raze/source/core/rendering
2022-11-15 15:44:33 +01:00
..
scene - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
hw_entrypoint.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_models.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_models.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h
hw_voxels.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
hw_voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
render.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00