mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-29 23:42:33 +00:00
196 lines
No EOL
6.8 KiB
C++
196 lines
No EOL
6.8 KiB
C++
#pragma once
|
|
|
|
#include "dobject.h"
|
|
#include "textureid.h"
|
|
#include "zstring.h"
|
|
#include "v_draw.h"
|
|
|
|
class FGameTexture;
|
|
class FFont;
|
|
extern FGameTexture* CrosshairImage;
|
|
void ST_LoadCrosshair(int num, bool alwaysload);
|
|
void ST_UnloadCrosshair();
|
|
void ST_DrawCrosshair(int phealth, double xpos, double ypos, double scale);
|
|
|
|
|
|
enum DI_Flags
|
|
{
|
|
DI_SKIPICON = 0x1,
|
|
DI_SKIPALTICON = 0x2,
|
|
DI_SKIPSPAWN = 0x4,
|
|
DI_SKIPREADY = 0x8,
|
|
DI_ALTICONFIRST = 0x10,
|
|
|
|
|
|
DI_TRANSLATABLE = 0x20,
|
|
DI_FORCESCALE = 0x40,
|
|
DI_DIM = 0x80,
|
|
DI_DRAWCURSORFIRST = 0x100, // only for DrawInventoryBar.
|
|
DI_ALWAYSSHOWCOUNT = 0x200, // only for DrawInventoryBar.
|
|
DI_DIMDEPLETED = 0x400,
|
|
DI_DONTANIMATE = 0x800, // do not animate the texture
|
|
DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
|
|
DI_ITEM_RELCENTER = 0x2000,
|
|
DI_MIRRORY = 0x40000000,
|
|
|
|
DI_SCREEN_AUTO = 0, // decide based on given offsets.
|
|
DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
|
|
|
|
DI_SCREEN_TOP = DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_VCENTER = 0x8000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_BOTTOM = 0x10000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_VOFFSET = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_VMASK = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
|
|
|
|
DI_SCREEN_LEFT = DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_HCENTER = 0x20000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_RIGHT = 0x40000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_HOFFSET = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
|
|
DI_SCREEN_HMASK = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
|
|
|
|
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP | DI_SCREEN_LEFT,
|
|
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP | DI_SCREEN_RIGHT,
|
|
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM | DI_SCREEN_LEFT,
|
|
DI_SCREEN_LEFT_CENTER = DI_SCREEN_VCENTER | DI_SCREEN_LEFT,
|
|
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM | DI_SCREEN_RIGHT,
|
|
DI_SCREEN_RIGHT_CENTER = DI_SCREEN_VCENTER | DI_SCREEN_RIGHT,
|
|
DI_SCREEN_CENTER = DI_SCREEN_VCENTER | DI_SCREEN_HCENTER,
|
|
DI_SCREEN_CENTER_TOP = DI_SCREEN_TOP | DI_SCREEN_HCENTER,
|
|
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM | DI_SCREEN_HCENTER,
|
|
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET | DI_SCREEN_VOFFSET,
|
|
|
|
DI_ITEM_AUTO = 0, // equivalent with bottom center, which is the default alignment.
|
|
|
|
DI_ITEM_TOP = 0x80000,
|
|
DI_ITEM_VCENTER = 0x100000,
|
|
DI_ITEM_BOTTOM = 0, // this is the default vertical alignment
|
|
DI_ITEM_VOFFSET = 0x180000,
|
|
DI_ITEM_VMASK = 0x180000,
|
|
|
|
DI_ITEM_LEFT = 0x200000,
|
|
DI_ITEM_HCENTER = 0, // this is the deafault horizontal alignment
|
|
DI_ITEM_RIGHT = 0x400000,
|
|
DI_ITEM_HOFFSET = 0x600000,
|
|
DI_ITEM_HMASK = 0x600000,
|
|
|
|
DI_ITEM_LEFT_TOP = DI_ITEM_TOP | DI_ITEM_LEFT,
|
|
DI_ITEM_RIGHT_TOP = DI_ITEM_TOP | DI_ITEM_RIGHT,
|
|
DI_ITEM_LEFT_BOTTOM = DI_ITEM_BOTTOM | DI_ITEM_LEFT,
|
|
DI_ITEM_RIGHT_BOTTOM = DI_ITEM_BOTTOM | DI_ITEM_RIGHT,
|
|
DI_ITEM_CENTER = DI_ITEM_VCENTER | DI_ITEM_HCENTER,
|
|
DI_ITEM_CENTER_BOTTOM = DI_ITEM_BOTTOM | DI_ITEM_HCENTER,
|
|
DI_ITEM_OFFSETS = DI_ITEM_HOFFSET | DI_ITEM_VOFFSET,
|
|
|
|
DI_TEXT_ALIGN_LEFT = 0,
|
|
DI_TEXT_ALIGN_RIGHT = 0x800000,
|
|
DI_TEXT_ALIGN_CENTER = 0x1000000,
|
|
DI_TEXT_ALIGN = 0x1800000,
|
|
|
|
DI_ALPHAMAPPED = 0x2000000,
|
|
DI_NOSHADOW = 0x4000000,
|
|
DI_ALWAYSSHOWCOUNTERS = 0x8000000,
|
|
DI_ARTIFLASH = 0x10000000,
|
|
DI_FORCEFILL = 0x20000000,
|
|
|
|
// These 2 flags are only used by SBARINFO so these duplicate other flags not used by SBARINFO
|
|
DI_DRAWINBOX = DI_TEXT_ALIGN_RIGHT,
|
|
DI_ALTERNATEONFAIL = DI_TEXT_ALIGN_CENTER,
|
|
|
|
};
|
|
|
|
//============================================================================
|
|
//
|
|
// encapsulates all settings a HUD font may need
|
|
//
|
|
//============================================================================
|
|
|
|
class DHUDFont : public DObject
|
|
{
|
|
// this blocks CreateNew on this class which is the intent here.
