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1a8f02a07b
git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
207 lines
7.2 KiB
C
207 lines
7.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __netplay_h__
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#define __netplay_h__
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#include "enet/enet.h"
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#define NET_SECTOR_WALLPTR 0x00000001
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#define NET_SECTOR_WALLNUM 0x00000002
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#define NET_SECTOR_CEILINGZ 0x00000004
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#define NET_SECTOR_FLOORZ 0x00000008
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#define NET_SECTOR_CEILINGSTAT 0x00000010
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#define NET_SECTOR_FLOORSTAT 0x00000020
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#define NET_SECTOR_CEILINGPIC 0x00000040
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#define NET_SECTOR_CEILINGSLOPE 0x00000080
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#define NET_SECTOR_CEILINGSHADE 0x00000100
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#define NET_SECTOR_CEILINGPAL 0x00000200
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#define NET_SECTOR_CEILINGXPAN 0x00000400
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#define NET_SECTOR_CEILINGYPAN 0x00000800
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#define NET_SECTOR_FLOORPIC 0x00001000
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#define NET_SECTOR_FLOORSLOPE 0x00002000
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#define NET_SECTOR_FLOORSHADE 0x00004000
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#define NET_SECTOR_FLOORPAL 0x00008000
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#define NET_SECTOR_FLOORXPAN 0x00010000
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#define NET_SECTOR_FLOORYPAN 0x00020000
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#define NET_SECTOR_VISIBILITY 0x00040000
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#define NET_SECTOR_LOTAG 0x00080000
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#define NET_SECTOR_HITAG 0x00100000
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#define NET_SECTOR_EXTRA 0x00200000
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#define NET_WALL_X 0x00000001
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#define NET_WALL_Y 0x00000002
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#define NET_WALL_POINT2 0x00000004
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#define NET_WALL_NEXTWALL 0x00000008
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#define NET_WALL_NEXTSECTOR 0x00000010
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#define NET_WALL_CSTAT 0x00000020
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#define NET_WALL_PICNUM 0x00000040
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#define NET_WALL_OVERPICNUM 0x00000080
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#define NET_WALL_SHADE 0x00000100
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#define NET_WALL_PAL 0x00000200
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#define NET_WALL_XREPEAT 0x00000400
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#define NET_WALL_YREPEAT 0x00000800
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#define NET_WALL_XPANNING 0x00001000
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#define NET_WALL_YPANNING 0x00002000
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#define NET_WALL_LOTAG 0x00004000
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#define NET_WALL_HITAG 0x00008000
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#define NET_WALL_EXTRA 0x00010000
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#define NET_SPRITE_X 0x00000001
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#define NET_SPRITE_Y 0x00000002
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#define NET_SPRITE_Z 0x00000004
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#define NET_SPRITE_SHADE 0x00000008
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#define NET_SPRITE_PAL 0x00000010
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#define NET_SPRITE_CLIPDIST 0x00000020
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#define NET_SPRITE_XREPEAT 0x00000040
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#define NET_SPRITE_YREPEAT 0x00000080
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#define NET_SPRITE_XOFFSET 0x00000100
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#define NET_SPRITE_YOFFSET 0x00000200
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#define NET_SPRITE_SECTNUM 0x00000400
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#define NET_SPRITE_STATNUM 0x00000800
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#define NET_SPRITE_ANG 0x00001000
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#define NET_SPRITE_OWNER 0x00002000
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#define NET_SPRITE_XVEL 0x00004000
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#define NET_SPRITE_YVEL 0x00008000
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#define NET_SPRITE_ZVEL 0x00010000
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#define NET_SPRITE_LOTAG 0x00020000
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#define NET_SPRITE_HITAG 0x00040000
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#define NET_SPRITE_EXTRA 0x00080000
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#define NET_SPRITE_CSTAT 0x00100000
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#define NET_SPRITE_PICNUM 0x00200000
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#define NET_ACTOR_T1 0x00000001
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#define NET_ACTOR_T2 0x00000002
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#define NET_ACTOR_T3 0x00000004
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#define NET_ACTOR_T4 0x00000008
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#define NET_ACTOR_T5 0x00000010
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#define NET_ACTOR_T6 0x00000020
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#define NET_ACTOR_T7 0x00000040
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#define NET_ACTOR_T8 0x00000080
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#define NET_ACTOR_T9 0x00000100
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#define NET_ACTOR_T10 0x00000200
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#define NET_ACTOR_PICNUM 0x00000400
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#define NET_ACTOR_ANG 0x00000800
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#define NET_ACTOR_EXTRA 0x00001000
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#define NET_ACTOR_OWNER 0x00002000
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#define NET_ACTOR_MOVFLAG 0x00004000
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#define NET_ACTOR_TEMPANG 0x00008000
