mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-10 03:30:47 +00:00
328e771636
git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
1386 lines
31 KiB
C
1386 lines
31 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef gamedef_h_
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#define gamedef_h_
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#include "actors.h"
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#include "build.h" // hashtable_t
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#include "cheats.h"
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#include "common.h" // tokenlist
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#include "player.h" // projectile_t
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum
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{
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LABEL_ACTION = 0x01,
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LABEL_ACTOR = 0x02,
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LABEL_AI = 0x04,
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LABEL_DEFINE = 0x08,
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LABEL_EVENT = 0x10,
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LABEL_MOVE = 0x20,
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LABEL_STATE = 0x40,
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LABEL_ANY = -1,
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};
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#define LABEL_CHAR sizeof(uint8_t)
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#define LABEL_SHORT sizeof(uint16_t)
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#define LABEL_INT sizeof(uint32_t)
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#define LABEL_UNSIGNED 8
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#define LABEL_HASPARM2 16
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#define LABEL_ISSTRING 32
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#define LABEL_READFUNC 64
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#define LABEL_WRITEFUNC 128
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#define VM_INSTMASK 0xfff
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#define C_CUSTOMERROR(Text, ...) \
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do \
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{ \
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C_ReportError(-1); \
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initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
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g_errorCnt++; \
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} while (0)
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#define C_CUSTOMWARNING(Text, ...) \
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do \
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{ \
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C_ReportError(-1); \
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initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
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g_warningCnt++; \
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} while (0)
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#if !defined LUNATIC
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extern intptr_t const * insptr;
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extern void VM_ScriptInfo(intptr_t const *ptr, int range);
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#endif
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extern hashtable_t h_gamefuncs;
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#if !defined LUNATIC
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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extern hashtable_t h_labels;
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extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_hitagVarID; // var ID of "HITAG"
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extern int32_t g_lotagVarID; // var ID of "LOTAG"
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extern int32_t g_returnVarID; // var ID of "RETURN"
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extern int32_t g_textureVarID; // var ID of "TEXTURE"
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extern int32_t g_thisActorVarID; // var ID of "THISACTOR"
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extern int32_t g_weaponVarID; // var ID of "WEAPON"
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extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
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// KEEPINSYNC gamevars.cpp: "special vars for struct access"
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enum QuickStructureAccess_t
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{
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STRUCT_SPRITE,
