mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
/*
|
|
** hw_cvars.cpp
|
|
**
|
|
** most of the hardware renderer's CVARs.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
|
|
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "v_video.h"
|
|
#include "hw_cvars.h"
|
|
#include "menu.h"
|
|
#include "printf.h"
|
|
|
|
|
|
CUSTOM_CVAR(Int, gl_fogmode, 1, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|
{
|
|
if (self > 2) self = 2;
|
|
if (self < 0) self = 0;
|
|
}
|
|
|
|
|
|
// OpenGL stuff moved here
|
|
// GL related CVARs
|
|
CVAR(Bool, gl_portals, true, 0)
|
|
CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
|
|
CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|
CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|
{
|
|
if (self<0) self=0;
|
|
if (self>10) self=10;
|
|
}
|
|
bool gl_plane_reflection_i; // This is needed in a header that cannot include the CVAR stuff...
|
|
CUSTOM_CVAR(Bool, gl_plane_reflection, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|
{
|
|
gl_plane_reflection_i = self;
|
|
}
|
|
|
|
CUSTOM_CVAR(Bool, gl_render_precise, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
{
|
|
gl_seamless=self;
|
|
}
|
|
|
|
CUSTOM_CVARD(Float, vid_gamma, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts gamma component of gamma ramp")
|
|
{
|
|
if (self < 0) self = 1;
|
|
else if (self > 4) self = 4;
|
|
}
|
|
|
|
CUSTOM_CVARD(Float, vid_contrast, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts contrast component of gamma ramp")
|
|
{
|
|
if (self < 0) self = 0;
|
|
else if (self > 5) self = 5;
|
|
}
|
|
|
|
CUSTOM_CVARD(Float, vid_brightness, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts brightness component of gamma ramp")
|
|
{
|
|
if (self < -2) self = -2;
|
|
else if (self > 2) self = 2;
|
|
}
|
|
|
|
CUSTOM_CVARD(Float, vid_saturation, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts saturation component of gamma ramp")
|
|
{
|
|
if (self < -3) self = -3;
|
|
else if (self > 3) self = 3;
|
|
}
|
|
|
|
CCMD (bumpgamma)
|
|
{
|
|
// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
|
|
// Q: What are reasonable limits to use here?
|
|
|
|
float newgamma = vid_gamma + 0.1f;
|
|
|
|
if (newgamma > 4.0)
|
|
newgamma = 1.0;
|
|
|
|
vid_gamma = newgamma;
|
|
Printf ("Gamma correction level %g\n", newgamma);
|
|
}
|
|
|
|
|
|
CVAR(Int, gl_satformula, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
|
|
|
//==========================================================================
|
|
//
|
|
// Texture CVARs
|
|
//
|
|
//==========================================================================
|
|
CUSTOM_CVARD(Float, gl_texture_filter_anisotropic, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL, "changes the OpenGL texture anisotropy setting")
|
|
{
|
|
screen->SetTextureFilterMode();
|
|
}
|
|
|
|
CUSTOM_CVARD(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
|
|
{
|
|
if (self < 0 || self > 6) self=4;
|
|
screen->SetTextureFilterMode();
|
|
}
|
|
|
|
CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
|
|
|
|
|
|
CUSTOM_CVAR(Int, gl_shadowmap_filter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self < 0 || self > 8) self = 1;
|
|
}
|