.. |
enet
|
|
|
jaudiolib
|
Rectify.
|
2012-12-29 11:27:07 +00:00 |
jmact
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
lunatic
|
Lunatic: fix stack discipline.
|
2013-01-01 15:24:11 +00:00 |
misc
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
util
|
|
|
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
|
|
_rts.h
|
|
|
actors.c
|
Clean up actors.c and player.c.
|
2013-01-01 15:24:14 +00:00 |
actors.h
|
Fix rotation-fixed useractors (those having usertype bit 4 set).
|
2012-12-23 19:24:21 +00:00 |
actors_inline.c
|
|
|
actors_inline.h
|
|
|
anim.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
anim.h
|
|
|
animvpx.c
|
Fix LTO=1 RELEASE=1 Lunatic build.
|
2012-12-29 15:21:16 +00:00 |
animvpx.h
|
|
|
astub.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
common.c
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
common_game.h
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
config.c
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
config.h
|
|
|
demo.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
demo.h
|
|
|
duke3d.h
|
Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
|
2012-12-29 15:21:28 +00:00 |
function.h
|
|
|
game.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
game.h
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
game_inline.c
|
|
|
game_inline.h
|
|
|
gamedef.c
|
Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
|
2012-12-29 15:21:24 +00:00 |
gamedef.h
|
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
|
2012-12-28 17:18:16 +00:00 |
gamedefs.h
|
|
|
gameexec.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
gameexec.h
|
Make EventNames[] an array of (const char *) instead of const tokenlist.
|
2012-12-09 13:24:36 +00:00 |
GameListSource.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
gamestructures.c
|
Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
|
2012-12-23 14:00:08 +00:00 |
gamevars.c
|
Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
|
2012-12-29 15:21:24 +00:00 |
gamevars.h
|
Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
|
2012-12-29 15:21:24 +00:00 |
global.c
|
Replace initialize_globals() with global initialization.
|
2012-12-29 10:58:38 +00:00 |
global.h
|
Replace initialize_globals() with global initialization.
|
2012-12-29 10:58:38 +00:00 |
GNU.TXT
|
|
|
GrpFile.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
grpscan.c
|
|
|
grpscan.h
|
|
|
input.c
|
Further minor MACT cleanups
|
2012-11-17 16:48:11 +00:00 |
input.h
|
|
|
keys.h
|
|
|
m32def.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
m32def.h
|
|
|
m32exec.c
|
Factor dist() and ldist() into common.c.
|
2012-11-29 12:49:38 +00:00 |
m32structures.c
|
|
|
m32vars.c
|
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
|
2012-12-13 02:33:53 +00:00 |
macros.h
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
|
|
mdump.h
|
|
|
menus.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
menus.h
|
|
|
midi.c
|
|
|
midi.h
|
|
|
mpu401.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
mpu401.h
|
|
|
music.c
|
|
|
names.h
|
|
|
namesdyn.c
|
|
|
namesdyn.h
|
|
|
net.c
|
Fix building as C instead of C++
|
2012-12-12 02:53:15 +00:00 |
net.h
|
Fix building as C instead of C++
|
2012-12-12 02:53:15 +00:00 |
old.diff
|
|
|
osdcmds.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
osdfuncs.h
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
player.c
|
Clean up actors.c and player.c.
|
2013-01-01 15:24:14 +00:00 |
player.h
|
Clean up actors.c and player.c.
|
2013-01-01 15:24:14 +00:00 |
premap.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
premap.h
|
|
|
quotes.h
|
|
|
rev.h
|
|
|
rts.c
|
|
|
rts.h
|
|
|
savegame.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
savegame.h
|
|
|
sdlmusic.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
sector.c
|
Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
|
2012-12-29 15:21:28 +00:00 |
sector.h
|
|
|
sector_inline.c
|
|
|
sector_inline.h
|
|
|
soundefs.h
|
|
|
sounds.c
|
All kneel, king FLAC is here.
|
2012-12-29 10:57:24 +00:00 |
sounds.h
|
|
|
sounds_mapster32.c
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
|
|
|
standard.h
|
|
|
startgtk.game.c
|
|
|
startosx.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
startwin.game.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
startwin.game.h
|
|
|
winbits.c
|
Windows: Fix potential crash in version checker.
|
2012-11-29 12:49:41 +00:00 |