raze/source/common
2021-12-30 09:57:33 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
console - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
filesystem - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
fonts - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
menu - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
models - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
objects - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
platform - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
rendering - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
scripting - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00