raze/source/glbackend
2020-05-31 10:37:19 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
glbackend.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
hw_draw2d.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
pm_renderstate.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00