raze/libraries/timidityplus/timiditypp/timidity.h
2019-11-10 23:58:51 +01:00

179 lines
5.4 KiB
C++

/*
TiMidity++ -- MIDI to WAVE converter and player
Copyright (C) 1999-2002 Masanao Izumo <mo@goice.co.jp>
Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Historical issues: This file once was a huge header file, but now is
* devided into some smaller ones. Please do not add things to this
* header, but consider put them on other files.
*/
#ifndef TIMIDITY_H_INCLUDED
#define TIMIDITY_H_INCLUDED 1
#include "controls.h"
#include "mblock.h"
#include <mutex>
#include <stdint.h>
#ifdef _MSC_VER
#pragma warning(disable:4244) // double->float truncation occurs so often in here that it's pointless to fix it all.
#endif
/*
Table of contents:
(1) Flags and definitions to customize timidity
(3) inportant definitions not to customize
(2) #includes -- include other headers
*/
/*****************************************************************************\
section 1: some customize issues
\*****************************************************************************/
/* How many bits to use for the fractional part of sample positions.
This affects tonal accuracy. The entire position counter must fit
in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of
a sample is 1048576 samples (2 megabytes in memory). The GUS gets
by with just 9 bits and a little help from its friends...
"The GUS does not SUCK!!!" -- a happy user :) */
#define FRACTION_BITS 12
/* change FRACTION_BITS above, not this */
#define FRACTION_MASK (~(0xFFFFFFFF << FRACTION_BITS))
/* The number of samples to use for ramping out a dying note. Affects
click removal. */
#define MAX_DIE_TIME 20
/* Define the pre-resampling cache size.
* This value is default. You can change the cache saze with
* command line option.
*/
#define DEFAULT_CACHE_DATA_SIZE (2*1024*1024)
/*****************************************************************************\
section 2: some important definitions
\*****************************************************************************/
/*
Anything below this shouldn't need to be changed unless you're porting
to a new machine with other than 32-bit, big-endian words.
*/
/* Audio buffer size has to be a power of two to allow DMA buffer
fragments under the VoxWare (Linux & FreeBSD) audio driver */
#define AUDIO_BUFFER_SIZE (1<<12)
/* These affect general volume */
#define GUARD_BITS 3
#define AMP_BITS (15-GUARD_BITS)
#define MAX_AMPLIFICATION 800
#define MAX_CHANNELS 32
/* Vibrato and tremolo Choices of the Day */
#define SWEEP_TUNING 38
#define VIBRATO_AMPLITUDE_TUNING 1.0L
#define VIBRATO_RATE_TUNING 38
#define TREMOLO_AMPLITUDE_TUNING 1.0L
#define TREMOLO_RATE_TUNING 38
#define SWEEP_SHIFT 16
#define RATE_SHIFT 5
#define VIBRATO_SAMPLE_INCREMENTS 32
#define MODULATION_WHEEL_RATE (1.0/6.0)
/* #define MODULATION_WHEEL_RATE (midi_time_ratio/8.0) */
/* #define MODULATION_WHEEL_RATE (current_play_tempo/500000.0/32.0) */
#define VIBRATO_DEPTH_TUNING (1.0/4.0)
/* malloc's limit */
#define MAX_SAFE_MALLOC_SIZE (1<<23) /* 8M */
#define DEFAULT_SOUNDFONT_ORDER 0
/*****************************************************************************\
section 3: include other headers
\*****************************************************************************/
namespace TimidityPlus
{
extern std::mutex ConfigMutex;
extern int timidity_modulation_wheel;
extern int timidity_portamento;
extern int timidity_reverb;
extern int timidity_chorus;
extern int timidity_surround_chorus;
extern int timidity_channel_pressure;
extern int timidity_lpf_de;
extern int timidity_temper_control;
extern int timidity_modulation_envelope;
extern int timidity_overlap_voice_allow;
extern int timidity_drum_effect;
extern int timidity_pan_delay;
extern float timidity_drum_power;
extern int timidity_key_adjust;
extern float timidity_tempo_adjust;
extern float min_sustain_time;
extern int timidity_lpf_def;
extern int32_t playback_rate;
extern int32_t control_ratio; // derived from playback_rate
enum play_system_modes
{
DEFAULT_SYSTEM_MODE,
GM_SYSTEM_MODE,
GM2_SYSTEM_MODE,
GS_SYSTEM_MODE,
XG_SYSTEM_MODE
};
const int DEFAULT_VOICES = 256;
// These were configurable in Timidity++ but it doesn't look like this is really needed.
// In case it becomes necessary, they can be turned into CVARs.
const int default_tonebank = 0;
const int special_tonebank = -1;
const int effect_lr_mode = -1;
const int effect_lr_delay_msec = 25;
const int adjust_panning_immediately = 1;
const int antialiasing_allowed = 0;
const int fast_decay = 0;
const int cutoff_allowed = 0;
const int opt_force_keysig = 8;
const int max_voices = DEFAULT_VOICES;
const int temper_type_mute = 0;
const int opt_preserve_silence = 0;
const int opt_init_keysig = 8;
}
#endif /* TIMIDITY_H_INCLUDED */