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enet
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
eobj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
eobj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
jaudiolib
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
jmact
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
lunatic
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Fix a couple of issues identified in the preceding commit.
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2013-04-15 10:48:13 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
obj
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
obj_win
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
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2013-03-04 04:14:19 +00:00 |
util
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_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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_rts.h
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actors.c
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A couple of trivial stylistic changes.
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2013-04-21 19:55:03 +00:00 |
actors.h
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.c
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Clean up of mostly actors.c, but some other files along the way too.
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2013-04-15 10:48:09 +00:00 |
actors_inline.h
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anim.c
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Add rudimentary sanity checks when playing ANM files.
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2013-03-31 18:57:59 +00:00 |
anim.h
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animvpx.c
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Take over and use static assertion macro found in LuaJIT sources.
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2013-04-05 17:53:14 +00:00 |
animvpx.h
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astub.c
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Mapster32: in quick tile selection [G], if tile is nonexistent, revert it.
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2013-04-21 19:55:26 +00:00 |
common.c
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Fix reading the GOG and Steam paths for Win64 builds.
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2013-04-13 03:50:37 +00:00 |
common_game.h
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
config.c
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Fix changing the max refresh rate in EDuke32 (it was already working correctly in Mapster32).
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2013-04-08 18:30:52 +00:00 |
config.h
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demo.c
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Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
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2013-01-20 21:17:06 +00:00 |
demo.h
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duke3d.h
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
function.h
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game.c
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A couple of trivial stylistic changes.
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2013-04-21 19:55:03 +00:00 |
game.h
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
game_inline.c
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Simplify HUD scale and viewport size logic and clean up related code.
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2013-01-17 21:59:11 +00:00 |
game_inline.h
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gamedef.c
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
gamedef.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
gamedefs.h
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Remove some duplicate or unused control layer defines.
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2013-02-25 15:31:22 +00:00 |
gameexec.c
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gameexec.c: in VM_Fall(), comment out dead code, small indentation change.
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2013-04-15 10:48:22 +00:00 |
gameexec.h
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gameexec.c: factor out 2x used code into VM_KillIt.
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2013-02-21 18:54:07 +00:00 |
GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
gamestructures.c
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CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
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2013-01-24 20:02:52 +00:00 |
gamevars.c
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CON: Fix accessing gamearrays on 64-bit archs.
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2013-03-03 16:06:18 +00:00 |
gamevars.h
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Lunatic translator: handle LOGO_FLAGS.
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2013-03-13 10:48:14 +00:00 |
global.c
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Replace initialize_globals() with global initialization.
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2012-12-29 10:58:38 +00:00 |
global.h
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Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
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2013-02-11 17:16:50 +00:00 |
GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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Fix something I fucked up with GRP scanning when I added support for the Megaton addon GRPs.
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2013-04-10 23:47:14 +00:00 |
grpscan.h
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
input.c
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Relax CAPITALIZATION restrictions.
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2013-03-25 04:31:09 +00:00 |
input.h
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keys.h
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m32def.c
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
m32def.h
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32exec.c
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Add "rotatespritea" to CON and M32script.
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2013-03-25 04:33:03 +00:00 |
m32structures.c
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Lunatic: new-generation map format, in-memory representation ("map-int VX").
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2013-04-09 17:35:11 +00:00 |
m32vars.c
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Mapster32: add "movement by one" debugging functionality via a.m32.
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2013-02-19 20:35:14 +00:00 |
macros.h
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Factor out displaying episode ending cutscenes into G_BonusCutscenes().
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2013-04-05 17:53:25 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
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2013-04-05 16:41:12 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
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2013-04-05 17:53:18 +00:00 |
namesdyn.h
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Lunatic translator: dynamic tile remapping.
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2013-03-17 18:11:38 +00:00 |
net.c
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
net.h
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Fix NETCODE=0 build.
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2013-01-06 18:56:38 +00:00 |
old.diff
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osdcmds.c
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Add cvars "hud_statusbarmode" and "r_rotatespritenowidescreen".
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2013-04-14 06:42:36 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
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2013-04-21 19:55:11 +00:00 |
player.h
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Lunatic: replace DukePlayer_t set-member methods with metatable magic.
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2013-04-07 15:20:41 +00:00 |
premap.c
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Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
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2013-04-07 15:20:24 +00:00 |
premap.h
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Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
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2013-01-20 21:17:31 +00:00 |
quotes.h
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rev.h
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rts.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
rts.h
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savegame.c
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Lunatic: new-generation map format, in-memory representation ("map-int VX").
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2013-04-09 17:35:11 +00:00 |
savegame.h
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sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Fix a couple of issues identified in the preceding commit.
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2013-04-15 10:48:13 +00:00 |
sector.h
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Lunatic: new-generation map format, in-memory representation ("map-int VX").
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2013-04-09 17:35:11 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Fix a couple of issues identified in the preceding commit.
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2013-04-15 10:48:13 +00:00 |
sounds.h
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Fix playing ambient sounds at max volume for split sec on entering their range.
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2013-03-31 18:58:17 +00:00 |
sounds_mapster32.c
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Add newlines to some diagostic log messages that lack them and need them.
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2013-04-13 03:49:35 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
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2013-04-08 18:30:39 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |