raze/wadsrc/static/zscript/games/duke/actors/canwithsomething.zs
Christoph Oelckers 37067753fc - use mapspawned flag in all already scriptified code.
This is more to clarify intent than to fix things, none of the changes here should change behavior.
2022-12-13 11:29:37 +01:00

35 lines
567 B
Text

class DukeCanWithSomething : DukeActor
{
Default
{
extra 0;
clipdist 18;
statnum STAT_ZOMBIEACTOR;
pic "CANWITHSOMETHING";
}
override void Initialize()
{
if (!self.mapSpawned)
self.scale = (0.5, 0.5);
self.makeitfall();
self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
}
override void Tick()
{
self.makeitfall();
int j = self.ifhitbyweapon();
if (j >= 0)
{
self.PlayActorSound("VENT_BUST");
for (j = 0; j < 10; j++)
self.RANDOMSCRAP();
if (self.lotag) self.spawnsprite(self.lotag);
self.Destroy();
}
}
}