3);
fi.hitradius(i, (rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
}
}
}
deletesprite(i);
continue;
}
if ((s->picnum == RPG || (isRRRA() && s->picnum == RPG2)) && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(184))
fi.spawn(i, WATERBUBBLE);
continue;
case SHOTSPARK1:
p = findplayer(s, &x);
execute(i, p, x);
continue;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movetransports_r(void)
{
char warpdir, warpspriteto;
short i, j, k, p, sect, sectlotag, nexti, nextj;
int ll2, ll, onfloorz;
i = headspritestat[STAT_TRANSPORT]; //Transporters
while (i >= 0)
{
sect = sprite[i].sectnum;
sectlotag = sector[sect].lotag;
nexti = nextspritestat[i];
auto& OW = sprite[i].owner;
auto PN = sprite[i].picnum;
if (OW == i)
{
i = nexti;
continue;
}
onfloorz = hittype[i].temp_data[4];
if (hittype[i].temp_data[0] > 0) hittype[i].temp_data[0]--;
j = headspritesect[sect];
while (j >= 0)
{
nextj = nextspritesect[j];
switch (sprite[j].statnum)
{
case STAT_PLAYER: // Player
if (sprite[j].owner != -1)
{
p = sprite[j].yvel;
ps[p].on_warping_sector = 1;
if (ps[p].transporter_hold == 0 && ps[p].jumping_counter == 0)
{
if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
{
fi.spawn(i, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, i);
for (k = connecthead; k >= 0; k = connectpoint2[k])// connectpoinhittype[i].temp_data[1][k])
if (ps[k].cursectnum == sprite[OW].sectnum)
{
ps[k].frag_ps = p;
sprite[ps[k].i].extra = 0;
}
ps[p].setang(sprite[OW].ang);
if (sprite[OW].owner != OW)
{
hittype[i].temp_data[0] = 13;
hittype[OW].temp_data[0] = 13;
ps[p].transporter_hold = 13;
}
ps[p].bobposx = ps[p].oposx = ps[p].posx = sprite[OW].x;
ps[p].bobposy = ps[p].oposy = ps[p].posy = sprite[OW].y;
ps[p].oposz = ps[p].posz = sprite[OW].z - (PHEIGHT - (4 << 8));
changespritesect(j, sprite[OW].sectnum);
ps[p].cursectnum = sprite[j].sectnum;
k = fi.spawn(OW, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, k);
break;
}
}
else break;
if (onfloorz == 0 && abs(sprite[i].z - ps[p].posz) < 6144)
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SKB_JUMP)) ||
(ps[p].jetpack_on && PlayerInput(p, SKB_CROUCH)))
{
ps[p].oposx = ps[p].posx += sprite[OW].x - sprite[i].x;
ps[p].oposy = ps[p].posy += sprite[OW].y - sprite[i].y;
if (ps[p].jetpack_on && (PlayerInput(p, SKB_JUMP) || ps[p].jetpack_on < 11))
ps[p].posz = sprite[OW].z - 6144;
else ps[p].posz = sprite[OW].z + 6144;
ps[p].oposz = ps[p].posz;
changespritesect(j, sprite[OW].sectnum);
ps[p].cursectnum = sprite[OW].sectnum;
break;
}
k = 0;
if (isRRRA())
{
if (onfloorz && sectlotag == 160 && ps[p].posz > (sector[sect].floorz - (48 << 8)))
{
k = 2;
ps[p].oposz = ps[p].posz =
sector[sprite[OW].sectnum].ceilingz + (7 << 8);
}
if (onfloorz && sectlotag == 161 && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
{
k = 2;
if (sprite[ps[p].i].extra <= 0) break;
ps[p].oposz = ps[p].posz =
sector[sprite[OW].sectnum].floorz - (49 << 8);
}
}
if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].posz > (sector[sect].floorz - (6 << 8))) ||
(onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].OnMotorcycle))
{
if (ps[p].OnBoat) break;
k = 1;
if (screenpeek == p)
{
FX_StopAllSounds();
}
S_PlayActorSound(DUKE_UNDERWATER, ps[p].i);
ps[p].oposz = ps[p].posz =
sector[sprite[OW].sectnum].ceilingz + (7 << 8);
if (ps[p].OnMotorcycle)
ps[p].moto_underwater = 1;
}
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
{
k = 1;
if (sprite[ps[p].i].extra <= 0) break;
if (screenpeek == p)
{
FX_StopAllSounds();
}
S_PlayActorSound(DUKE_GASP, ps[p].i);
ps[p].oposz = ps[p].posz =
sector[sprite[OW].sectnum].floorz - (7 << 8);
}
if (k == 1)
{
ps[p].oposx = ps[p].posx += sprite[OW].x - sprite[i].x;
ps[p].oposy = ps[p].posy += sprite[OW].y - sprite[i].y;
if (sprite[OW].owner != OW)
ps[p].transporter_hold = -2;
ps[p].cursectnum = sprite[OW].sectnum;
changespritesect(j, sprite[OW].sectnum);
setpal(&ps[p]);
if ((krand() & 255) < 32)
fi.spawn(ps[p].i, WATERSPLASH2);
}
else if (isRRRA() && k == 2)
{
ps[p].oposx = ps[p].posx += sprite[OW].x - sprite[i].x;
ps[p].oposy = ps[p].posy += sprite[OW].y - sprite[i].y;
if (sprite[OW].owner != OW)
ps[p].transporter_hold = -2;
ps[p].cursectnum = sprite[OW].sectnum;
changespritesect(j, sprite[OW].sectnum);
}
}
break;
case STAT_ACTOR:
if (PN == SHARK ||
(isRRRA() && (PN == CHEERBOAT || PN == HULKBOAT || PN == MINIONBOAT || PN == UFO1_RRRA)) ||
(!isRRRA() && (PN == UFO1_RR || PN == UFO2 || PN == UFO3 || PN == UFO4 || PN == UFO5))) goto JBOLT;
case STAT_PROJECTILE:
case STAT_MISC:
case STAT_DUMMYPLAYER:
ll = abs(sprite[j].zvel);
if (isRRRA())
{
if (sprite[j].zvel >= 0)
warpdir = 2;
else
warpdir = 1;
}
{
warpspriteto = 0;
if (ll && sectlotag == ST_2_UNDERWATER && sprite[j].z < (sector[sect].ceilingz + ll))
warpspriteto = 1;
if (ll && sectlotag == ST_1_ABOVE_WATER && sprite[j].z > (sector[sect].floorz - ll))
if (!isRRRA() || (sprite[j].picnum != CHEERBOAT && sprite[j].picnum != HULKBOAT && sprite[j].picnum != MINIONBOAT))
warpspriteto = 1;
if (isRRRA())
{
if (ll && sectlotag == 161 && sprite[j].z < (sector[sect].ceilingz + ll) && warpdir == 1)
{
warpspriteto = 1;
ll2 = ll - abs(sprite[j].z - sector[sect].ceilingz);
}
else if (sectlotag == 161 && sprite[j].z < (sector[sect].ceilingz + 1000) && warpdir == 1)
{
warpspriteto = 1;
ll2 = 1;
}
if (ll && sectlotag == 160 && sprite[j].z > (sector[sect].floorz - ll) && warpdir == 2)
{
warpspriteto = 1;
ll2 = ll - abs(sector[sect].floorz - sprite[j].z);
}
else if (sectlotag == 160 && sprite[j].z > (sector[sect].floorz - 1000) && warpdir == 2)
{
warpspriteto = 1;
ll2 = 1;
}
}
if (sectlotag == 0 && (onfloorz || abs(sprite[j].z - sprite[i].z) < 4096))
{
if (sprite[OW].owner != OW && onfloorz && hittype[i].temp_data[0] > 0 && sprite[j].statnum != 5)
{
hittype[i].temp_data[0]++;
continue;
}
warpspriteto = 1;
}
if (warpspriteto) switch (sprite[j].picnum)
{
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
case BULLETHOLE:
case WATERSPLASH2:
case BURNING:
case FIRE:
case MUD:
goto JBOLT;
case PLAYERONWATER:
if (sectlotag == ST_2_UNDERWATER)
{
sprite[j].cstat &= 32767;
break;
}
default:
if (sprite[j].statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161))))
break;
case WATERBUBBLE:
if (rnd(192) && sprite[j].picnum == WATERBUBBLE)
break;
if (sectlotag > 0)
{
k = fi.spawn(j, WATERSPLASH2);
if (sectlotag == 1 && sprite[j].statnum == 4)
{
sprite[k].xvel = sprite[j].xvel >> 1;
sprite[k].ang = sprite[j].ang;
ssp(k, CLIPMASK0);
}
}
switch (sectlotag)
{
case ST_0_NO_EFFECT:
if (onfloorz)
{
if (checkcursectnums(sect) == -1 && checkcursectnums(sprite[OW].sectnum) == -1)
{
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z -= sprite[i].z - sector[sprite[OW].sectnum].floorz;
sprite[j].ang = sprite[OW].ang;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
