raze/source/common/filesystem/file_zip.h
Christoph Oelckers 21b4862460 - Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
2022-04-25 11:13:55 +02:00

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C++

#ifndef __FILE_ZIP_H
#define __FILE_ZIP_H
#include "resourcefile.h"
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FZipLump : public FResourceLump
{
uint16_t GPFlags;
uint8_t Method;
bool NeedFileStart;
int CompressedSize;
int64_t Position;
unsigned CRC32;
virtual FileReader *GetReader();
virtual int FillCache();
private:
void SetLumpAddress();
virtual int GetFileOffset();
FCompressedBuffer GetRawData();
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FZipFile : public FResourceFile
{
FZipLump *Lumps;
public:
FZipFile(const char * filename, FileReader &file);
virtual ~FZipFile();
bool Open(bool quiet, LumpFilterInfo* filter);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
#endif