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STRUCT_SPRITE_INTERNAL__,
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STRUCT_ACTOR_INTERNAL__,
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STRUCT_SPRITEEXT_INTERNAL__,
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STRUCT_SECTOR,
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STRUCT_WALL,
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STRUCT_PLAYER,
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STRUCT_ACTORVAR,
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STRUCT_PLAYERVAR,
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STRUCT_TSPR,
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STRUCT_PROJECTILE,
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STRUCT_THISPROJECTILE,
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STRUCT_USERDEF,
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STRUCT_INPUT,
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STRUCT_TILEDATA,
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STRUCT_PALDATA,
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NUMQUICKSTRUCTS,
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};
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extern int32_t g_structVarIDs;
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#include "events_defs.h"
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extern intptr_t apScriptEvents[MAXEVENTS];
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#endif
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extern char g_scriptFileName[BMAX_PATH];
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extern const uint32_t CheatFunctionFlags[];
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extern const uint8_t CheatFunctionIDs[];
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extern int32_t g_errorCnt;
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extern int32_t g_lineNumber;
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extern int32_t g_numXStrings;
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extern int32_t g_scriptVersion;
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extern int32_t g_totalLines;
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extern int32_t g_warningCnt;
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extern uint32_t g_scriptcrc;
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extern int32_t otherp;
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extern const char *EventNames[MAXEVENTS];
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#if !defined LUNATIC
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extern intptr_t *g_scriptPtr;
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typedef struct
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{
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const char *name;
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int32_t lId;
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uint32_t flags;
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int16_t maxParm2;
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int16_t offset;
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} memberlabel_t;
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t PalDataLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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extern const memberlabel_t SectorLabels[];
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extern const memberlabel_t TileDataLabels[];
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extern const memberlabel_t TsprLabels[];
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extern const memberlabel_t UserdefsLabels[];
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extern const memberlabel_t WallLabels[];
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extern hashtable_t h_actor;
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extern hashtable_t h_input;
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extern hashtable_t h_paldata;
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extern hashtable_t h_player;
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extern hashtable_t h_projectile;
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extern hashtable_t h_sector;
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extern hashtable_t h_tiledata;
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extern hashtable_t h_tsprite;
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extern hashtable_t h_userdef;
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extern hashtable_t h_wall;
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#endif
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typedef projectile_t defaultprojectile_t;
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extern defaultprojectile_t DefaultProjectile;
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int32_t C_AllocQuote(int32_t qnum);