k = fi.spawn(i, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, k);
k = fi.spawn(OW, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, k);
if (sprite[OW].owner != OW)
{
hittype[i].temp_data[0] = 13;
hittype[OW].temp_data[0] = 13;
}
changespritesect(j, sprite[OW].sectnum);
}
}
else
{
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z = sprite[OW].z + 4096;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
changespritesect(j, sprite[OW].sectnum);
}
break;
case ST_1_ABOVE_WATER:
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z = sector[sprite[OW].sectnum].ceilingz + ll;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
changespritesect(j, sprite[OW].sectnum);
break;
case ST_2_UNDERWATER:
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z = sector[sprite[OW].sectnum].floorz - ll;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
changespritesect(j, sprite[OW].sectnum);
break;
case 160:
if (!isRRRA()) break;
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z = sector[sprite[OW].sectnum].ceilingz + ll2;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
changespritesect(j, sprite[OW].sectnum);
fi.movesprite(j, (sprite[j].xvel * sintable[(sprite[j].ang + 512) & 2047]) >> 14,
(sprite[j].xvel * sintable[sprite[j].ang & 2047]) >> 14, 0, CLIPMASK1);
break;
case 161:
if (!isRRRA()) break;
sprite[j].x += (sprite[OW].x - sprite[i].x);
sprite[j].y += (sprite[OW].y - sprite[i].y);
sprite[j].z = sector[sprite[OW].sectnum].floorz - ll2;
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
hittype[j].bposz = sprite[j].z;
changespritesect(j, sprite[OW].sectnum);
fi.movesprite(j, (sprite[j].xvel * sintable[(sprite[j].ang + 512) & 2047]) >> 14,
(sprite[j].xvel * sintable[sprite[j].ang & 2047]) >> 14, 0, CLIPMASK1);
break;
}
break;
}
}
break;
}
JBOLT:
j = nextj;
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void rrra_specialstats()
{
int i, j, nexti;
i = headspritestat[117];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].hitag > 2)
sprite[i].hitag = 0;
if ((sprite[i].picnum == RRTILE8488 || sprite[i].picnum == RRTILE8490) && sprite[i].hitag != 2)
{
sprite[i].hitag = 2;
sprite[i].extra = -100;
}
if (sprite[i].hitag == 0)
{
sprite[i].extra++;
if (sprite[i].extra >= 30)
sprite[i].hitag = 1;
}
else if (sprite[i].hitag == 1)
{
sprite[i].extra--;
if (sprite[i].extra <= -30)
sprite[i].hitag = 0;
}
else if (sprite[i].hitag == 2)
{
sprite[i].extra--;
if (sprite[i].extra <= -104)
{
fi.spawn(i, sprite[i].lotag);
deletesprite(i);
}
}
j = fi.movesprite(i, 0, 0, sprite[i].extra * 2, CLIPMASK0);
i = nexti;
}
i = headspritestat[118];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].hitag > 1)
sprite[i].hitag = 0;
if (sprite[i].hitag == 0)
{
sprite[i].extra++;
if (sprite[i].extra >= 20)
sprite[i].hitag = 1;
}
else if (sprite[i].hitag == 1)
{
sprite[i].extra--;
if (sprite[i].extra <= -20)
sprite[i].hitag = 0;
}
j = fi.movesprite(i, 0, 0, sprite[i].extra, CLIPMASK0);
i = nexti;
}
if (ps[screenpeek].MamaEnd > 0)
{
ps[screenpeek].MamaEnd--;
if (ps[screenpeek].MamaEnd == 0)
{
ps[screenpeek].gm = MODE_EOL;
ud.eog = 1;
ud.nextLevel = nullptr;
}
}
if (enemysizecheat > 0)
{
short ti;
for (ti = 0; ti < MAXSPRITES; ti++)
{
switch (sprite[ti].picnum)
{
//case 4049:
//case 4050:
case BILLYCOCK:
case BILLYRAY:
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case DOGRUN:
case LTH:
case HULKJUMP:
case HULK:
case HULKSTAYPUT:
case HEN:
case DRONE:
case PIG:
case MINION:
case MINIONSTAYPUT:
case UFO1_RRRA:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
case COOT:
case COOTSTAYPUT:
case VIXEN:
case BIKERB:
case BIKERBV2:
case BIKER:
case MAKEOUT:
case CHEERB:
case CHEER:
case CHEERSTAYPUT:
case COOTPLAY:
case BILLYPLAY:
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
case RABBIT:
case MAMA:
if (enemysizecheat == 3)
{
sprite[ti].xrepeat = sprite[ti].xrepeat << 1;
sprite[ti].yrepeat = sprite[ti].yrepeat << 1;
sprite[ti].clipdist = mulscale7(sprite[ti].xrepeat, tilesiz[sprite[ti].picnum].x);
}
else if (enemysizecheat == 2)
{
sprite[ti].xrepeat = sprite[ti].xrepeat >> 1;
sprite[ti].yrepeat = sprite[ti].yrepeat >> 1;
sprite[ti].clipdist = mulscale7(sprite[ti].xrepeat, tilesiz[sprite[ti].picnum].y);
}
break;
}
}
enemysizecheat = 0;
}
i = headspritestat[121];
while (i >= 0)
{
nexti = nextspritestat[i];
sprite[i].extra++;
if (sprite[i].extra < 100)
{
if (sprite[i].extra == 90)
{
sprite[i].picnum--;
if (sprite[i].picnum < PIG + 7)
sprite[i].picnum = PIG + 7;
sprite[i].extra = 1;
}
fi.movesprite(i, 0, 0, -300, CLIPMASK0);
if (sector[sprite[i].sectnum].ceilingz + (4 << 8) > sprite[i].z)
{
sprite[i].picnum = 0;
sprite[i].extra = 100;
}
}
else if (sprite[i].extra == 200)
{
setsprite(i, sprite[i].x, sprite[i].y, sector[sprite[i].sectnum].floorz - 10);
sprite[i].extra = 1;
sprite[i].picnum = PIG + 11;
fi.spawn(i, TRANSPORTERSTAR);
}
i = nexti;
}
i = headspritestat[119];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].hitag > 0)
{
if (sprite[i].extra == 0)
{
sprite[i].hitag--;
sprite[i].extra = 150;
fi.spawn(i, RABBIT);
}
else
sprite[i].extra--;
}
i = nexti;
}
i = headspritestat[116];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].extra)
{
if (sprite[i].extra == sprite[i].lotag)
S_PlaySound(183);
sprite[i].extra--;
j = fi.movesprite(i,
(sprite[i].hitag * sintable[(sprite[i].ang + 512) & 2047]) >> 14,
(sprite[i].hitag * sintable[sprite[i].ang & 2047]) >> 14,
sprite[i].hitag << 1, CLIPMASK0);
if (j > 0)
{
S_PlayActorSound(PIPEBOMB_EXPLODE, i);
deletesprite(i);
}
if (sprite[i].extra == 0)
{
S_PlaySound(215);
deletesprite(i);
earthquaketime = 32;
SetPlayerPal(&ps[myconnectindex], PalEntry(32, 32, 32, 48));
}
}
i = nexti;
}
i = headspritestat[115];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].extra)
{
if (sprite[i].picnum != RRTILE8162)
sprite[i].picnum = RRTILE8162;
sprite[i].extra--;
if (sprite[i].extra == 0)
{
int rvar;
rvar = krand() & 127;
if (rvar < 96)
{
sprite[i].picnum = RRTILE8162 + 3;
}
else if (rvar < 112)
{
if (ps[screenpeek].SlotWin & 1)
{
sprite[i].picnum = RRTILE8162 + 3;
}
else
{
sprite[i].picnum = RRTILE8162 + 2;
fi.spawn(i, BATTERYAMMO);
ps[screenpeek].SlotWin |= 1;
S_PlayActorSound(52, i);
}
}
else if (rvar < 120)
{
if (ps[screenpeek].SlotWin & 2)
{
sprite[i].picnum = RRTILE8162 + 3;
}
else
{
sprite[i].picnum = RRTILE8162 + 6;
fi.spawn(i, HEAVYHBOMB);
ps[screenpeek].SlotWin |= 2;
S_PlayActorSound(52, i);
}
}
else if (rvar < 126)
{
if (ps[screenpeek].SlotWin & 4)
{
sprite[i].picnum = RRTILE8162 + 3;
}
else
{
sprite[i].picnum = RRTILE8162 + 5;
fi.spawn(i, SIXPAK);
ps[screenpeek].SlotWin |= 4;
S_PlayActorSound(52, i);
}
}
else
{
if (ps[screenpeek].SlotWin & 8)
{
sprite[i].picnum = RRTILE8162 + 3;
}
else
{
sprite[i].picnum = RRTILE8162 + 4;
fi.spawn(i, ATOMICHEALTH);
ps[screenpeek].SlotWin |= 8;
S_PlayActorSound(52, i);
}
}
}
}
