raze/source/platform/win32
Christoph Oelckers 2820dc85a8 - plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
2019-12-24 18:53:29 +01:00
..
afxres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
demolition.natvis - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
game_icon.ico - fixed the setup. 2019-09-23 01:28:18 +02:00
gameres.rc - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
gl_sysfb.cpp - header cleanup 2019-12-23 21:19:42 +01:00
gl_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_crash.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_dijoy.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_findfile.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
i_input.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
i_input.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_keyboard.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
i_main.cpp - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
i_mouse.cpp - do not send mouse wheel "up" events right after "down". 2019-12-24 14:02:09 +01:00
i_rawps2.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_specialpaths.cpp - header cleanup 2019-12-23 21:19:42 +01:00
i_system.cpp - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
i_system.h - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
i_xinput.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
resource.h - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
st_start.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
st_start_util.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
wglext.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32glvideo.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
win32glvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
winres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00