mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
9f25c9c117
* removed temporary placeholder content from string init function. All this gets properly read from definition files now. * preinitialize a few quotes that are used for status display purposes and are needed in all games * only use the global episode name table in Blood to avoid redundancy * let SW's swcustom parser write to the global tables instead of local ones.
65 lines
1.2 KiB
Text
65 lines
1.2 KiB
Text
// These bindings are valid for all configurationas
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F1 "openhelpmenu"
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F2 "opensavemenu"
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F3 "openloadmenu"
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F4 "openmenu SoundOptions"
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F5 "openmenu OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
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F6 "quicksave"
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F7 "+Third_Person_View"
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F8 "togglemessages"
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F9 "quickload"
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F10 "menu_endgame"
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F11 "bumpgamma"
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F12 "screenshot"
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1 "+Weapon_1"
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2 "+Weapon_2"
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3 "+Weapon_3"
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4 "+Weapon_4"
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5 "+Weapon_5"
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6 "+Weapon_6"
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7 "+Weapon_7"
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8 "+Weapon_8"
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9 "+Weapon_9"
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0 "+Weapon_10"
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Ins "+Look_Left"
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KP0 "+Look_Left"
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Del "+Look_Right"
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leftarrow "+Turn_Left"
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rightarrow "+Turn_Right"
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KP8 "+Move_Forward"
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KP2 "+Move_Backward"
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KP4 "+Turn_Left"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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LShift "+Run"
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RShift "+Run"
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Capslock "toggle autorun 85"
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PgUp "+Look_Up"
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PgDn "+Look_Down"
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Home "+Aim_Up"
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End "+Aim_Down"
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RCtrl "+Fire"
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Scroll "+Holster_Weapon"
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Enter "+Inventory"
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KP-Enter "+Inventory"
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[ "+Inventory_Left"
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] "+Inventory_Right"
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' "+Next_Weapon"
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; "+Previous_Weapon"
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` "toggleconsole"
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Backspace "+Turn_Around"
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T "+Send_Message"
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Tab "+Map"
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F "+Map_Follow_Mode"
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- "+Shrink_Screen"
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= "+Enlarge_Screen"
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K "+See_Coop_View"
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Mouse1 "+Fire"
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MWheelUp "+Previous_Weapon"
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MWheelDown "+Next_Weapon"
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