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5cb1132d56
Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point. git-svn-id: https://svn.eduke32.com/eduke32@1913 1a8010ca-5511-0410-912e-c29ae57300e0
137 lines
3.6 KiB
C
137 lines
3.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __duke3d_h__
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#define __duke3d_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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// JBF
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#include "compat.h"
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#include "a.h"
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#include "build.h"
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#ifdef POLYMER
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#include "polymer.h"
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#else
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#ifdef USE_OPENGL
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#include "polymost.h"
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#endif
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#endif
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#include "cache1d.h"
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#include "pragmas.h"
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#include "baselayer.h"
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#include "file_lib.h"
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#include "keyboard.h"
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#include "mathutil.h"
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#include "fx_man.h"
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#define APPNAME "EDuke32"
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#define VERSION "2.0.0devel"
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#define HEAD2 APPNAME" "VERSION
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#define GAME_DUKE 0
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#define GAME_NAM 1
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#define GAME_WW2 2
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#define VOLUMEALL (g_Shareware == 0)
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#define PLUTOPAK (g_scriptVersion == 14)
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#define VOLUMEONE (g_Shareware == 1)
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#define NAM (g_gameType & GAME_NAM)
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#define WW2GI (g_gameType & GAME_WW2)
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#ifdef YAX_ENABLE
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// we'll have to introduce a BYTEVERSION2 sooner or later anyway...:
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# define BYTEVERSION_JF 228
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// keep in sync? v^v
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#else
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# define BYTEVERSION_JF 198
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#endif
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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#define BYTEVERSION_15 117
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#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))
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#define NUMPAGES 1
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 2
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#define MAXVOLUMES 7
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#define MAXLEVELS 32
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#define MAXGAMETYPES 16
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// used as a constant to satisfy all of the calculations written with ticrate = 26 in mind
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#define GAMETICSPERSEC 26
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#define REALGAMETICSPERSEC 30
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// this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division
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#define TICSPERFRAME 4
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#define TICRATE 120
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#define NO 0
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#define YES 1
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#define PACKBUF_SIZE 2048
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#define TILE_SAVESHOT (MAXTILES-1)
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#define TILE_LOADSHOT (MAXTILES-3)
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#define TILE_TILT (MAXTILES-2)
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#define TILE_ANIM (MAXTILES-4)
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#define TILE_VIEWSCR (MAXTILES-5)
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// sprites with these statnums should be considered for fixing (bitmap)
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#define FIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || ((k)==STAT_FX) || ((k)==STAT_FALLER))
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// JBF 20040604: sync is a function on some platforms
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#define sync dsync
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#include "namesdyn.h"
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#include "function.h"
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#include "macros.h"
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#include "gamedefs.h"
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#include "config.h"
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#include "sounds.h"
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#include "control.h"
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#include "_rts.h"
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#include "rts.h"
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#include "soundefs.h"
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#include "music.h"
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#include "player.h"
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#include "actors.h"
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#include "quotes.h"
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#include "global.h"
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#include "sector.h"
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#include "net.h"
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#include "game.h"
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#include "gamedef.h"
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#include "gameexec.h"
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#include "gamevars.h"
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#ifdef __cplusplus
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}
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#endif
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#endif
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