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void C_AllocProjectile(int32_t j);
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void C_FreeProjectile(int32_t j);
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void C_InitQuotes(void);
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void C_InitProjectiles(void);
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typedef struct {
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int spriteNum;
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int playerNum;
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int playerDist;
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int flags;
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union {
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spritetype * pSprite;
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uspritetype *pUSprite;
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};
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int32_t * pData;
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DukePlayer_t *pPlayer;
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actor_t * pActor;
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} vmstate_t;
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extern vmstate_t vm;
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
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void C_DefineVolumeFlags(int32_t vol, int32_t flags);
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void C_UndefineVolume(int32_t vol);
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void C_UndefineSkill(int32_t skill);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_SetCfgName(const char *cfgname);
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#else
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void C_ReportError(int error);
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void C_Compile(const char *filenam);
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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typedef struct {
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const char* token;
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int32_t val;
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} tokenmap_t;
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extern const tokenmap_t iter_tokens[];
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extern char const * VM_GetKeywordForID(int32_t id);
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// KEEPINSYNC lunatic/con_lang.lua
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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STR_VOLUMENAME,
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STR_YOURTIME,
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STR_PARTIME,
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STR_DESIGNERTIME,
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STR_BESTTIME,
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STR_USERMAPFILENAME,
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};
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enum ScriptError_t
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{
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ERROR_ARRAYREADONLY,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEARRAY,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_NOTAMEMBER,
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ERROR_NOTTOPLEVEL,
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ERROR_PARAMUNDEFINED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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ERROR_VARTYPEMISMATCH,
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WARNING_ARRAYMASKSKEYWORD,
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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WARNING_NAMEMATCHESVAR,
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WARNING_VARMASKSKEYWORD,
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};
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enum PlayerLabel_t
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{
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PLAYER_ZOOM,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_HORIZOFF,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_Q16HORIZ,
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PLAYER_Q16HORIZOFF,
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PLAYER_OQ16HORIZ,
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PLAYER_OQ16HORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_Q16ANG,
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PLAYER_OQ16ANG,
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PLAYER_ANGVEL,
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PLAYER_Q16ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_CLIPDIST,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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PLAYER_ON_WARPING_SECTOR,
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PLAYER_FOOTPRINTCOUNT,
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PLAYER_HBOMB_ON,
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PLAYER_JUMPING_TOGGLE,
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PLAYER_RAPID_FIRE_HOLD,
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PLAYER_ON_GROUND,
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PLAYER_NAME,
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PLAYER_INVEN_ICON,
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PLAYER_BUTTONPALETTE,
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PLAYER_JETPACK_ON,
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PLAYER_SPRITEBRIDGE,
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PLAYER_SCUBA_ON,
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PLAYER_FOOTPRINTPAL,
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PLAYER_HEAT_ON,
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PLAYER_HOLSTER_WEAPON,
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PLAYER_FALLING_COUNTER,
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PLAYER_GOTWEAPON,
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PLAYER_PALETTE,
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PLAYER_TOGGLE_KEY_FLAG,
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PLAYER_KNUCKLE_INCS,
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PLAYER_WALKING_SND_TOGGLE,
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PLAYER_PALOOKUP,
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PLAYER_HARD_LANDING,
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PLAYER_MAX_SECRET_ROOMS,
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PLAYER_SECRET_ROOMS,
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|
PLAYER_PALS,
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|
PLAYER_MAX_ACTORS_KILLED,
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PLAYER_ACTORS_KILLED,
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PLAYER_RETURN_TO_CENTER,
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|
PLAYER_RUNSPEED,
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PLAYER_SBS,
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PLAYER_RELOADING,
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|
PLAYER_AUTO_AIM,
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|
PLAYER_MOVEMENT_LOCK,
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|
PLAYER_SOUND_PITCH,
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|
PLAYER_WEAPONSWITCH,
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|
PLAYER_TEAM,
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|
PLAYER_MAX_PLAYER_HEALTH,
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|
PLAYER_MAX_SHIELD_AMOUNT,
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|
PLAYER_MAX_AMMO_AMOUNT,
|
|
PLAYER_LAST_QUICK_KICK,
|
|
PLAYER_AUTOSTEP,
|
|
PLAYER_AUTOSTEP_SBW,
|
|
PLAYER_HUDPAL,
|
|
PLAYER_INDEX,
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|
PLAYER_CONNECTED,
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|
PLAYER_FRAGS,
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|
PLAYER_DEATHS,
|
|
PLAYER_LAST_USED_WEAPON,
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|
PLAYER_END
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|
};
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|
|
enum UserdefsLabel_t
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|
{
|
|
USERDEFS_GOD,
|
|
USERDEFS_WARP_ON,
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|
USERDEFS_CASHMAN,
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|
USERDEFS_EOG,
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|
USERDEFS_SHOWALLMAP,
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|
USERDEFS_SHOW_HELP,
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|
USERDEFS_SCROLLMODE,
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|
USERDEFS_CLIPPING,
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|
USERDEFS_USER_NAME,
|
|
USERDEFS_RIDECULE,
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|
USERDEFS_SAVEGAME,
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|
USERDEFS_PWLOCKOUT,
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|
USERDEFS_RTSNAME,
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|
USERDEFS_OVERHEAD_ON,
|
|
USERDEFS_LAST_OVERHEAD,
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|
USERDEFS_SHOWWEAPONS,
|
|
USERDEFS_PAUSE_ON,
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|
USERDEFS_FROM_BONUS,
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|
USERDEFS_CAMERASPRITE,
|
|
USERDEFS_LAST_CAMSPRITE,
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|
USERDEFS_LAST_LEVEL,
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|
USERDEFS_SECRETLEVEL,
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|
USERDEFS_CONST_VISIBILITY,
