raze/source
Mitchell Richters 2c6435377a - Duke: Change clamping of ceilz/floorz in draw code.
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
..
build - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
common - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
core - increase angular threshold for aligning wall sprites. 2022-10-16 10:59:04 +02:00
games - Duke: Change clamping of ceilz/floorz in draw code. 2022-10-16 10:59:04 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00