raze/source/games/blood/src/globals.h
Christoph Oelckers 7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00

43 lines
1.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "version.h"
#include "filesystem.h"
#include "gamecvars.h"
#include "gamecontrol.h"
BEGIN_BLD_NS
extern int gFrameCount;
enum { MAXPLAYERNAME = 16 };
extern int32_t gDetail;
extern bool gNoClip;
extern bool gInfiniteAmmo;
extern int32_t gDeliriumBlur;
extern bool gFogMode;
END_BLD_NS