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* Inline if statements were applying `DrawTexture()` calls to cases where they were not being called before, affecting animation. * Repaired issue where with high frame rates, the code behind `if (totalclock > (1000000000L) && totalclock < (1000000320L))` wasn't triggered because `totalclock` hadn't become `1000000001` yet. * Fixes #34. |
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duke |