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6a10a7f266
It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied. Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity |
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.. | ||
c_console.cpp | ||
d_event.cpp | ||
d_event.h | ||
d_gui.h |