raze/source/build/include
Christoph Oelckers 2d913982da - changed map loader to work without relying on spritetype::sectnum.
All access to this field is done through access functions now.
2021-12-26 23:10:01 +01:00
..
build.h - changed map loader to work without relying on spritetype::sectnum. 2021-12-26 23:10:01 +01:00
buildtypes.h - changed map loader to work without relying on spritetype::sectnum. 2021-12-26 23:10:01 +01:00
clip.h - finally got rid of the 16 bit hack return value of clipmove. 2021-12-26 23:09:53 +01:00
mdsprite.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
polymost.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00