i = nexti;
}
i = headspritestat[122];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].extra)
{
if (sprite[i].picnum != RRTILE8589)
sprite[i].picnum = RRTILE8589;
sprite[i].extra--;
if (sprite[i].extra == 0)
{
int rvar;
rvar = krand() & 127;
if (rvar < 96)
{
sprite[i].picnum = RRTILE8589 + 4;
}
else if (rvar < 112)
{
if (ps[screenpeek].SlotWin & 1)
{
sprite[i].picnum = RRTILE8589 + 4;
}
else
{
sprite[i].picnum = RRTILE8589 + 5;
fi.spawn(i, BATTERYAMMO);
ps[screenpeek].SlotWin |= 1;
S_PlayActorSound(342, i);
}
}
else if (rvar < 120)
{
if (ps[screenpeek].SlotWin & 2)
{
sprite[i].picnum = RRTILE8589 + 4;
}
else
{
sprite[i].picnum = RRTILE8589 + 6;
fi.spawn(i, HEAVYHBOMB);
ps[screenpeek].SlotWin |= 2;
S_PlayActorSound(342, i);
}
}
else if (rvar < 126)
{
if (ps[screenpeek].SlotWin & 4)
{
sprite[i].picnum = RRTILE8589 + 4;
}
else
{
sprite[i].picnum = RRTILE8589 + 2;
fi.spawn(i, SIXPAK);
ps[screenpeek].SlotWin |= 4;
S_PlayActorSound(342, i);
}
}
else
{
if (ps[screenpeek].SlotWin & 8)
{
sprite[i].picnum = RRTILE8589 + 4;
}
else
{
sprite[i].picnum = RRTILE8589 + 3;
fi.spawn(i, ATOMICHEALTH);
ps[screenpeek].SlotWin |= 8;
S_PlayActorSound(342, i);
}
}
}
}
i = nexti;
}
i = headspritestat[123];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].lotag == 5)
if (!S_CheckSoundPlaying(330))
S_PlayActorSound(330, i);
i = nexti;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void rr_specialstats()
{
int x;
int i, j, nexti, nextj, p, pi;
spritetype* s;
unsigned short pst;
i = headspritestat[107];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].hitag == 100)
{
sprite[i].z += (4 << 8);
if (sprite[i].z >= sector[sprite[i].sectnum].floorz + 15168)
sprite[i].z = sector[sprite[i].sectnum].floorz + 15168;
}
if (sprite[i].picnum == LUMBERBLADE)
{
sprite[i].extra++;
if (sprite[i].extra == 192)
{
sprite[i].hitag = 0;
sprite[i].z = sector[sprite[i].sectnum].floorz - 15168;
sprite[i].extra = 0;
sprite[i].picnum = RRTILE3410;
j = headspritestat[STAT_DEFAULT];
while (j >= 0)
{
nextj = nextspritestat[j];
if (sprite[j].picnum == 128)
if (sprite[j].hitag == 999)
sprite[j].picnum = 127;
j = nextj;
}
}
}
i = nexti;
}
if (chickenplant)
{
i = headspritestat[106];
while (i >= 0)
{
nexti = nextspritestat[i];
switch (sprite[i].picnum)
{
case RRTILE285:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3190);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 128;
}
break;
case RRTILE286:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3192);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 256;
}
break;
case RRTILE287:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
lotsoffeathers_r(&sprite[i], (krand() & 3) + 4);
sprite[i].lotag = 84;
}
break;
case RRTILE288:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3132);
sprite[i].lotag = 96;
if (!isRRRA()) S_PlayActorSound(472, j);
}
break;
case RRTILE289:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3120);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 448;
}
break;
case RRTILE290:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3122);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 64;
}
break;
case RRTILE291:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3123);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 512;
}
break;
case RRTILE292:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
j = fi.spawn(i, RRTILE3124);
sprite[j].ang = sprite[i].ang;
sprite[i].lotag = 224;
}
break;
case RRTILE293:
sprite[i].lotag--;
if (sprite[i].lotag < 0)
{
guts_r(&sprite[i], JIBS1, 1, myconnectindex);
guts_r(&sprite[i], JIBS2, 1, myconnectindex);
guts_r(&sprite[i], JIBS3, 1, myconnectindex);
guts_r(&sprite[i], JIBS4, 1, myconnectindex);
sprite[i].lotag = 256;
}
break;
}
i = nexti;
}
}
i = headspritestat[105];
while (i >= 0)
{
nexti = nextspritestat[i];
if (sprite[i].picnum == RRTILE280)
if (sprite[i].lotag == 100)
{
pst = pinsectorresetup(sprite[i].sectnum);
if (pst)
{
sprite[i].lotag = 0;
if (sprite[i].extra == 1)
{
pst = checkpins(sprite[i].sectnum);
if (!pst)
{
sprite[i].extra = 2;
}
}
if (sprite[i].extra == 2)
{
sprite[i].extra = 0;
resetpins(sprite[i].sectnum);
}
}
}
i = nexti;
}
i = headspritestat[108];
while (i >= 0)
{
nexti = nextspritestat[i];
s = &sprite[i];
if (s->picnum == RRTILE296)
{
p = findplayer(s, &x);
if (x < 2047)
{
j = headspritestat[108];
while (j >= 0)
{
nextj = nextspritestat[j];
if (sprite[j].picnum == RRTILE297)
{
ps[p].setang(sprite[j].ang);
ps[p].bobposx = ps[p].oposx = ps[p].posx = sprite[j].x;
ps[p].bobposy = ps[p].oposy = ps[p].posy = sprite[j].y;
ps[p].oposz = ps[p].posz = sprite[j].z - (36 << 8);
pi = ps[p].i;
changespritesect(pi, sprite[j].sectnum);
ps[p].cursectnum = sprite[pi].sectnum;
S_PlayActorSound(70, j);
deletesprite(j);
}
j = nextj;
}
}
}
i = nexti;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void heavyhbomb(int i)
{
spritetype* s = &sprite[i];
auto t = &hittype[i].temp_data[0];
int sect = s->sectnum;
int x, j, l;
if ((s->cstat & 32768))
{
t[2]--;
if (t[2] <= 0)
{
S_PlayActorSound(TELEPORTER, i);
fi.spawn(i, TRANSPORTERSTAR);
s->cstat = 257;
}
return;
}
int p = findplayer(s, &x);
if (x < 1220) s->cstat &= ~257;
else s->cstat |= 257;
if (t[3] == 0)
{
j = fi.ifhitbyweapon(i);
if (j >= 0)
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
}
makeitfall(i);
if (sector[sect].lotag != 1 && (!isRRRA() || sector[sect].lotag != 160) && s->z >= hittype[i].floorz - (FOURSLEIGHT) && s->yvel < 3)
{
if (s->yvel > 0 || (s->yvel == 0 && hittype[i].floorz == sector[sect].floorz))
{
if (s->picnum != CHEERBOMB)
S_PlayActorSound(PIPEBOMB_BOUNCE, i);
else
{
t[3] = 1;
t[4] = 1;
l = 0;
goto DETONATEB;
}
}
s->zvel = -((4 - s->yvel) << 8);
if (sector[s->sectnum].lotag == 2)
s->zvel >>= 2;
s->yvel++;
}
if (s->picnum != CHEERBOMB && s->z < hittype[i].ceilingz + (16 << 8) && sector[sect].lotag != 2)
{
s->z = hittype[i].ceilingz + (16 << 8);
s->zvel = 0;
}
j = fi.movesprite(i,
(s->xvel * (sintable[(s->ang + 512) & 2047])) >> 14,
(s->xvel * (sintable[s->ang & 2047])) >> 14,
s->zvel, CLIPMASK0);
if (sector[sprite[i].sectnum].lotag == 1 && s->zvel == 0)
{
s->z += (32 << 8);
if (t[5] == 0)
{
t[5] = 1;
fi.spawn(i, WATERSPLASH2);
if (isRRRA() && s->picnum == MORTER)
s->xvel = 0;
}
}
else t[5] = 0;
if (t[3] == 0 && s->picnum == MORTER && (j || x < 844))
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
if (t[3] == 0 && s->picnum == CHEERBOMB && (j || x < 844))
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
if (sprite[s->owner].picnum == APLAYER)
l = sprite[s->owner].yvel;
else l = -1;
if (s->xvel > 0)
{
s->xvel -= 5;
if (sector[sect].lotag == 2)
s->xvel -= 10;
if (s->xvel < 0)
s->xvel = 0;
if (s->xvel & 8) s->cstat ^= 4;
}
if ((j & 49152) == 32768)
{
j &= (MAXWALLS - 1);
fi.checkhitwall(i, j, s->x, s->y, s->z, s->picnum);
int k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