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|
USERDEFS_UW_FRAMERATE,
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|
USERDEFS_CAMERA_TIME,
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|
USERDEFS_FOLFVEL,
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|
USERDEFS_FOLAVEL,
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|
USERDEFS_FOLX,
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|
USERDEFS_FOLY,
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|
USERDEFS_FOLA,
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|
USERDEFS_RECCNT,
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USERDEFS_ENTERED_NAME,
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|
USERDEFS_SCREEN_TILTING,
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|
USERDEFS_SHADOWS,
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|
USERDEFS_FTA_ON,
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|
USERDEFS_EXECUTIONS,
|
|
USERDEFS_AUTO_RUN,
|
|
USERDEFS_COORDS,
|
|
USERDEFS_TICKRATE,
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|
USERDEFS_M_COOP,
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|
USERDEFS_COOP,
|
|
USERDEFS_SCREEN_SIZE,
|
|
USERDEFS_LOCKOUT,
|
|
USERDEFS_CROSSHAIR,
|
|
USERDEFS_PLAYERAI,
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
USERDEFS_RESPAWN_ITEMS,
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|
USERDEFS_RESPAWN_INVENTORY,
|
|
USERDEFS_RECSTAT,
|
|
USERDEFS_MONSTERS_OFF,
|
|
USERDEFS_BRIGHTNESS,
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
USERDEFS_M_RECSTAT,
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
USERDEFS_DETAIL,
|
|
USERDEFS_M_FFIRE,
|
|
USERDEFS_FFIRE,
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
USERDEFS_MULTIMODE,
|
|
USERDEFS_PLAYER_SKILL,
|
|
USERDEFS_LEVEL_NUMBER,
|
|
USERDEFS_VOLUME_NUMBER,
|
|
USERDEFS_M_MARKER,
|
|
USERDEFS_MARKER,
|
|
USERDEFS_MOUSEFLIP,
|
|
USERDEFS_STATUSBARSCALE,
|
|
USERDEFS_DRAWWEAPON,
|
|
USERDEFS_MOUSEAIMING,
|
|
USERDEFS_WEAPONSWITCH,
|
|
USERDEFS_DEMOCAMS,
|
|
USERDEFS_COLOR,
|
|
USERDEFS_MSGDISPTIME,
|
|
USERDEFS_STATUSBARMODE,
|
|
USERDEFS_M_NOEXITS,
|
|
USERDEFS_NOEXITS,
|
|
USERDEFS_AUTOVOTE,
|
|
USERDEFS_AUTOMSG,
|
|
USERDEFS_IDPLAYERS,
|
|
USERDEFS_TEAM,
|
|
USERDEFS_VIEWBOB,
|
|
USERDEFS_WEAPONSWAY,
|
|
USERDEFS_ANGLEINTERPOLATION,
|
|
USERDEFS_OBITUARIES,
|
|
USERDEFS_LEVELSTATS,
|
|
USERDEFS_CROSSHAIRSCALE,
|
|
USERDEFS_ALTHUD,
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
|
USERDEFS_WEAPONSCALE,
|
|
USERDEFS_TEXTSCALE,
|
|
USERDEFS_RUNKEY_MODE,
|
|
USERDEFS_M_ORIGIN_X,
|
|
USERDEFS_M_ORIGIN_Y,
|
|
USERDEFS_PLAYERBEST,
|
|
USERDEFS_MUSICTOGGLE,
|
|
USERDEFS_USEVOXELS,
|
|
USERDEFS_USEHIGHTILE,
|
|
USERDEFS_USEMODELS,
|
|
USERDEFS_GAMETYPEFLAGS,
|
|
USERDEFS_M_GAMETYPEFLAGS,
|
|
USERDEFS_GLOBALFLAGS,
|
|
USERDEFS_GLOBALGAMEFLAGS,
|
|
USERDEFS_VM_PLAYER,
|
|
USERDEFS_VM_SPRITE,
|
|
USERDEFS_VM_DISTANCE,
|
|
USERDEFS_SOUNDTOGGLE,
|
|
USERDEFS_GAMETEXT_TRACKING,
|
|
USERDEFS_MGAMETEXT_TRACKING,
|
|
USERDEFS_MENUTEXT_TRACKING,
|
|
USERDEFS_MAXSPRITESONSCREEN,
|
|
USERDEFS_SCREENAREA_X1,
|
|
USERDEFS_SCREENAREA_Y1,
|
|
USERDEFS_SCREENAREA_X2,
|
|
USERDEFS_SCREENAREA_Y2,
|
|
USERDEFS_SCREENFADE,
|
|
USERDEFS_MENUBACKGROUND,
|
|
USERDEFS_STATUSBARFLAGS,
|
|
USERDEFS_STATUSBARRANGE,
|
|
USERDEFS_STATUSBARCUSTOM,
|
|
USERDEFS_HUDONTOP,
|
|
USERDEFS_MENU_SLIDEBARZ,
|
|
USERDEFS_MENU_SLIDEBARMARGIN,
|
|
USERDEFS_MENU_SLIDECURSORZ,
|
|
USERDEFS_GLOBAL_R,
|
|
USERDEFS_GLOBAL_G,
|
|
USERDEFS_GLOBAL_B,
|
|
USERDEFS_DEFAULT_VOLUME,
|
|
USERDEFS_DEFAULT_SKILL,
|
|
USERDEFS_MENU_SHADEDESELECTED,
|
|
USERDEFS_MENU_SHADEDISABLED,
|
|
USERDEFS_MENUTEXT_ZOOM,
|
|
USERDEFS_MENUTEXT_XSPACE,
|
|
USERDEFS_MENUTEXT_PAL,
|
|
USERDEFS_MENUTEXT_PALSELECTED,
|
|
USERDEFS_MENUTEXT_PALDESELECTED,
|
|
USERDEFS_MENUTEXT_PALDISABLED,
|
|
USERDEFS_MENUTEXT_PALSELECTED_RIGHT,
|
|
USERDEFS_MENUTEXT_PALDESELECTED_RIGHT,
|
|
USERDEFS_MENUTEXT_PALDISABLED_RIGHT,
|
|
USERDEFS_GAMETEXT_ZOOM,
|
|
USERDEFS_GAMETEXT_XSPACE,
|
|
USERDEFS_GAMETEXT_PAL,
|
|
USERDEFS_GAMETEXT_PALSELECTED,
|
|
USERDEFS_GAMETEXT_PALDESELECTED,
|
|
USERDEFS_GAMETEXT_PALDISABLED,
|
|
USERDEFS_GAMETEXT_PALSELECTED_RIGHT,
|
|
USERDEFS_GAMETEXT_PALDESELECTED_RIGHT,
|
|
USERDEFS_GAMETEXT_PALDISABLED_RIGHT,
|
|
USERDEFS_MINITEXT_ZOOM,
|
|
USERDEFS_MINITEXT_XSPACE,
|
|
USERDEFS_MINITEXT_TRACKING,
|
|
USERDEFS_MINITEXT_PAL,
|
|
USERDEFS_MINITEXT_PALSELECTED,
|
|
USERDEFS_MINITEXT_PALDESELECTED,
|
|
USERDEFS_MINITEXT_PALDISABLED,
|
|
USERDEFS_MINITEXT_PALSELECTED_RIGHT,
|
|
USERDEFS_MINITEXT_PALDESELECTED_RIGHT,
|
|
USERDEFS_MINITEXT_PALDISABLED_RIGHT,
|
|
USERDEFS_MENUTITLE_PAL,
|
|
USERDEFS_SLIDEBAR_PALSELECTED,
|
|
USERDEFS_SLIDEBAR_PALDISABLED,
|
|
USERDEFS_USER_MAP,
|
|
USERDEFS_M_USER_MAP,
|
|
USERDEFS_MUSIC_EPISODE,
|
|
USERDEFS_MUSIC_LEVEL,
|
|
USERDEFS_SHADOW_PAL,
|
|
USERDEFS_MENU_SCROLLBARTILENUM,
|
|
USERDEFS_MENU_SCROLLBARZ,
|
|
USERDEFS_MENU_SCROLLCURSORZ,
|
|
USERDEFS_RETURN,
|
|
