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e2f5e8fe34
We'll need 'common' for something else.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/*
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** hardware.cpp
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** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <SDL.h>
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#include <signal.h>
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#include "i_system.h"
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#include "hardware.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "m_argv.h"
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#include "c_console.h"
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#include "core/utility/printf.h"
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IVideo *Video;
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void I_RestartRenderer();
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void I_ShutdownGraphics ()
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{
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if (screen)
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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delete s;
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}
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if (Video)
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delete Video, Video = NULL;
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SDL_QuitSubSystem (SDL_INIT_VIDEO);
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}
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void I_InitGraphics ()
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{
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#ifdef __APPLE__
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SDL_SetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, "0");
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#endif // __APPLE__
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if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0)
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{
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I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError());
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return;
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}
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Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
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extern IVideo *gl_CreateVideo();
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Video = gl_CreateVideo();
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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}
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