if (s->picnum == CHEERBOMB)
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
s->ang = ((k << 1) - s->ang) & 2047;
s->xvel >>= 1;
}
DETONATEB:
if ((l >= 0 && ps[l].hbomb_on == 0) || t[3] == 1)
{
t[4]++;
if (t[4] == 2)
{
x = s->extra;
int m = 0;
switch (s->picnum)
{
case TRIPBOMBSPRITE: m = tripbombblastradius; break; // powder keg
case HEAVYHBOMB: m = pipebombblastradius; break;
case HBOMBAMMO: m = pipebombblastradius; break;
case MORTER: m = morterblastradius; break;
case CHEERBOMB: m = morterblastradius; break;
}
if (sector[s->sectnum].lotag != 800)
{
fi.hitradius(i, m, x >> 2, x >> 1, x - (x >> 2), x);
fi.spawn(i, EXPLOSION2);
if (s->picnum == CHEERBOMB)
fi.spawn(i, BURNING);
S_PlayActorSound(PIPEBOMB_EXPLODE, i);
for (x = 0; x < 8; x++)
RANDOMSCRAP(s, i);
}
}
if (s->yrepeat)
{
s->yrepeat = 0;
return;
}
if (t[4] > 20)
{
deletesprite(i);
return;
}
if (s->picnum == CHEERBOMB)
{
fi.spawn(i, BURNING);
deletesprite(i);
return;
}
}
else if (s->picnum == HEAVYHBOMB && x < 788 && t[0] > 7 && s->xvel == 0)
if (cansee(s->x, s->y, s->z - (8 << 8), s->sectnum, ps[p].posx, ps[p].posy, ps[p].posz, ps[p].cursectnum))
if (ps[p].ammo_amount[DYNAMITE_WEAPON] < max_ammo_amount[DYNAMITE_WEAPON])
if (s->pal == 0)
{
if (ud.coop >= 1)
{
for (j = 0; j < ps[p].weapreccnt; j++)
if (ps[p].weaprecs[j] == i)
return;
if (ps[p].weapreccnt < 255)
ps[p].weaprecs[ps[p].weapreccnt++] = i;
}
addammo(DYNAMITE_WEAPON, &ps[p], 1);
addammo(CROSSBOW_WEAPON, &ps[p], 1);
S_PlayActorSound(DUKE_GET, ps[p].i);
if (ps[p].gotweapon[DYNAMITE_WEAPON] == 0 || s->owner == ps[p].i)
fi.addweapon(&ps[p], DYNAMITE_WEAPON);
if (sprite[s->owner].picnum != APLAYER)
{
SetPlayerPal(&ps[p], PalEntry(32, 0, 32, 0));
}
if (hittype[s->owner].picnum != HEAVYHBOMB || ud.respawn_items == 0 || sprite[s->owner].picnum == APLAYER)
{
if (s->picnum == HEAVYHBOMB &&
sprite[s->owner].picnum != APLAYER && ud.coop)
return;
deletesprite(i);
return;
}
else
{
t[2] = respawnitemtime;
fi.spawn(i, RESPAWNMARKERRED);
s->cstat = (short)32768;
}
}
if (t[0] < 8) t[0]++;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static int henstand(int i)
{
spritetype* s = &sprite[i];
auto t = &hittype[i].temp_data[0];
int sect = s->sectnum;
int j;
if (s->picnum == HENSTAND || s->picnum == HENSTAND + 1)
{
s->lotag--;
if (s->lotag == 0)
{
fi.spawn(i, HEN);
deletesprite(i);
return 1;
}
}
if (sector[s->sectnum].lotag == 900)
s->xvel = 0;
if (s->xvel)
{
makeitfall(i);
j = fi.movesprite(i,
(sintable[(s->ang + 512) & 2047] * s->xvel) >> 14,
(sintable[s->ang & 2047] * s->xvel) >> 14,
s->zvel, CLIPMASK0);
if (j & 49152)
{
if ((j & 49152) == 32768)
{
j &= (MAXWALLS - 1);
int k = getangle(
wall[wall[j].point2].x - wall[j].x,
wall[wall[j].point2].y - wall[j].y);
s->ang = ((k << 1) - s->ang) & 2047;
}
else if ((j & 49152) == 49152)
{
j &= (MAXSPRITES - 1);
fi.checkhitsprite(i, j);
if (sprite[j].picnum == HEN)
{
int ns = fi.spawn(j, HENSTAND);
deletesprite(j);
sprite[ns].xvel = 32;
sprite[ns].lotag = 40;
sprite[ns].ang = s->ang;
}
}
}
s->xvel--;
if (s->xvel < 0) s->xvel = 0;
s->cstat = 257;
if (s->picnum == RRTILE3440)
{
s->cstat |= 4 & s->xvel;
s->cstat |= 8 & s->xvel;
if (krand() & 1)
s->picnum = RRTILE3440 + 1;
}
else if (s->picnum == HENSTAND)
{
s->cstat |= 4 & s->xvel;
s->cstat |= 8 & s->xvel;
if (krand() & 1)
s->picnum = HENSTAND + 1;
if (!s->xvel)
return 2;//deletesprite(i); still needs to run a script but should not do on a deleted object
}
if (s->picnum == RRTILE3440 || (s->picnum == RRTILE3440 + 1 && !s->xvel))
{
return 2;//deletesprite(i); still needs to run a script but should not do on a deleted object
}
}
else if (sector[s->sectnum].lotag == 900)
{
if (s->picnum == BOWLINGBALL)
ballreturn(i);
deletesprite(i);
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveactors_r(void)
{
int x, nexti;
int j, sect, p;
spritetype *s;
dojaildoor();
moveminecart();
if (isRRRA())
{
rrra_specialstats();
}
rr_specialstats();
for (int i = headspritestat[STAT_ACTOR]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
bool deleteafterexecute = false; // taking a cue here from RedNukem to not run scripts on deleted sprites.
s = &sprite[i];
sect = s->sectnum;
if( s->xrepeat == 0 || sect < 0 || sect >= MAXSECTORS)
{
deletesprite(i);
continue;
}
auto t = &hittype[i].temp_data[0];
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
switch(s->picnum)
{
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
if (!respawnmarker(i, RESPAWNMARKERYELLOW, RESPAWNMARKERGREEN)) continue;
break;
case RAT:
if (!rat(i, !isRRRA())) continue;
break;
case RRTILE3190:
case RRTILE3191:
case RRTILE3192:
if (!chickenplant)
{
deletesprite(i);
continue;
}
if (sector[sprite[i].sectnum].lotag == 903)
makeitfall(i);
j = fi.movesprite(i,
(s->xvel*sintable[(s->ang+512)&2047])>>14,
(s->xvel*sintable[s->ang&2047])>>14,
s->zvel,CLIPMASK0);
switch (sector[sprite[i].sectnum].lotag)
{
case 901:
sprite[i].picnum = RRTILE3191;
break;
case 902:
sprite[i].picnum = RRTILE3192;
break;
case 903:
if (sprite[i].z >= sector[sprite[i].sectnum].floorz - (8<<8))
{
deletesprite(i);
continue;
}
break;
case 904:
deletesprite(i);
continue;
break;
}
if ((j & 32768) == 32768)
{
deletesprite(i);
continue;
}
break;
case RRTILE3120:
case RRTILE3122:
case RRTILE3123:
case RRTILE3124:
if (!chickenplant)
{
deletesprite(i);
continue;
}
makeitfall(i);
j = fi.movesprite(i,
(s->xvel*(sintable[(s->ang+512)&2047]))>>14,
(s->xvel*(sintable[s->ang&2047]))>>14,
s->zvel,CLIPMASK0);
if ((j & 32768) == 32768)
{
deletesprite(i);
continue;
}
if (sector[s->sectnum].lotag == 903)
{
if (sprite[i].z >= sector[sprite[i].sectnum].floorz - (4<<8))
{
deletesprite(i);
continue;
}
}
else if (sector[s->sectnum].lotag == 904)
{
deletesprite(i);
continue;
}
break;
case RRTILE3132:
if (!chickenplant)
{
deletesprite(i);
continue;
}
makeitfall(i);
j = fi.movesprite(i,
(s->xvel*sintable[(s->ang+512)&2047])>>14,
(s->xvel*sintable[s->ang&2047])>>14,
s->zvel,CLIPMASK0);
if (s->z >= sector[s->sectnum].floorz - (8<<8))
{
if (sector[s->sectnum].lotag == 1)
{
j = fi.spawn(i,WATERSPLASH2);
sprite[j].z = sector[sprite[j].sectnum].floorz;
}
deletesprite(i);
continue;
}
break;
case BOWLINGBALL:
if (s->xvel)
{
if(!S_CheckSoundPlaying(356))
S_PlayActorSound(356,i);
}
else
{
fi.spawn(i,BOWLINGBALLSPRITE);
deletesprite(i);
continue;
}
if (sector[s->sectnum].lotag == 900)
{
S_StopSound(356, -1);
}
case RRTILE3440:
case RRTILE3440+1:
case HENSTAND:
case HENSTAND+1:
{
int todo = henstand(i);
if (todo == 2) deleteafterexecute = true;
if (todo == 1) continue;
break;
}
case QUEBALL:
case STRIPEBALL:
if (!queball(i, POCKET, QUEBALL, STRIPEBALL)) continue;
break;
case FORCESPHERE:
forcesphere(i, FORCESPHERE);
continue;
case RECON:
case UFO1_RR:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
recon(i, EXPLOSION2, FIRELASER, -1, -1, 457, 8, [](int i) ->int