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#define NET_ACTOR_TIMETOSLEEP 0x00010000
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#define NET_ACTOR_FLAGS 0x00020000
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#define NET_ACTOR_PTR1 0x00040000
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#define NET_ACTOR_PTR2 0x00080000
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#define NET_ACTOR_PTR3 0x00100000
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enum netchan_t
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{
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CHAN_MOVE, // unreliable movement packets
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CHAN_GAMESTATE, // gamestate changes... frags, respawns, player names, etc
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CHAN_SYNC, // client join sync packets
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CHAN_CHAT, // chat and RTS
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CHAN_MISC, // whatever else
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CHAN_MAX
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};
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enum DukePacket_t
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{
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PACKET_MASTER_TO_SLAVE,
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PACKET_SLAVE_TO_MASTER,
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PACKET_NUM_PLAYERS,
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PACKET_PLAYER_INDEX,
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PACKET_PLAYER_DISCONNECTED,
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PACKET_PLAYER_SPAWN,
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PACKET_FRAG,
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PACKET_REQUEST_GAMESTATE,
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PACKET_VERSION,
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PACKET_AUTH,
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PACKET_PLAYER_PING,
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PACKET_PLAYER_READY,
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PACKET_MAP_STREAM,
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// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
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// so hacked clients can't create fake server packets and get the server to
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// send them to everyone
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// newer versions of the netcode also make this determination based on which
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// channel the packet was broadcast on
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PACKET_BROADCAST,
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PACKET_NEW_GAME,
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PACKET_RTS,
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PACKET_CLIENT_INFO,
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PACKET_MESSAGE,
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PACKET_USER_MAP,
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PACKET_MAP_VOTE,
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PACKET_MAP_VOTE_INITIATE,
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PACKET_MAP_VOTE_CANCEL,
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};
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enum netdisconnect_t
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{
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DISC_BAD_PASSWORD = 1,
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DISC_KICKED,
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DISC_BANNED
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};
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enum netmode_t
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{
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NET_CLIENT = 0,
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NET_SERVER,
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NET_DEDICATED_CLIENT, // client on dedicated server
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NET_DEDICATED_SERVER
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};
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extern ENetHost *g_netClient;
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extern ENetHost *g_netServer;
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extern ENetPeer *g_netClientPeer;
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extern char g_netPassword[32];
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extern int32_t g_netDisconnect;
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extern int32_t g_netPlayersWaiting;
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extern int32_t g_netPort;
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extern int32_t g_networkMode;
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extern int32_t g_netSync;
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extern int32_t lastsectupdate[MAXSECTORS];
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extern int32_t lastupdate[MAXSPRITES];
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extern int32_t lastwallupdate[MAXWALLS];
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extern int16_t g_netStatnums[10];
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extern mapstate_t *g_multiMapState;
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int32_t Net_PackSprite(int32_t i,uint8_t *pbuf);
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int32_t Net_UnpackSprite(int32_t i,uint8_t *pbuf);
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void Net_ClientMove(void);
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void Net_Connect(const char *srvaddr);
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void Net_Disconnect(void);
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void Net_EnterMessage(void);
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void Net_GetPackets(void);
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void Net_NewGame(int32_t volume,int32_t level);
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void Net_ParseClientPacket(ENetEvent *event);
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void Net_ParseServerPacket(ENetEvent *event);
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void Net_ResetPrediction(void);
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void Net_SendClientInfo(void);
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void Net_SendUserMapName(void);
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void Net_StreamLevel(void);
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void Net_SyncPlayer(ENetEvent *event);
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void Net_UpdateClients(void);
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void Net_WaitForServer(void);
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void faketimerhandler(void);
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#endif
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