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raze
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raze
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polymer
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eduke32
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source
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jaudiolib
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hendricks266
db69800fd0
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
...
git-svn-id:
https://svn.eduke32.com/eduke32@4084
1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
..
include
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
src
Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
2013-10-06 07:49:53 +00:00
third-party
All kneel, king FLAC is here.
2012-12-29 10:57:24 +00:00
Makefile
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
Makefile.msvc
Clean up and factor jaudiolib.
2012-12-29 10:59:21 +00:00