raze/source
Christoph Oelckers 35342526a5 - WIP search path code
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
..
audiolib Delete _oplmidi.h 2019-10-28 17:51:38 +01:00
blood - WIP search path code 2019-10-29 01:00:44 +01:00
build - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
common - WIP search path code 2019-10-29 01:00:44 +01:00
duke3d - WIP search path code 2019-10-29 01:00:44 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - consolidate the 3 instances of input.cpp. 2019-10-28 18:32:05 +01:00
platform - fixed compilation. 2019-10-23 18:36:48 +02:00
rr - WIP search path code 2019-10-29 01:00:44 +01:00
sw - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added the main FileSystem class. 2019-10-29 00:15:36 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00