{
auto s = &sprite[i];
if (isRRRA() && ufospawnsminion)
return MINION;
else if (s->picnum == UFO1_RR)
return HEN;
else if (s->picnum == UFO2)
return COOT;
else if (s->picnum == UFO3)
return COW;
else if (s->picnum == UFO4)
return PIG;
else if (s->picnum == UFO5)
return BILLYRAY;
else return -1;
});
continue;
case OOZ:
ooz(i);
continue;
case EMPTYBIKE:
if (!isRRRA()) break;
makeitfall(i);
getglobalz(i);
if (sector[sect].lotag == 1)
{
setsprite(i,s->x,s->y,hittype[i].floorz+(16<<8));
}
break;
case EMPTYBOAT:
if (!isRRRA()) break;
makeitfall(i);
getglobalz(i);
break;
case TRIPBOMBSPRITE:
if (!isRRRA() || (sector[sect].lotag != 1 && sector[sect].lotag != 160))
if (s->xvel)
{
j = fi.movesprite(i,
(s->xvel*sintable[(s->ang+512)&2047])>>14,
(s->xvel*sintable[s->ang&2047])>>14,
s->zvel,CLIPMASK0);
s->xvel--;
}
break;
case CHEERBOMB:
if (!isRRRA()) break;
case MORTER:
case HEAVYHBOMB:
heavyhbomb(i);
continue;
case REACTORBURNT:
case REACTOR2BURNT:
continue;
case REACTOR:
case REACTOR2:
reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK);
continue;
case CAMERA1:
camera(i);
continue;
}
// #ifndef VOLOMEONE
if( ud.multimode < 2 && badguy(s) )
{
if( actor_tog == 1)
{
s->cstat = (short)32768;
continue;
}
else if(actor_tog == 2) s->cstat = 257;
}
// #endif
p = findplayer(s,&x);
execute(i,p,x);
if (deleteafterexecute) deletesprite(i);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveexplosions_r(void) // STATNUM 5
{
int nexti, sect, p;
int x, * t;
spritetype* s;
for (int i = headspritestat[STAT_MISC]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
t = &hittype[i].temp_data[0];
s = &sprite[i];
sect = s->sectnum;
if (sect < 0 || s->xrepeat == 0)
{
deletesprite(i);
continue;
}
hittype[i].bposx = s->x;
hittype[i].bposy = s->y;
hittype[i].bposz = s->z;
switch (s->picnum)
{
case SHOTGUNSPRITE:
if (sector[s->sectnum].lotag == 800)
if (s->z >= sector[s->sectnum].floorz - (8 << 8))
{
deletesprite(i);
continue;
}
break;
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
if ((global_random / (s->lotag + 1) & 31) > 4) s->shade = -127;
else s->shade = 127;
continue;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if (t[0] == 7 * 26) continue;
s->z += 16 + (krand() & 15);
t[0]++;
if ((t[0] % 9) == 0) s->yrepeat++;
continue;
case FORCESPHERE:
forcesphere(i);
continue;
case MUD:
t[0]++;
if (t[0] == 1)
{
if (sector[sect].floorpicnum != 3073)
{
deletesprite(i);
continue;
}
if (S_CheckSoundPlaying(22))
S_PlayActorSound(22, i);
}
if (t[0] == 3)
{
t[0] = 0;
t[1]++;
}
if (t[1] == 5)
deletesprite(i);
continue;
case WATERSPLASH2:
watersplash2(i);
continue;
case FRAMEEFFECT1:
frameeffect1(i);
continue;
case INNERJAW:
case INNERJAW + 1:
p = findplayer(s, &x);
if (x < 512)
{
SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
sprite[ps[p].i].extra -= 4;
}
case COOLEXPLOSION1:
case FIRELASER:
case OWHIP:
case UWHIP:
if (s->extra != 999)
s->extra = 999;
else
{
deletesprite(i);
continue;
}
break;
case TONGUE:
deletesprite(i);
continue;
case MONEY + 1:
hittype[i].floorz = s->z = getflorzofslope(s->sectnum, s->x, s->y);
if (sector[s->sectnum].lotag == 800)
{
deletesprite(i);
continue;
}
break;
case MONEY:
if (!money(i, BLOODPOOL)) continue;
if (sector[s->sectnum].lotag == 800)
if (s->z >= sector[s->sectnum].floorz - (8 << 8))
{
deletesprite(i);
continue;
}
break;
case RRTILE2460:
case RRTILE2465:
case BIKEJIBA:
case BIKEJIBB:
case BIKEJIBC:
case BIKERJIBA:
case BIKERJIBB:
case BIKERJIBC:
case BIKERJIBD:
case CHEERJIBA:
case CHEERJIBB:
case CHEERJIBC:
case CHEERJIBD:
case FBOATJIBA:
case FBOATJIBB:
case RABBITJIBA:
case RABBITJIBB:
case RABBITJIBC:
case MAMAJIBA:
case MAMAJIBB:
if (!isRRRA()) break;
case BILLYJIBA:
case BILLYJIBB:
case HULKJIBA:
case HULKJIBB:
case HULKJIBC:
case MINJIBA:
case MINJIBB:
case MINJIBC:
case COOTJIBA:
case COOTJIBB:
case COOTJIBC:
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case DUKETORSO:
case DUKEGUN:
case DUKELEG:
if (!jibs(i, JIBS6, false, true, true, s->picnum == DUKELEG || s->picnum == DUKETORSO || s->picnum == DUKEGUN,
isRRRA() && (s->picnum == RRTILE2465 || s->picnum == RRTILE2560))) continue;
if (sector[s->sectnum].lotag == 800)
if (s->z >= sector[s->sectnum].floorz - (8 << 8))
{
deletesprite(i);
continue;
}
continue;
case BLOODPOOL:
if (!bloodpool(i, false, TIRE)) continue;
if (sector[s->sectnum].lotag == 800)
if (s->z >= sector[s->sectnum].floorz - (8 << 8))
{
deletesprite(i);
}
continue;
case BURNING:
case WATERBUBBLE:
case SMALLSMOKE:
case EXPLOSION2:
case EXPLOSION3:
case BLOOD:
case FORCERIPPLE:
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
p = findplayer(s, &x);
execute(i, p, x);
continue;
case SHELL:
case SHOTGUNSHELL:
shell(i, false);
continue;
case GLASSPIECES:
case GLASSPIECES + 1:
case GLASSPIECES + 2:
case POPCORN:
glasspieces(i);
continue;
}
if (s->picnum >= SCRAP6 && s->picnum <= SCRAP5 + 3)
{
scrap(i, SCRAP1, SCRAP6);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveeffectors_r(void) //STATNUM 3
{
int l, x, st, j, * t;
int nexti, p, sh, nextj, ns, pn;
short k;
spritetype* s;
sectortype* sc;
walltype* wal;
clearfriction();
for (int i = headspritestat[STAT_EFFECTOR]; i >= 0; i = nexti)
{
nexti = nextspritestat[i];
s = &sprite[i];
sc = &sector[s->sectnum];
st = s->lotag;
sh = s->hitag;
t = &hittype[i].temp_data[0];
switch (st)
{
case SE_0_ROTATING_SECTOR:
handle_se00(i, -1);
break;
case SE_1_PIVOT: //Nothing for now used as the pivot
handle_se01(i);
break;
case SE_6_SUBWAY:
k = sc->extra;
if (t[4] > 0)
{
t[4]--;
if (t[4] >= (k - (k >> 3)))
s->xvel -= (k >> 5);
if (t[4] > ((k >> 1) - 1) && t[4] < (k - (k >> 3)))
s->xvel = 0;
if (t[4] < (k >> 1))
s->xvel += (k >> 5);
if (t[4] < ((k >> 1) - (k >> 3)))
{
t[4] = 0;
s->xvel = k;
if ((!isRRRA() || lastlevel) && hulkspawn)
{
hulkspawn--;
ns = fi.spawn(i, HULK);
sprite[ns].z = sector[sprite[ns].sectnum].ceilingz;
sprite[ns].pal = 33;
if (!hulkspawn)
{
ns = EGS(s->sectnum, s->x, s->y, sector[s->sectnum].ceilingz + 119428, 3677, -8, 16, 16, 0, 0, 0, i, 5);
sprite[ns].cstat = 514;
sprite[ns].pal = 7;
sprite[ns].xrepeat = 80;
sprite[ns].yrepeat = 255;
ns = fi.spawn(i, 296);
sprite[ns].cstat = 0;
sprite[ns].cstat |= 32768;
sprite[ns].z = sector[s->sectnum].floorz - 6144;
deletesprite(i);
break;
}
}
}
}
else
{
s->xvel = k;
j = headspritesect[s->sectnum];
while (j >= 0)
{
nextj = nextspritesect[j];
if (sprite[j].picnum == UFOBEAM)
if (ufospawn)
if (++ufocnt == 64)
{
ufocnt = 0;
ufospawn--;
if (!isRRRA())
{
switch (krand() & 3)
{
default:
case 0:
pn = UFO1_RR;
break;
case 1:
pn = UFO2;
break;
case 2:
pn = UFO3;
break;
case 3:
pn = UFO4;
break;
}
}
else pn = UFO1_RRRA;
ns = fi.spawn(i, pn);
sprite[ns].z = sector[sprite[ns].sectnum].ceilingz;
}
j = nextj;
}
}
j = headspritestat[STAT_EFFECTOR];
while (j >= 0)
{