USERDEFS_USERBYTEVERSION,
|
|
USERDEFS_AUTOSAVE,
|
|
USERDEFS_DRAW_Y,
|
|
USERDEFS_DRAW_YXASPECT,
|
|
USERDEFS_FOV,
|
|
USERDEFS_END
|
|
};
|
|
|
|
enum SectorLabel_t
|
|
{
|
|
SECTOR_WALLPTR,
|
|
SECTOR_WALLNUM,
|
|
SECTOR_CEILINGZ,
|
|
SECTOR_CEILINGZGOAL,
|
|
SECTOR_CEILINGZVEL,
|
|
SECTOR_FLOORZ,
|
|
SECTOR_FLOORZGOAL,
|
|
SECTOR_FLOORZVEL,
|
|
SECTOR_CEILINGSTAT,
|
|
SECTOR_FLOORSTAT,
|
|
SECTOR_CEILINGPICNUM,
|
|
SECTOR_CEILINGSLOPE,
|
|
SECTOR_CEILINGSHADE,
|
|
SECTOR_CEILINGPAL,
|
|
SECTOR_CEILINGXPANNING,
|
|
SECTOR_CEILINGYPANNING,
|
|
SECTOR_FLOORPICNUM,
|
|
SECTOR_FLOORSLOPE,
|
|
SECTOR_FLOORSHADE,
|
|
SECTOR_FLOORPAL,
|
|
SECTOR_FLOORXPANNING,
|
|
SECTOR_FLOORYPANNING,
|
|
SECTOR_VISIBILITY,
|
|
SECTOR_FOGPAL,
|
|
SECTOR_LOTAG,
|
|
SECTOR_HITAG,
|
|
SECTOR_EXTRA,
|
|
SECTOR_CEILINGBUNCH,
|
|
SECTOR_FLOORBUNCH,
|
|
SECTOR_ULOTAG,
|
|
SECTOR_UHITAG,
|
|
SECTOR_END
|
|
};
|
|
|
|
enum WallLabel_t
|
|
{
|
|
WALL_X,
|
|
WALL_Y,
|
|
WALL_POINT2,
|
|
WALL_NEXTWALL,
|
|
WALL_NEXTSECTOR,
|
|
WALL_CSTAT,
|
|
WALL_PICNUM,
|
|
WALL_OVERPICNUM,
|
|
WALL_SHADE,
|
|
WALL_PAL,
|
|
WALL_XREPEAT,
|
|
WALL_YREPEAT,
|
|
WALL_XPANNING,
|
|
WALL_YPANNING,
|
|
WALL_LOTAG,
|
|
WALL_HITAG,
|
|
WALL_EXTRA,
|
|
WALL_ULOTAG,
|
|
WALL_UHITAG,
|
|
WALL_BLEND,
|
|
WALL_END
|
|
};
|
|
|
|
enum ActorLabel_t
|
|
{
|
|
ACTOR_X,
|
|
ACTOR_Y,
|
|
ACTOR_Z,
|
|
ACTOR_CSTAT,
|
|
ACTOR_PICNUM,
|
|
ACTOR_SHADE,
|
|
ACTOR_PAL,
|
|
ACTOR_CLIPDIST,
|
|
ACTOR_DETAIL,
|
|
ACTOR_XREPEAT,
|
|
ACTOR_YREPEAT,
|
|
ACTOR_XOFFSET,
|
|
ACTOR_YOFFSET,
|
|
ACTOR_SECTNUM,
|
|
ACTOR_STATNUM,
|
|
ACTOR_ANG,
|
|
ACTOR_OWNER,
|
|
ACTOR_XVEL,
|
|
ACTOR_YVEL,
|
|
ACTOR_ZVEL,
|
|
ACTOR_LOTAG,
|
|
ACTOR_HITAG,
|
|
ACTOR_EXTRA,
|
|
ACTOR_ULOTAG,
|
|
ACTOR_UHITAG,
|
|
ACTOR_STRUCT_BEGIN,
|
|
ACTOR_HTCGG = ACTOR_STRUCT_BEGIN,
|
|
ACTOR_HTPICNUM,
|
|
ACTOR_HTANG,
|
|
ACTOR_HTEXTRA,
|
|
ACTOR_HTOWNER,
|
|
ACTOR_HTMOVFLAG,
|
|
ACTOR_HTUMOVFLAG,
|
|
ACTOR_HTTEMPANG,
|
|
ACTOR_HTSTAYPUT,
|
|
ACTOR_HTDISPICNUM,
|
|
ACTOR_HTTIMETOSLEEP,
|
|
ACTOR_HTFLOORZ,
|
|
ACTOR_HTCEILINGZ,
|
|
ACTOR_HTLASTVX,
|
|
ACTOR_HTLASTVY,
|
|
ACTOR_HTBPOSX,
|
|
ACTOR_HTBPOSY,
|
|
ACTOR_HTBPOSZ,
|
|
ACTOR_HTG_T,
|
|
ACTOR_HTFLAGS,
|
|
ACTOR_SPRITEEXT_BEGIN,
|
|
ACTOR_ANGOFF = ACTOR_SPRITEEXT_BEGIN,
|
|
ACTOR_PITCH,
|
|
ACTOR_ROLL,
|
|
ACTOR_MDXOFF,
|
|
ACTOR_MDYOFF,
|
|
ACTOR_MDZOFF,
|
|
ACTOR_MDFLAGS,
|
|
ACTOR_XPANNING,
|
|
ACTOR_YPANNING,
|
|
ACTOR_ALPHA,
|
|
ACTOR_ISVALID,
|
|
ACTOR_END
|
|
};
|
|
|
|
enum InputLabel_t
|
|
{
|
|
INPUT_AVEL,
|
|
INPUT_Q16AVEL,
|
|
INPUT_HORZ,
|
|
INPUT_Q16HORZ,
|
|
INPUT_FVEL,
|
|
INPUT_SVEL,
|
|
INPUT_BITS,
|
|
INPUT_EXTBITS,
|
|
INPUT_END
|
|
};
|
|
|
|
enum TileDataLabel_t
|
|
{
|
|
TILEDATA_XSIZE,
|
|
TILEDATA_YSIZE,
|
|
TILEDATA_ANIMFRAMES,
|
|
TILEDATA_XOFFSET,
|
|
TILEDATA_YOFFSET,
|
|
TILEDATA_ANIMSPEED,
|
|
TILEDATA_ANIMTYPE,
|
|
TILEDATA_GAMEFLAGS,
|
|
TILEDATA_END
|
|
};
|
|
|
|
enum PalDataLabel_t
|
|
{
|
|
PALDATA_NOFLOORPAL,
|
|
PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
|
|
PALDATA_END
|
|
};
|
|
|
|
#endif
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
enum ProjectileLabel_t
|
|
{
|
|
PROJ_WORKSLIKE, // 0
|
|
PROJ_SPAWNS,
|
|
PROJ_SXREPEAT,
|
|
PROJ_SYREPEAT,
|
|
PROJ_SOUND,
|
|
PROJ_ISOUND, // 5
|
|
PROJ_VEL,
|
|
PROJ_EXTRA,
|
|
PROJ_DECAL,
|
|
PROJ_TRAIL,
|
|
PROJ_TXREPEAT, // 10
|
|
PROJ_TYREPEAT,
|
|
PROJ_TOFFSET,
|
|
PROJ_TNUM,
|
|
PROJ_DROP,
|
|
PROJ_CSTAT, // 15
|
|
PROJ_CLIPDIST,
|
|
PROJ_SHADE,
|
|
PROJ_XREPEAT,
|
|
PROJ_YREPEAT,
|
|
PROJ_PAL, // 20
|
|
PROJ_EXTRA_RAND,
|
|
PROJ_HITRADIUS,
|
|
PROJ_MOVECNT,
|
|
PROJ_OFFSET,
|
|
PROJ_BOUNCES, // 25
|
|
PROJ_BSOUND,
|
|
PROJ_RANGE,
|
|
PROJ_FLASH_COLOR,
|
|
PROJ_USERDATA,
|
|
PROJ_END
|
|
};
|
|
#if !defined LUNATIC
|
|
|
|
enum IterationTypes_t
|
|
{
|
|
ITER_ALLSPRITES,
|
|
ITER_ALLSECTORS,
|
|
ITER_ALLWALLS,
|
|
ITER_ACTIVELIGHTS,
|
|
ITER_DRAWNSPRITES,
|
|
// ---
|
|
ITER_SPRITESOFSECTOR,
|
|
ITER_SPRITESOFSTATUS,
|
|
ITER_WALLSOFSECTOR,
|
|
ITER_LOOPOFWALL,
|
|
ITER_RANGE,
|
|
ITER_ALLSPRITESBYSTAT,
|
|
ITER_ALLSPRITESBYSECT,
|
|
ITER_END
|
|
};
|
|
|
|
// most keywords have opcodes but some opcodes don't have keywords
|
|
enum ScriptKeywords_t
|
|
{
|
|
CON_IFVARA_GLOBAL,
|
|
CON_IFVARAE_GLOBAL,
|
|
CON_IFVARAND_GLOBAL,
|
|
CON_IFVARB_GLOBAL,
|
|
CON_IFVARBE_GLOBAL,
|
|
CON_IFVARBOTH_GLOBAL,
|
|
CON_IFVARE_GLOBAL,
|
|
CON_IFVAREITHER_GLOBAL,
|
|
CON_IFVARG_GLOBAL,
|
|
CON_IFVARGE_GLOBAL,
|
|
CON_IFVARL_GLOBAL,
|
|
CON_IFVARLE_GLOBAL,
|
|
CON_IFVARN_GLOBAL,
|
|
CON_IFVAROR_GLOBAL,
|
|
CON_IFVARXOR_GLOBAL,
|
|
|
|
CON_ADDVAR_GLOBAL,
|
|
CON_ANDVAR_GLOBAL,
|
|
CON_DIVVAR_GLOBAL,
|
|
CON_MODVAR_GLOBAL,
|
|
CON_MULVAR_GLOBAL,
|
|
CON_ORVAR_GLOBAL,
|
|
CON_RANDVAR_GLOBAL,
|
|
CON_SETVAR_GLOBAL,
|
|
CON_SHIFTVARL_GLOBAL,
|
|
CON_SHIFTVARR_GLOBAL,
|
|
CON_SUBVAR_GLOBAL,
|
|
CON_WHILEVARL_GLOBAL,
|
|
CON_WHILEVARN_GLOBAL,
|
|
CON_XORVAR_GLOBAL,
|
|
|
|
#ifdef INCOMPLETE_STRUCT_ACCESS
|
|
CON_IFVARA_PLAYER,
|
|
CON_IFVARAE_PLAYER,
|
|
CON_IFVARAND_PLAYER,
