..
test
Lunatic: event chaining.
2012-12-25 16:13:45 +00:00
bigytiles.lua
Fix build.lua's loadarts(), add bigytiles.lua.
2012-12-23 14:00:00 +00:00
bitar.lua
bittest.lua
build.lua
Fix build.lua's loadarts(), add bigytiles.lua.
2012-12-23 14:00:00 +00:00
con_lang.lua
Lunatic: getting closer to the first milestone.
2013-01-02 22:33:37 +00:00
control.lua
Lunatic: getting closer to the first milestone.
2013-01-02 22:33:37 +00:00
defs.ilua
Lunatic: getting closer to the first milestone.
2013-01-02 22:33:37 +00:00
defs_common.lua
Lunatic: definesound, more control.lua fixes.
2013-01-01 15:24:22 +00:00
defs_m32.ilua
Lunatic: drowning in code.
2012-12-09 13:24:39 +00:00
dynsymlist
Lunatic: getting closer to the first milestone.
2013-01-02 22:33:37 +00:00
dynsymlist_m32
Lunatic translator: pack all translation units into one big blob.
2012-12-28 17:18:06 +00:00
findmaps.sh
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
foreachmap.lua
build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
2012-11-18 19:01:39 +00:00
geom.lua
Lunatic: knee-deep in code.
2012-12-03 18:24:25 +00:00
listglobals.sh
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
lunacon.lua
Lunatic: getting closer to the first milestone.
2013-01-02 22:33:37 +00:00
lunatic_game.c
Lunatic: fix stack discipline.
2013-01-01 15:24:11 +00:00
lunatic_game.h
Lunatic: print -> OSD_Printf, error reporting.
2012-12-25 16:13:41 +00:00
lunatic_m32.c
Lunatic: fix stack discipline.
2013-01-01 15:24:11 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
mapypan.lua
profdemo.lua
Add helper program profdemo.lua, running EDuke32's demo profiling N times.
2012-10-01 17:52:52 +00:00
randgen.lua
Lunatic: better protection of array members inside structs.
2012-11-25 13:18:52 +00:00
randwalk.lua
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
stat.lua
Lunatic: various tweaks and API changes/additions.
2012-10-07 15:26:24 +00:00
strict.lua
test.elua
Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
2012-12-29 15:21:24 +00:00