.. |
2d
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
audio
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
console
|
- fixed compile
|
2022-10-02 20:45:53 +02:00 |
cutscenes
|
- backend update from GZDoom.
|
2022-06-26 09:35:21 +02:00 |
engine
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
filesystem
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
fonts
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
menu
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
models
|
- backend update from GZDoom.
|
2022-08-26 18:28:22 +02:00 |
objects
|
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
|
2022-08-17 20:45:51 +02:00 |
platform
|
- fixed compile
|
2022-10-02 20:45:53 +02:00 |
rendering
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
scripting
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
startscreen
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
statusbar
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
textures
|
- fixed compile
|
2022-10-02 20:45:53 +02:00 |
thirdparty
|
- backend update from GZDoom.
|
2022-08-26 18:28:22 +02:00 |
utility
|
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
|
2022-10-05 00:36:30 +02:00 |