raze/source/core/textures/imagetexture.cpp
2020-05-24 13:26:45 +02:00

88 lines
2.9 KiB
C++

/*
** imagetexture.cpp
** Texture class based on FImageSource
**
**---------------------------------------------------------------------------
** Copyright 2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "files.h"
#include "templates.h"
#include "bitmap.h"
#include "image.h"
#include "imagehelpers.h"
//==========================================================================
//
//
//
//==========================================================================
FImageTexture::FImageTexture(FImageSource *img, const char *name)
: FTexture(name)
{
mImage = img;
if (img != nullptr)
{
SetSize(img->GetWidth(), img->GetHeight());
auto offsets = img->GetOffsets();
leftoffset = offsets.first;
topoffset = offsets.second;
bMasked = img->bMasked;
bTranslucent = img->bTranslucent;
}
}
//===========================================================================
//
//
//
//===========================================================================
FBitmap FImageTexture::GetBgraBitmap(const PalEntry *p, int *trans)
{
return mImage->GetCachedBitmap(p, FImageSource::normal, trans);
}
//===========================================================================
//
//
//
//===========================================================================
void FImageTexture::Create8BitPixels(uint8_t* buffer)
{
//ImageHelpers::alphaThreshold = alphaThreshold;
auto buf = mImage->GetPalettedPixels(FImageSource::normal);
memcpy(buffer, buf.Data(), buf.Size());
}