if ((sprite[j].lotag == 14) && (sh == sprite[j].hitag) && (hittype[j].temp_data[0] == t[0]))
{
sprite[j].xvel = s->xvel;
// if( t[4] == 1 )
{
if (hittype[j].temp_data[5] == 0)
hittype[j].temp_data[5] = dist(&sprite[j], s);
x = sgn(dist(&sprite[j], s) - hittype[j].temp_data[5]);
if (sprite[j].extra)
x = -x;
s->xvel += x;
}
hittype[j].temp_data[4] = t[4];
}
j = nextspritestat[j];
}
x = 0;
case SE_14_SUBWAY_CAR:
handle_se14(i, false, RPG, JIBS6);
break;
case SE_30_TWO_WAY_TRAIN:
handle_se30(i, JIBS6);
break;
case SE_2_EARTHQUAKE:
handle_se02(i);
break;
//Flashing sector lights after reactor EXPLOSION2
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
handle_se03(i);
break;
case SE_4_RANDOM_LIGHTS:
handle_se04(i);
break;
//BOSS
case SE_5_BOSS:
handle_se05(i, FIRELASER);
break;
case SE_8_UP_OPEN_DOOR_LIGHTS:
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
handle_se08(i, true);
break;
case SE_10_DOOR_AUTO_CLOSE:
handle_se10(i, nullptr);
break;
case SE_11_SWINGING_DOOR:
handle_se11(i);
break;
case SE_12_LIGHT_SWITCH:
handle_se12(i);
break;
case SE_47_LIGHT_SWITCH:
if (isRRRA()) handle_se12(i, 1);
break;
case SE_48_LIGHT_SWITCH:
if (isRRRA()) handle_se12(i, 2);
break;
case SE_13_EXPLOSIVE:
handle_se13(i);
break;
case SE_15_SLIDING_DOOR:
handle_se15(i);
break;
case SE_16_REACTOR:
handle_se16(i, REACTOR, REACTOR2);
break;
case SE_17_WARP_ELEVATOR:
handle_se17(i);
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
handle_se18(i, true);
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
handle_se19(i, BIGFORCE);
break;
case SE_20_STRETCH_BRIDGE:
handle_se20(i);
break;
case SE_21_DROP_FLOOR:
handle_se21(i);
break;
case SE_22_TEETH_DOOR:
handle_se22(i);
break;
case 156:
if (!isRRRA()) break;
case SE_24_CONVEYOR:
case 34:
if (t[4]) break;
x = (sprite[i].yvel * sintable[(s->ang + 512) & 2047]) >> 18;
l = (sprite[i].yvel * sintable[s->ang & 2047]) >> 18;
k = 0;
j = headspritesect[s->sectnum];
while (j >= 0)
{
nextj = nextspritesect[j];
if (sprite[j].zvel >= 0)
switch (sprite[j].statnum)
{
case 5:
switch (sprite[j].picnum)
{
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
sprite[j].xrepeat = sprite[j].yrepeat = 0;
k = 1;
break;
case BULLETHOLE:
j = nextj;
continue;
}
case 6:
case 1:
case 0:
if (
sprite[j].picnum == BOLT1 ||
sprite[j].picnum == BOLT1 + 1 ||
sprite[j].picnum == BOLT1 + 2 ||
sprite[j].picnum == BOLT1 + 3 ||
wallswitchcheck(j)
)
break;
if (!(sprite[j].picnum >= CRANE && sprite[j].picnum <= (CRANE + 3)))
{
if (sprite[j].z > (hittype[j].floorz - (16 << 8)))
{
hittype[j].bposx = sprite[j].x;
hittype[j].bposy = sprite[j].y;
sprite[j].x += x >> 1;
sprite[j].y += l >> 1;
setsprite(j, sprite[j].x, sprite[j].y, sprite[j].z);
if (sector[sprite[j].sectnum].floorstat & 2)
if (sprite[j].statnum == 2)
makeitfall(j);
}
}
break;
}
j = nextj;
}
for (p = connecthead; p >= 0; p = connectpoint2[p])
{
if (ps[p].cursectnum == s->sectnum && ps[p].on_ground)
{
if (abs(ps[p].pos.z - ps[p].truefz) < PHEIGHT + (9 << 8))
{
ps[p].fric.x += x << 3;
ps[p].fric.y += l << 3;
}
}
}
sc->floorxpanning += sprite[i].yvel >> 7;
break;
case 35:
handle_se35(i, SMALLSMOKE, EXPLOSION2);
break;
case 25: //PISTONS
if (t[4] == 0) break;
if (sc->floorz <= sc->ceilingz)
s->shade = 0;
else if (sc->ceilingz <= t[4])
s->shade = 1;
if (s->shade)
{
sc->ceilingz += sprite[i].yvel << 4;
if (sc->ceilingz > sc->floorz)
{
sc->ceilingz = sc->floorz;
if (isRRRA() && pistonsound)
S_PlayActorSound(371, i);
}
}
else
{
sc->ceilingz -= sprite[i].yvel << 4;
if (sc->ceilingz < t[4])
{
sc->ceilingz = t[4];
if (isRRRA() && pistonsound)
S_PlayActorSound(167, i);
}
}
break;
case 26:
handle_se26(i);
break;
case SE_27_DEMO_CAM:
handle_se27(i);
break;
case 29:
s->hitag += 64;
l = mulscale12((int)s->yvel, sintable[s->hitag & 2047]);
sc->floorz = s->z + l;
break;
case 31: // True Drop Floor
if (t[0] == 1)
{
if (t[2] == 1) // Retract
{
if (sprite[i].ang != 1536)
{
if (abs(sc->floorz - s->z) < sprite[i].yvel )
{
sc->floorz = s->z;
t[2] = 0;
t[0] = 0;
callsound(s->sectnum, i);
}
else
{
l = sgn(s->z - sc->floorz) * sprite[i].yvel ;
sc->floorz += l;
j = headspritesect[s->sectnum];
while (j >= 0)
{
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
if (ps[sprite[j].yvel].on_ground == 1)
ps[sprite[j].yvel].posz += l;
if (sprite[j].zvel == 0 && sprite[j].statnum != 3)
{
hittype[j].bposz = sprite[j].z += l;
hittype[j].floorz = sc->floorz;
}
j = nextspritesect[j];
}
}
}
else
{
if (abs(sc->floorz - t[1]) < sprite[i].yvel )
{
sc->floorz = t[1];
callsound(s->sectnum, i);
t[2] = 0;
t[0] = 0;
}
else
{
l = sgn(t[1] - sc->floorz) * sprite[i].yvel ;
sc->floorz += l;
j = headspritesect[s->sectnum];
while (j >= 0)
{
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
if (ps[sprite[j].yvel].on_ground == 1)
ps[sprite[j].yvel].posz += l;
if (sprite[j].zvel == 0 && sprite[j].statnum != 3)
{
hittype[j].bposz = sprite[j].z += l;
hittype[j].floorz = sc->floorz;
}
j = nextspritesect[j];
}
}
}
break;
}
if ((s->ang & 2047) == 1536)
{
if (abs(s->z - sc->floorz) < sprite[i].yvel )
{
callsound(s->sectnum, i);
t[0] = 0;
t[2] = 1;
}
else
{
l = sgn(s->z - sc->floorz) * sprite[i].yvel ;
sc->floorz += l;
j = headspritesect[s->sectnum];
while (j >= 0)
{
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
if (ps[sprite[j].yvel].on_ground == 1)
ps[sprite[j].yvel].posz += l;
if (sprite[j].zvel == 0 && sprite[j].statnum != 3)
{
hittype[j].bposz = sprite[j].z += l;
hittype[j].floorz = sc->floorz;
}
j = nextspritesect[j];
}
}
}
else
{
if (abs(sc->floorz - t[1]) < sprite[i].yvel )
{
t[0] = 0;
callsound(s->sectnum, i);
t[2] = 1;
}
else
{
l = sgn(s->z - t[1]) * sprite[i].yvel ;
sc->floorz -= l;
j = headspritesect[s->sectnum];
while (j >= 0)
{
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
if (ps[sprite[j].yvel].on_ground == 1)
ps[sprite[j].yvel].posz -= l;
if (sprite[j].zvel == 0 && sprite[j].statnum != 3)
{
hittype[j].bposz = sprite[j].z -= l;
hittype[j].floorz = sc->floorz;
}
j = nextspritesect[j];
}
}
}
}
break;
case 32: // True Drop Ceiling
handle_se32(i);
break;
case 33:
if (earthquaketime > 0 && (krand() & 7) == 0)
RANDOMSCRAP(s, i);
break;
case 36:
if (t[0])
{
if (t[0] == 1)
fi.shoot(i, sc->extra);
else if (t[0] == 26 * 5)
t[0] = 0;
t[0]++;
}
break;
case 128: //SE to control glass breakage
handle_se128(i);
break;
case 130:
handle_se130(i, 80, EXPLOSION2);
break;
case 131:
handle_se130(i, 40, EXPLOSION2);
break;
}
}
//Sloped sin-wave floors!
for (int i = headspritestat[STAT_EFFECTOR]; i >= 0; i = nextspritestat[i])
{
s = &sprite[i];
if (s->lotag != 29) continue;
sc = &sector[s->sectnum];
if (sc->wallnum != 4) continue;
wal = &wall[sc->wallptr + 2];
alignflorslope(s->sectnum, wal->x, wal->y, sector[wal->nextsector].floorz);
}
}
//---------------------------------------------------------------------------
//
// game specific part of makeitfall.
