raze/source
Christoph Oelckers 30b1b046e4 - added an intermediate data structure to decouple the rendering from the immediate map data.
This will be needed for sectors consisting of disjoint parts and for providing some help with addressing rendering anomalies
2021-05-03 00:04:36 +02:00
..
build - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
common Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
core - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
games - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
glbackend Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp