raze/polymer/eduke32/source
2012-10-16 17:05:14 +00:00
..
enet
jaudiolib
jmact
lunatic
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c
actors.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c
common.c
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h
function.h
game.c
game.h
gamedef.c Add some CON defines for friendly names to pass to definegamefuncname. Now, instead of "definegamefuncname 36 something" you would "definegamefuncname GAMEFUNC_TURNAROUND something". It's just a little something to make CON files more readable. 2012-10-16 17:05:14 +00:00
gamedef.h
gamedefs.h
gameexec.c
gameexec.h
gamestructures.c
gamevars.c
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
player.h
premap.c
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c
sector.h
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c