//
//---------------------------------------------------------------------------
int adjustfall(spritetype *s, int c)
{
if ((s->picnum == BIKERB || s->picnum == CHEERB) && c == gc)
c = gc>>2;
else if (s->picnum == BIKERBV2 && c == gc)
c = gc>>3;
return c;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void move_r(int g_i, int g_p, int g_x)
{
auto g_sp = &sprite[g_i];
auto g_t = hittype[g_i].temp_data;
int l;
short a, goalang, angdif;
int daxvel;
a = g_sp->hitag;
if (a == -1) a = 0;
g_t[0]++;
if (a & face_player)
{
if (ps[g_p].newowner >= 0)
goalang = getangle(ps[g_p].oposx - g_sp->x, ps[g_p].oposy - g_sp->y);
else goalang = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
angdif = getincangle(g_sp->ang, goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;
g_sp->ang += angdif;
}
if (a & spin)
g_sp->ang += sintable[((g_t[0] << 3) & 2047)] >> 6;
if (a & face_player_slow)
{
if (ps[g_p].newowner >= 0)
goalang = getangle(ps[g_p].oposx - g_sp->x, ps[g_p].oposy - g_sp->y);
else goalang = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
angdif = ksgn(getincangle(g_sp->ang, goalang)) << 5;
if (angdif > -32 && angdif < 0)
{
angdif = 0;
g_sp->ang = goalang;
}
g_sp->ang += angdif;
}
if (isRRRA())
{
if (a & antifaceplayerslow)
{
if (ps[g_p].newowner >= 0)
goalang = (getangle(ps[g_p].oposx - g_sp->x, ps[g_p].oposy - g_sp->y) + 1024) & 2047;
else goalang = (getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y) + 1024) & 2047;
angdif = ksgn(getincangle(g_sp->ang, goalang)) << 5;
if (angdif > -32 && angdif < 0)
{
angdif = 0;
g_sp->ang = goalang;
}
g_sp->ang += angdif;
}
if ((a & jumptoplayer) == jumptoplayer)
{
if (g_sp->picnum == CHEER)
{
if (g_t[0] < 16)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 40);
}
else
{
if (g_t[0] < 16)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] >> 5);
}
}
if (a & justjump1)
{
if (g_sp->picnum == RABBIT)
{
if (g_t[0] < 8)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 30);
}
else if (g_sp->picnum == MAMA)
{
if (g_t[0] < 8)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 35);
}
}
if (a & justjump2)
{
if (g_sp->picnum == RABBIT)
{
if (g_t[0] < 8)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 24);
}
else if (g_sp->picnum == MAMA)
{
if (g_t[0] < 8)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 28);
}
}
if (a & windang)
{
if (g_t[0] < 8)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] / 24);
}
}
else if ((a & jumptoplayer) == jumptoplayer)
{
if (g_t[0] < 16)
g_sp->zvel -= (sintable[(512 + (g_t[0] << 4)) & 2047] >> 5);
}
if (a & face_player_smart)
{
long newx, newy;
newx = ps[g_p].posx + (ps[g_p].posxv / 768);
newy = ps[g_p].posy + (ps[g_p].posyv / 768);
goalang = getangle(newx - g_sp->x, newy - g_sp->y);
angdif = getincangle(g_sp->ang, goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;
g_sp->ang += angdif;
}
if (g_t[1] == 0 || a == 0)
{
if ((badguy(g_sp) && g_sp->extra <= 0) || (hittype[g_i].bposx != g_sp->x) || (hittype[g_i].bposy != g_sp->y))
{
hittype[g_i].bposx = g_sp->x;
hittype[g_i].bposy = g_sp->y;
setsprite(g_i, g_sp->x, g_sp->y, g_sp->z);
}
if (badguy(g_sp) && g_sp->extra <= 0)
{
if (sector[g_sp->sectnum].ceilingstat & 1)
{
if (shadedsector[g_sp->sectnum] == 1)
{
g_sp->shade += (16 - g_sp->shade) >> 1;
}
else
{
g_sp->shade += (sector[g_sp->sectnum].ceilingshade - g_sp->shade) >> 1;
}
}
else
{
g_sp->shade += (sector[g_sp->sectnum].floorshade - g_sp->shade) >> 1;
}
}
return;
}
auto moveptr = &ScriptCode[g_t[1]];
if (a & geth) g_sp->xvel += (*moveptr - g_sp->xvel) >> 1;
if (a & getv) g_sp->zvel += ((*(moveptr + 1) << 4) - g_sp->zvel) >> 1;
if (a & dodgebullet)
dodge(g_sp);
if (g_sp->picnum != APLAYER)
alterang(a, g_i, g_p);
if (g_sp->xvel > -6 && g_sp->xvel < 6) g_sp->xvel = 0;
a = badguy(g_sp);
if (g_sp->xvel || g_sp->zvel)
{
if (a)
{
if (g_sp->picnum == DRONE && g_sp->extra > 0)
{
if (g_sp->zvel > 0)
{
hittype[g_i].floorz = l = getflorzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
if (isRRRA())
{
if (g_sp->z > (l - (28 << 8)))
g_sp->z = l - (28 << 8);
}
else
{
if (g_sp->z > (l - (30 << 8)))
g_sp->z = l - (30 << 8);
}
}
else
{
hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
if ((g_sp->z - l) < (50 << 8))
{
g_sp->z = l + (50 << 8);
g_sp->zvel = 0;
}
}
}
if (g_sp->zvel > 0 && hittype[g_i].floorz < g_sp->z)
g_sp->z = hittype[g_i].floorz;
if (g_sp->zvel < 0)
{
l = getceilzofslope(g_sp->sectnum, g_sp->x, g_sp->y);
if ((g_sp->z - l) < (66 << 8))
{
g_sp->z = l + (66 << 8);
g_sp->zvel >>= 1;
}
}
}
else if (g_sp->picnum == APLAYER)
if ((g_sp->z - hittype[g_i].ceilingz) < (32 << 8))
g_sp->z = hittype[g_i].ceilingz + (32 << 8);
daxvel = g_sp->xvel;
angdif = g_sp->ang;
if (a)
{
if (g_x < 960 && g_sp->xrepeat > 16)
{
daxvel = -(1024 - g_x);
angdif = getangle(ps[g_p].posx - g_sp->x, ps[g_p].posy - g_sp->y);
if (g_x < 512)
{
ps[g_p].posxv = 0;
ps[g_p].posyv = 0;
}
else
{
ps[g_p].posxv = mulscale(ps[g_p].posxv, dukefriction - 0x2000, 16);
ps[g_p].posyv = mulscale(ps[g_p].posyv, dukefriction - 0x2000, 16);
}
}
else if ((isRRRA() && g_sp->picnum != DRONE && g_sp->picnum != SHARK && g_sp->picnum != UFO1_RRRA) ||
(!isRRRA() && g_sp->picnum != DRONE && g_sp->picnum != SHARK && g_sp->picnum != UFO1_RR
&& g_sp->picnum != UFO2 && g_sp->picnum != UFO3 && g_sp->picnum != UFO4 && g_sp->picnum != UFO5))
{
if (hittype[g_i].bposz != g_sp->z || (ud.multimode < 2 && ud.player_skill < 2))
{
if ((g_t[0] & 1) || ps[g_p].actorsqu == g_i) return;
else daxvel <<= 1;
}
else
{
if ((g_t[0] & 3) || ps[g_p].actorsqu == g_i) return;
else daxvel <<= 2;
}
}
}
if (isRRRA())
{
if (sector[g_sp->sectnum].lotag != 1)
{
switch (g_sp->picnum)
{
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
daxvel >>= 1;
break;
}
}
else if (sector[g_sp->sectnum].lotag == 1)
{
switch (g_sp->picnum)
{
case BIKERB:
case BIKERBV2:
case CHEERB:
daxvel >>= 1;
break;
}
}
}
hittype[g_i].movflag = fi.movesprite(g_i,
(daxvel * (sintable[(angdif + 512) & 2047])) >> 14,
(daxvel * (sintable[angdif & 2047])) >> 14, g_sp->zvel, CLIPMASK0);
}
if (a)
{
if (sector[g_sp->sectnum].ceilingstat & 1)
{
if (shadedsector[g_sp->sectnum] == 1)
{
g_sp->shade += (16 - g_sp->shade) >> 1;
}
else
{
g_sp->shade += (sector[g_sp->sectnum].ceilingshade - g_sp->shade) >> 1;
}
}
else g_sp->shade += (sector[g_sp->sectnum].floorshade - g_sp->shade) >> 1;
if (sector[g_sp->sectnum].floorpicnum == MIRROR)
deletesprite(g_i);
}
}
void fakebubbaspawn(int g_i, int g_p)
{
fakebubba_spawn++;
switch (fakebubba_spawn)
{
default:
break;
case 1:
fi.spawn(g_i, PIG);
break;
case 2:
fi.spawn(g_i, MINION);
break;
case 3:
fi.spawn(g_i, CHEER);
break;
case 4:
fi.spawn(g_i, VIXEN);
operateactivators(666, ps[g_p].i);
break;
}
}
//---------------------------------------------------------------------------
//
// special checks in fall that only apply to RR.