|
|
CON_IFVARB_PLAYER,
|
|
CON_IFVARBE_PLAYER,
|
|
CON_IFVARBOTH_PLAYER,
|
|
CON_IFVARE_PLAYER,
|
|
CON_IFVAREITHER_PLAYER,
|
|
CON_IFVARG_PLAYER,
|
|
CON_IFVARGE_PLAYER,
|
|
CON_IFVARL_PLAYER,
|
|
CON_IFVARLE_PLAYER,
|
|
CON_IFVARN_PLAYER,
|
|
CON_IFVAROR_PLAYER,
|
|
CON_IFVARXOR_PLAYER,
|
|
|
|
CON_ADDVAR_PLAYER,
|
|
CON_ANDVAR_PLAYER,
|
|
CON_DIVVAR_PLAYER,
|
|
CON_MODVAR_PLAYER,
|
|
CON_MULVAR_PLAYER,
|
|
CON_ORVAR_PLAYER,
|
|
CON_RANDVAR_PLAYER,
|
|
CON_SETVAR_PLAYER,
|
|
CON_SHIFTVARL_PLAYER,
|
|
CON_SHIFTVARR_PLAYER,
|
|
CON_SUBVAR_PLAYER,
|
|
CON_WHILEVARL_PLAYER,
|
|
CON_WHILEVARN_PLAYER,
|
|
CON_XORVAR_PLAYER,
|
|
|
|
CON_IFVARA_ACTOR,
|
|
CON_IFVARAE_ACTOR,
|
|
CON_IFVARAND_ACTOR,
|
|
CON_IFVARB_ACTOR,
|
|
CON_IFVARBE_ACTOR,
|
|
CON_IFVARBOTH_ACTOR,
|
|
CON_IFVARE_ACTOR,
|
|
CON_IFVAREITHER_ACTOR,
|
|
CON_IFVARG_ACTOR,
|
|
CON_IFVARGE_ACTOR,
|
|
CON_IFVARL_ACTOR,
|
|
CON_IFVARLE_ACTOR,
|
|
CON_IFVARN_ACTOR,
|
|
CON_IFVAROR_ACTOR,
|
|
CON_IFVARXOR_ACTOR,
|
|
|
|
CON_ADDVAR_ACTOR,
|
|
CON_ANDVAR_ACTOR,
|
|
CON_DIVVAR_ACTOR,
|
|
CON_MODVAR_ACTOR,
|
|
CON_MULVAR_ACTOR,
|
|
CON_ORVAR_ACTOR,
|
|
CON_RANDVAR_ACTOR,
|
|
CON_SETVAR_ACTOR,
|
|
CON_SHIFTVARL_ACTOR,
|
|
CON_SHIFTVARR_ACTOR,
|
|
CON_SUBVAR_ACTOR,
|
|
CON_WHILEVARL_ACTOR,
|
|
CON_WHILEVARN_ACTOR,
|
|
CON_XORVAR_ACTOR,
|
|
#endif
|
|
|
|
CON_IFVARVARA,
|
|
CON_IFVARVARAE,
|
|
CON_IFVARVARAND,
|
|
CON_IFVARVARB,
|
|
CON_IFVARVARBE,
|
|
CON_IFVARVARBOTH,
|
|
CON_IFVARVARE,
|
|
CON_IFVARVAREITHER,
|
|
CON_IFVARVARG,
|
|
CON_IFVARVARGE,
|
|
CON_IFVARVARL,
|
|
CON_IFVARVARLE,
|
|
CON_IFVARVARN,
|
|
CON_IFVARVAROR,
|
|
CON_IFVARVARXOR,
|
|
|
|
CON_ADDVARVAR,
|
|
CON_ANDVARVAR,
|
|
CON_DIVVARVAR,
|
|
CON_MODVARVAR,
|
|
CON_MULVARVAR,
|
|
CON_ORVARVAR,
|
|
CON_RANDVARVAR,
|
|
CON_SETVARVAR,
|
|
CON_SHIFTVARVARL,
|
|
CON_SHIFTVARVARR,
|
|
CON_SUBVARVAR,
|
|
CON_WHILEVARVARL,
|
|
CON_WHILEVARVARN,
|
|
CON_XORVARVAR,
|
|
|
|
CON_IFVARA,
|
|
CON_IFVARAE,
|
|
CON_IFVARAND,
|
|
CON_IFVARB,
|
|
CON_IFVARBE,
|
|
CON_IFVARBOTH,
|
|
CON_IFVARE,
|
|
CON_IFVAREITHER,
|
|
CON_IFVARG,
|
|
CON_IFVARGE,
|
|
CON_IFVARL,
|
|
CON_IFVARLE,
|
|
CON_IFVARN,
|
|
CON_IFVAROR,
|
|
CON_IFVARXOR,
|
|
|
|
CON_ADDVAR,
|
|
CON_ANDVAR,
|
|
CON_DIVVAR,
|
|
CON_MODVAR,
|
|
CON_MULVAR,
|
|
CON_ORVAR,
|
|
CON_RANDVAR,
|
|
CON_SETVAR,
|
|
CON_SHIFTVARL,
|
|
CON_SHIFTVARR,
|
|
CON_SUBVAR,
|
|
CON_WHILEVARL,
|
|
CON_WHILEVARN,
|
|
CON_XORVAR,
|
|
|
|
CON_ELSE,
|
|
CON_ENDA,
|
|
CON_ENDEVENT,
|
|
CON_ENDS,
|
|
CON_ENDSWITCH,
|
|
CON_LEFTBRACE,
|
|
CON_RIGHTBRACE,
|
|
CON_STATE,
|
|
|
|
CON_SETACTOR,
|
|
CON_SETACTORSTRUCT,
|
|
CON_SETACTORVAR,
|
|
CON_SETARRAY,
|
|
CON_SETPLAYER,
|
|
CON_SETPLAYERVAR,
|
|
CON_SETPROJECTILE,
|
|
CON_SETSECTOR,
|
|
CON_SETSPRITEEXT,
|
|
CON_SETSPRITESTRUCT,
|
|
CON_SETTHISPROJECTILE,
|
|
CON_SETTSPR,
|
|
CON_SETUSERDEF,
|
|
CON_SETWALL,
|
|
|
|
CON_GETACTOR,
|
|
CON_GETACTORSTRUCT,
|
|
CON_GETACTORVAR,
|
|
CON_GETANGLE,
|
|
CON_GETPLAYER,
|
|
CON_GETPLAYERVAR,
|
|
CON_GETPROJECTILE,
|
|
CON_GETSECTOR,
|
|
CON_GETSPRITEEXT,
|
|
CON_GETSPRITESTRUCT,
|
|
CON_GETTSPR,
|
|
CON_GETUSERDEF,
|
|
CON_GETWALL,
|
|
|
|
CON_ACTION,
|
|
CON_ACTIVATE,
|
|
CON_ACTIVATEBYSECTOR,
|
|
CON_ACTIVATECHEAT,
|
|
CON_ACTORSOUND,
|
|
CON_ADDAMMO,
|
|
CON_ADDINVENTORY,
|
|
CON_ADDKILLS,
|
|
CON_ADDLOGVAR,
|
|
CON_ADDPHEALTH,
|
|
CON_ADDSTRENGTH,
|
|
CON_ADDWEAPON,
|
|
CON_AI,
|
|
CON_ANGOFF,
|
|
CON_BREAK,
|
|
CON_CACTOR,
|
|
CON_CALCHYPOTENUSE,
|
|
CON_CANSEE,
|
|
CON_CANSEESPR,
|
|
CON_CHANGESPRITESECT,
|
|
CON_CHANGESPRITESTAT,
|
|
CON_CHECKACTIVATORMOTION,
|
|
CON_CHECKAVAILINVEN,
|
|
CON_CHECKAVAILWEAPON,
|
|
CON_CLAMP,
|
|
CON_CLEARMAPSTATE,
|
|
CON_CLIPDIST,
|
|
CON_CLIPMOVE,
|
|
CON_CLIPMOVENOSLIDE,
|
|
CON_CMENU,
|
|
CON_COPY,
|
|
CON_COS,
|
|
CON_COUNT,
|
|
CON_CSTAT,
|
|
CON_CSTATOR,
|
|
CON_DEBRIS,
|
|
CON_DEBUG,
|
|
CON_DIGITALNUMBER,
|
|
CON_DIGITALNUMBERZ,
|
|
CON_DISPLAYRAND,
|
|
CON_DIST,
|
|
CON_DIVR,
|
|
CON_DIVRU,
|
|
CON_DIVSCALE,
|
|
CON_DISPLAYRANDVAR,
|
|
CON_DISPLAYRANDVARVAR,
|
|
CON_DRAGPOINT,
|
|
CON_DRAWLINE256,
|
|
CON_DRAWLINERGB,
|
|
CON_ECHO,
|
|
CON_ENDOFGAME,
|
|
CON_ENDOFLEVEL,
|
|
CON_EQSPAWN,
|
|
CON_ESHOOT,
|
|
CON_ESPAWN,
|
|
CON_EVENTLOADACTOR,
|
|
CON_EZSHOOT,
|
|
CON_FALL,
|
|
CON_FINDNEARACTOR,
|
|
CON_FINDNEARACTOR3D,
|
|
CON_FINDNEARACTORZ,
|
|
CON_FINDNEARSPRITE,
|
|
CON_FINDNEARSPRITE3D,
|
|
CON_FINDNEARSPRITEZ,
|
|
CON_FINDOTHERPLAYER,
|
|
CON_FINDPLAYER,
|
|
CON_FLASH,
|
|
CON_FOR,
|
|
CON_GAMETEXT,
|
|
CON_GAMETEXTZ,
|
|
CON_GETACTORANGLE,
|
|
CON_GETANGLETOTARGET,
|
|
CON_GETARRAYSIZE,
|
|
CON_GETCEILZOFSLOPE,
|
|
CON_GETCLOSESTCOL,
|
|
CON_GETCURRADDRESS,
|
|
CON_GETFLORZOFSLOPE,
|
|
CON_GETINCANGLE,
|
|
CON_GETINPUT,
|
|
CON_GETKEYNAME,
|
|
CON_GETLASTPAL,
|
|
CON_GETMUSICPOSITION,
|
|
CON_GETPLAYERANGLE,
|
|
CON_GETPNAME,
|
|
CON_GETTEXTURECEILING,
|
|
CON_GETTEXTUREFLOOR,
|
|
CON_GETTHISPROJECTILE,
|
|
CON_GETTICKS,
|
|
CON_GETTILEDATA,
|
|
CON_GETTIMEDATE,
|
|
CON_GETZRANGE,
|
|
CON_GLOBALSOUND,
|
|
