raze/source
Christoph Oelckers 2a3f7a48c9 - implemented a proper kill counter.
Unfortunately the display is a bit limited by the available font characters.
2020-08-23 14:39:14 +02:00
..
blood - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
build - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
common - fixed the missing plasma effect in Exhumed's title screen. 2020-08-21 00:13:05 +02:00
core - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
exhumed - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
games/duke - remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW. 2020-08-21 22:20:54 +10:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - fixed fortune cookie message display. 2020-08-21 21:15:32 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00