//
//---------------------------------------------------------------------------
static int fallspecial(int g_i, int g_p)
{
int sphit = 0;
auto g_sp = &sprite[g_i];
if (isRRRA())
{
if (sector[g_sp->sectnum].lotag == 801)
{
if (g_sp->picnum == ROCK)
{
fi.spawn(g_i, ROCK2);
fi.spawn(g_i, ROCK2);
addspritetodelete(g_i);
}
return 0;
}
else if (sector[g_sp->sectnum].lotag == 802)
{
if (g_sp->picnum != APLAYER && badguy(g_sp) && g_sp->z == hittype[g_i].floorz - FOURSLEIGHT)
{
fi.guts(g_sp, JIBS6, 5, g_p);
S_PlayActorSound(SQUISHED, g_i);
addspritetodelete(g_i);
}
return 0;
}
else if (sector[g_sp->sectnum].lotag == 803)
{
if (g_sp->picnum == ROCK2)
addspritetodelete(g_i);
return 0;
}
}
if (sector[g_sp->sectnum].lotag == 800)
{
if (g_sp->picnum == 40)
{
addspritetodelete(g_i);
return 0;
}
if (g_sp->picnum != APLAYER && (badguy(g_sp) || g_sp->picnum == HEN || g_sp->picnum == COW || g_sp->picnum == PIG || g_sp->picnum == DOGRUN || g_sp->picnum == RABBIT) && (!isRRRA() || hittype[g_i].spriteextra < 128))
{
g_sp->z = hittype[g_i].floorz - FOURSLEIGHT;
g_sp->zvel = 8000;
g_sp->extra = 0;
hittype[g_i].spriteextra++;
sphit = 1;
}
else if (g_sp->picnum != APLAYER)
{
if (!hittype[g_i].spriteextra)
addspritetodelete(g_i);
return 0;
}
hittype[g_i].picnum = SHOTSPARK1;
hittype[g_i].extra = 1;
}
else if (isRRRA() && (sector[g_sp->sectnum].floorpicnum == RRTILE7820 || sector[g_sp->sectnum].floorpicnum == RRTILE7768))
{
if (g_sp->picnum != MINION && g_sp->pal != 19)
{
if ((krand() & 3) == 1)
{
hittype[g_i].picnum = SHOTSPARK1;
hittype[g_i].extra = 5;
}
}
}
return sphit;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void falladjustz(spritetype* g_sp)
{
if (isRRRA()) switch (g_sp->picnum)
{
case HULKBOAT:
g_sp->z += (12 << 8);
return;
case MINIONBOAT:
g_sp->z += (3 << 8);
return;
case CHEERBOAT:
case EMPTYBOAT:
g_sp->z += (6 << 8);
return;
}
if (g_sp->picnum != DRONE)
g_sp->z += (24 << 8);
}
void fall_r(int g_i, int g_p)
{
fall_common(g_i, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial, falladjustz);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void destroyit(int g_i)
{
auto g_sp = &sprite[g_i];
spritetype* js;
short lotag, hitag;
short k, jj;
short wi, wj;
short spr;
short nextk, nextjj;
short wallstart2, wallend2;
short sectnum;
short wallstart, wallend;
hitag = 0;
k = headspritesect[g_sp->sectnum];
while (k != -1)
{
nextk = nextspritesect[k];
if (sprite[k].picnum == RRTILE63)
{
lotag = sprite[k].lotag;
spr = k;
if (sprite[k].hitag)
hitag = sprite[k].hitag;
}
k = nextk;
}
jj = headspritestat[100];
while (jj >= 0)
{
nextjj = nextspritestat[jj];
js = &sprite[jj];
if (hitag)
if (hitag == js->hitag)
{
k = headspritesect[js->sectnum];
while (k != -1)
{
nextk = nextspritesect[k];
if (sprite[k].picnum == DESTRUCTO)
{
hittype[k].picnum = SHOTSPARK1;
hittype[k].extra = 1;
}
k = nextk;
}
}
if (sprite[spr].sectnum != js->sectnum)
if (lotag == js->lotag)
{
sectnum = sprite[spr].sectnum;
wallstart = sector[sectnum].wallptr;
wallend = wallstart + sector[sectnum].wallnum;
wallstart2 = sector[js->sectnum].wallptr;
wallend2 = wallstart2 + sector[js->sectnum].wallnum;
for (wi = wallstart, wj = wallstart2; wi < wallend; wi++, wj++)
{
wall[wi].picnum = wall[wj].picnum;
wall[wi].overpicnum = wall[wj].overpicnum;
wall[wi].shade = wall[wj].shade;
wall[wi].xrepeat = wall[wj].xrepeat;
wall[wi].yrepeat = wall[wj].yrepeat;
wall[wi].xpanning = wall[wj].xpanning;
wall[wi].ypanning = wall[wj].ypanning;
if (isRRRA() && wall[wi].nextwall != -1)
{
wall[wi].cstat = 0;
wall[wall[wi].nextwall].cstat = 0;
}
}
sector[sectnum].floorz = sector[js->sectnum].floorz;
sector[sectnum].ceilingz = sector[js->sectnum].ceilingz;
sector[sectnum].ceilingstat = sector[js->sectnum].ceilingstat;
sector[sectnum].floorstat = sector[js->sectnum].floorstat;
sector[sectnum].ceilingpicnum = sector[js->sectnum].ceilingpicnum;
sector[sectnum].ceilingheinum = sector[js->sectnum].ceilingheinum;
sector[sectnum].ceilingshade = sector[js->sectnum].ceilingshade;
sector[sectnum].ceilingpal = sector[js->sectnum].ceilingpal;
sector[sectnum].ceilingxpanning = sector[js->sectnum].ceilingxpanning;
sector[sectnum].ceilingypanning = sector[js->sectnum].ceilingypanning;
sector[sectnum].floorpicnum = sector[js->sectnum].floorpicnum;
sector[sectnum].floorheinum = sector[js->sectnum].floorheinum;
sector[sectnum].floorshade = sector[js->sectnum].floorshade;
sector[sectnum].floorpal = sector[js->sectnum].floorpal;
sector[sectnum].floorxpanning = sector[js->sectnum].floorxpanning;
sector[sectnum].floorypanning = sector[js->sectnum].floorypanning;
sector[sectnum].visibility = sector[js->sectnum].visibility;
sectorextra[sectnum] = sectorextra[js->sectnum]; // TRANSITIONAL: at least rename this.
sector[sectnum].lotag = sector[js->sectnum].lotag;
sector[sectnum].hitag = sector[js->sectnum].hitag;
sector[sectnum].extra = sector[js->sectnum].extra;
}
jj = nextjj;
}
k = headspritesect[g_sp->sectnum];
while (k != -1)
{
nextk = nextspritesect[k];
switch (sprite[k].picnum)
{
case DESTRUCTO:
case RRTILE63:
case TORNADO:
case APLAYER:
case COOT:
break;
default:
deletesprite(k);
break;
}
k = nextk;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void mamaspawn(int g_i)
{
if (mamaspawn_count)
{
mamaspawn_count--;
fi.spawn(g_i, RABBIT);
}
}
bool spawnweapondebris_r(int picnum, int dnum)
{
return dnum == SCRAP1;
}
void respawnhitag_r(spritetype* g_sp)
{
switch (g_sp->picnum)
{
case FEM10:
case NAKED1:
case STATUE:
if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
break;
default:
if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
break;
}
}
void checktimetosleep_r(int g_i)
{
auto g_sp = &sprite[g_i];
if (g_sp->statnum == 6)
{
switch (g_sp->picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
case WOODENHORSE:
case HORSEONSIDE:
case CANWITHSOMETHING:
case FIREBARREL:
case NUKEBARREL:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case TRIPBOMB:
case EGG:
if (hittype[g_i].timetosleep > 1)
hittype[g_i].timetosleep--;
else if (hittype[g_i].timetosleep == 1)
changespritestat(g_i, 2);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void thunder(void);
void think_r(void)
{
thinktime.Reset();
thinktime.Clock();
movefta_r(); //ST 2
moveweapons_r(); //ST 4
movetransports_r(); //ST 9
moveplayers(); //ST 10
movefallers_r(); //ST 12
moveexplosions_r(); //ST 5
actortime.Reset();
actortime.Clock();
moveactors_r(); //ST 1
actortime.Unclock();
moveeffectors_r(); //ST 3
movestandables_r(); //ST 6
doanimations();
movefx(); //ST 11
if (numplayers < 2 && thunderon)
thunder();
thinktime.Unclock();
}
END_DUKE_NS