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61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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#include "blood.h"
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enum SurfaceType {
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kSurf0 = 0,
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kSurf1,
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kSurf2,
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kSurf3,
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kSurf4,
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kSurf5,
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kSurf6,
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kSurf7,
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kSurf8,
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kSurf9,
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kSurf10,
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kSurf11,
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kSurf12,
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kSurf13,
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kSurf14,
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kSurfMax
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};
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extern char surfType[kMaxTiles];
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extern signed char tileShade[kMaxTiles];
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extern short voxelIndex[kMaxTiles];
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void qloadvoxel(int32_t nVoxel);
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void CalcPicsiz(int a1, int a2, int a3);
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int tileInit(char a1, const char *a2);
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#ifdef USE_OPENGL
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void tileProcessGLVoxels(void);
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#endif
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char * tileLoadTile(int nTile);
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char * tileAllocTile(int nTile, int x, int y, int ox, int oy);
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void tilePreloadTile(int nTile);
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void tilePrecacheTile(int nTile, int nType = 1);
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char tileGetSurfType(int hit);
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