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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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TiMidity++ -- MIDI to WAVE converter and player
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Copyright (C) 1999-2002 Masanao Izumo <mo@goice.co.jp>
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Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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quantity.h
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by Kentaro Sato <kentaro@ranvis.com>
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*/
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#ifndef ___QUANTITY_H_
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#define ___QUANTITY_H_
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#include <stdint.h>
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namespace TimidityPlus
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{
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#define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u, QUANTITY_UNIT_NAME(u##_NUM)
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#define QUANTITY_UNIT_NAME(name) QUANTITY_UNIT_##name
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enum quantity_units {
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QUANTITY_UNIT_TYPE(UNDEFINED), /* type only */
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QUANTITY_UNIT_TYPE(DIRECT_INT), /* internal use */
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QUANTITY_UNIT_TYPE(DIRECT_FLOAT), /* internal use */
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QUANTITY_UNIT_TYPE(TREMOLO_SWEEP), /* int */
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QUANTITY_UNIT_NAME(TREMOLO_SWEEP_MS), /* int */
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QUANTITY_UNIT_TYPE(TREMOLO_RATE), /* int */
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QUANTITY_UNIT_NAME(TREMOLO_RATE_MS), /* int */
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QUANTITY_UNIT_NAME(TREMOLO_RATE_HZ), /* float */
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QUANTITY_UNIT_TYPE(VIBRATO_SWEEP), /* int */
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QUANTITY_UNIT_NAME(VIBRATO_SWEEP_MS), /* int */
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QUANTITY_UNIT_TYPE(VIBRATO_RATE), /* int */
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QUANTITY_UNIT_NAME(VIBRATO_RATE_MS), /* int */
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QUANTITY_UNIT_NAME(VIBRATO_RATE_HZ), /* float */
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};
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#undef QUANTITY_UNIT_TYPE
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#define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u
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#define INIT_QUANTITY(q) (q).type = QUANTITY_UNIT_TYPE(UNDEFINED)
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#define IS_QUANTITY_DEFINED(q) ((q).type != QUANTITY_UNIT_TYPE(UNDEFINED))
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typedef struct Quantity_ {
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uint16_t type, unit;
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union {
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int32_t i;
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double f;
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} value;
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} Quantity;
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extern const char *string_to_quantity(const char *string, Quantity *quantity, uint16_t type);
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extern int32_t quantity_to_int(const Quantity *quantity, int32_t param);
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extern double quantity_to_float(const Quantity *quantity, int32_t param);
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}
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#endif /* ___QUANTITY_H_ */
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