CON_GMAXAMMO,
|
|
CON_GUNIQHUDID,
|
|
CON_GUTS,
|
|
CON_HEADSPRITESECT,
|
|
CON_HEADSPRITESTAT,
|
|
CON_HITRADIUS,
|
|
CON_HITSCAN,
|
|
CON_IFACTION,
|
|
CON_IFACTIONCOUNT,
|
|
CON_IFACTOR,
|
|
CON_IFACTORNOTSTAYPUT,
|
|
CON_IFACTORSOUND,
|
|
CON_IFAI,
|
|
CON_IFANGDIFFL,
|
|
CON_IFAWAYFROMWALL,
|
|
CON_IFBULLETNEAR,
|
|
CON_IFCANSEE,
|
|
CON_IFCANSEETARGET,
|
|
CON_IFCANSHOOTTARGET,
|
|
CON_IFCEILINGDISTL,
|
|
CON_IFCLIENT,
|
|
CON_IFCOUNT,
|
|
CON_IFCUTSCENE,
|
|
CON_IFDEAD,
|
|
CON_IFFLOORDISTL,
|
|
CON_IFGAPZL,
|
|
CON_IFGOTWEAPONCE,
|
|
CON_IFHITSPACE,
|
|
CON_IFHITWEAPON,
|
|
CON_IFINOUTERSPACE,
|
|
CON_IFINSPACE,
|
|
CON_IFINWATER,
|
|
CON_IFMOVE,
|
|
CON_IFMULTIPLAYER,
|
|
CON_IFNOSOUNDS,
|
|
CON_IFNOTMOVING,
|
|
CON_IFONWATER,
|
|
CON_IFOUTSIDE,
|
|
CON_IFP,
|
|
CON_IFPDISTG,
|
|
CON_IFPDISTL,
|
|
CON_IFPHEALTHL,
|
|
CON_IFPINVENTORY,
|
|
CON_IFPLAYBACKON,
|
|
CON_IFPLAYERSL,
|
|
CON_IFRESPAWN,
|
|
CON_IFRND,
|
|
CON_IFSERVER,
|
|
CON_IFSOUND,
|
|
CON_IFSPAWNEDBY,
|
|
CON_IFSPRITEPAL,
|
|
CON_IFSQUISHED,
|
|
CON_IFSTRENGTH,
|
|
CON_IFWASWEAPON,
|
|
CON_INITTIMER,
|
|
CON_INSERTSPRITEQ,
|
|
CON_INV,
|
|
CON_JUMP,
|
|
CON_KILLIT,
|
|
CON_KLABS,
|
|
CON_LDIST,
|
|
CON_LINEINTERSECT,
|
|
CON_LOADMAPSTATE,
|
|
CON_LOCKPLAYER,
|
|
CON_LOTSOFGLASS,
|
|
CON_MAIL,
|
|
CON_MIKESND,
|
|
CON_MINITEXT,
|
|
CON_MONEY,
|
|
CON_MOVE,
|
|
CON_MOVESECTOR,
|
|
CON_MOVESPRITE,
|
|
CON_MULSCALE,
|
|
CON_MUSIC,
|
|
CON_MYOS,
|
|
CON_MYOSPAL,
|
|
CON_MYOSPALX,
|
|
CON_MYOSX,
|
|
CON_NEARTAG,
|
|
CON_NEXTSECTORNEIGHBORZ,
|
|
CON_NEXTSPRITESECT,
|
|
CON_NEXTSPRITESTAT,
|
|
CON_NULLOP,
|
|
CON_OPERATE,
|
|
CON_OPERATEACTIVATORS,
|
|
CON_OPERATEMASTERSWITCHES,
|
|
CON_OPERATERESPAWNS,
|
|
CON_OPERATESECTORS,
|
|
CON_PALFROM,
|
|
CON_PAPER,
|
|
CON_PKICK,
|
|
CON_PRECACHE,
|
|
CON_PRELOADTRACKSLOTFORSWAP,
|
|
CON_PREVSPRITESECT,
|
|
CON_PREVSPRITESTAT,
|
|
CON_PSTOMP,
|
|
CON_QGETSYSSTR,
|
|
CON_QSPAWN,
|
|
CON_QSPRINTF,
|
|
CON_QSTRCAT,
|
|
CON_QSTRCMP,
|
|
CON_QSTRCPY,
|
|
CON_QSTRDIM,
|
|
CON_QSTRLEN,
|
|
CON_QSTRNCAT,
|
|
CON_QSUBSTR,
|
|
CON_QUAKE,
|
|
CON_QUOTE,
|
|
CON_RAYINTERSECT,
|
|
CON_READARRAYFROMFILE,
|
|
CON_READGAMEVAR,
|
|
CON_REDEFINEQUOTE,
|
|
CON_RESETACTIONCOUNT,
|
|
CON_RESETCOUNT,
|
|
CON_RESETPLAYER,
|
|
CON_RESETPLAYERFLAGS,
|
|
CON_RESIZEARRAY,
|
|
CON_RESPAWNHITAG,
|
|
CON_RETURN,
|
|
CON_ROTATEPOINT,
|
|
CON_ROTATESPRITE,
|
|
CON_ROTATESPRITE16,
|
|
CON_ROTATESPRITEA,
|
|
CON_SAVE,
|
|
CON_SAVEGAMEVAR,
|
|
CON_SAVEMAPSTATE,
|
|
CON_SAVENN,
|
|
CON_SCALEVAR,
|
|
CON_SCREENPAL,
|
|
CON_SCREENSOUND,
|
|
CON_SCREENTEXT,
|
|
CON_SECTCLEARINTERPOLATION,
|
|
CON_SECTGETHITAG,
|
|
CON_SECTGETLOTAG,
|
|
CON_SECTOROFWALL,
|
|
CON_SECTSETINTERPOLATION,
|
|
CON_SETACTORANGLE,
|
|
CON_SETACTORSOUNDPITCH,
|
|
CON_SETASPECT,
|
|
CON_SETGAMEPALETTE,
|
|
CON_SETINPUT,
|
|
CON_SETMUSICPOSITION,
|
|
CON_SETPLAYERANGLE,
|
|
CON_SETSPRITE,
|
|
CON_SETTILEDATA,
|
|
CON_SHADETO,
|
|
CON_SHOOT,
|
|
CON_SHOWVIEW,
|
|
CON_SHOWVIEWQ16,
|
|
CON_SHOWVIEWQ16UNBIASED,
|
|
CON_SHOWVIEWUNBIASED,
|
|
CON_SIN,
|
|
CON_SIZEAT,
|
|
CON_SIZETO,
|
|
CON_SLEEPTIME,
|
|
CON_SMAXAMMO,
|
|
CON_SOUND,
|
|
CON_SOUNDONCE,
|
|
CON_SPAWN,
|
|
CON_SPAWNCEILINGGLASS,
|
|
CON_SPAWNWALLGLASS,
|
|
CON_SPAWNWALLSTAINEDGLASS,
|
|
CON_SPGETHITAG,
|
|
CON_SPGETLOTAG,
|
|
CON_SPRITEFLAGS,
|
|
CON_SPRITEPAL,
|
|
CON_SQRT,
|
|
CON_SSP,
|
|
CON_STARTCUTSCENE,
|
|
CON_STARTLEVEL,
|
|
CON_STARTSCREEN,
|
|
CON_STARTTRACK,
|
|
CON_STARTTRACKSLOT,
|
|
CON_STOPACTORSOUND,
|
|
CON_STOPALLMUSIC,
|
|
CON_STOPALLSOUNDS,
|
|
CON_STOPSOUND,
|
|
CON_STRENGTH,
|
|
CON_SWAPARRAYS,
|
|
CON_SWAPTRACKSLOT,
|
|
CON_SWITCH,
|
|
CON_TIME,
|
|
CON_TIP,
|
|
CON_TOSSWEAPON,
|
|
CON_UPDATESECTOR,
|
|
CON_UPDATESECTORZ,
|
|
CON_USERQUOTE,
|
|
CON_WACKPLAYER,
|
|
CON_WRITEARRAYTOFILE,
|
|
CON_ZSHOOT,
|
|
|
|
CON_OPCODE_END,
|
|
|
|
// these are the keywords that don't have instructions written into the bytecode
|
|
CON_ACTOR,
|
|
CON_APPENDEVENT,
|
|
CON_BETANAME,
|
|
CON_CASE,
|
|
CON_CHEATKEYS,
|
|
CON_DAMAGEEVENTTILE,
|
|
CON_DAMAGEEVENTTILERANGE,
|
|
CON_DEFAULT,
|
|
CON_DEFINE,
|
|
CON_DEFINECHEAT,
|
|
CON_DEFINEGAMEFUNCNAME,
|
|
CON_DEFINEGAMETYPE,
|
|
CON_DEFINELEVELNAME,
|
|
CON_DEFINEPROJECTILE,
|
|
CON_DEFINEQUOTE,
|
|
CON_DEFINESKILLNAME,
|
|
CON_DEFINESOUND,
|
|
CON_DEFINEVOLUMEFLAGS,
|
|
CON_DEFINEVOLUMENAME,
|
|
CON_DEFSTATE,
|
|
CON_DYNAMICREMAP,
|
|
CON_DYNAMICSOUNDREMAP,
|
|
CON_ENHANCED,
|
|
CON_GAMEARRAY,
|
|
CON_GAMESTARTUP,
|
|
CON_GAMEVAR,
|
|
CON_INCLUDE,
|
|
CON_INCLUDEDEFAULT,
|
|
CON_ONEVENT,
|
|
CON_SCRIPTSIZE,
|
|
CON_SETCFGNAME,
|
|
CON_SETDEFNAME,
|
|
CON_SETGAMENAME,
|
|
CON_SPRITENOPAL,
|
|
CON_SPRITENOSHADE,
|
|
CON_SPRITENVG,
|
|
CON_SPRITESHADOW,
|
|
CON_UNDEFINECHEAT,
|
|
CON_UNDEFINEGAMEFUNC,
|
|
CON_UNDEFINELEVEL,
|
|
CON_UNDEFINESKILL,
|
|
CON_UNDEFINEVOLUME,
|
|
CON_USERACTOR,
|
|
|
|
CON_END
|
|
};
|
|
|
|
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
|
|
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // gamedef_h_
|