|
|
DECLARE_CLASS(DHUDFont, DObject);
|
|
|
|
public:
|
|
FFont* mFont;
|
|
int mSpacing;
|
|
EMonospacing mMonospacing;
|
|
int mShadowX;
|
|
int mShadowY;
|
|
|
|
DHUDFont() = default;
|
|
|
|
DHUDFont(FFont* f, int sp, EMonospacing ms, int sx, int sy)
|
|
: mFont(f), mSpacing(sp), mMonospacing(ms), mShadowX(sx), mShadowY(sy)
|
|
{}
|
|
};
|
|
|
|
|
|
|
|
|
|
class DStatusBarCore : public DObject
|
|
{
|
|
DECLARE_CLASS(DStatusBarCore, DObject)
|
|
|
|
protected:
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum EAlign
|
|
{
|
|
TOP = 0,
|
|
VCENTER = 1,
|
|
BOTTOM = 2,
|
|
VOFFSET = 3,
|
|
VMASK = 3,
|
|
|
|
LEFT = 0,
|
|
HCENTER = 4,
|
|
RIGHT = 8,
|
|
HOFFSET = 12,
|
|
HMASK = 12,
|
|
|
|
CENTER = VCENTER | HCENTER,
|
|
CENTER_BOTTOM = BOTTOM | HCENTER
|
|
};
|
|
|
|
int ST_X;
|
|
int ST_Y;
|
|
int SBarTop;
|
|
int RelTop;
|
|
int HorizontalResolution, VerticalResolution;
|
|
double Alpha = 1.;
|
|
DVector2 SBarScale;
|
|
DVector2 drawOffset = { 0,0 }; // can be set by subclasses to offset drawing operations
|
|
DVector2 defaultScale; // factor for clean fully scaled display.
|
|
double drawClip[4] = { 0,0,0,0 }; // defines a clipping rectangle (not used yet)
|
|
bool fullscreenOffsets = false; // current screen is displayed with fullscreen behavior.
|
|
bool ForcedScale = false;
|
|
bool CompleteBorder = false;
|
|
|
|
int BaseRelTop;
|
|
int BaseSBarHorizontalResolution;
|
|
int BaseSBarVerticalResolution;
|
|
int BaseHUDHorizontalResolution;
|
|
int BaseHUDVerticalResolution;
|
|
|
|
|
|
void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled = false);
|
|
void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
|
|
void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
|
|
virtual DVector2 GetHUDScale() const;
|
|
virtual uint32_t GetTranslation() const { return 0; }
|
|
void SetDrawSize(int reltop, int hres, int vres);
|
|
virtual void SetScale();
|
|
void ValidateResolution(int& hres, int& vres) const;
|
|
void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
|
|
void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, ERenderStyle style = STYLE_Translucent, PalEntry color = 0xffffffff, int translation = 0, double clipwidth = -1.0);
|
|
void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, ERenderStyle style = STYLE_Translucent, PalEntry color = 0xffffffff, int translation = 0, double clipwidth = -1.0);
|
|
void DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
|
|
void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
|
|
void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt, int style);
|
|
void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
|
|
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
|
|
void SetClipRect(double x, double y, double w, double h, int flags = 0);
|
|
|
|
}; |