mirror of
https://github.com/DrBeef/Raze.git
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05af53ac4b
They were broken by r2666, which made their elements intptr_t instead of int32_t, but this change was not reflected in related allocation code. WARNING: players on 64-bit platforms should not attempt to load games saved with r2665 or earlier. git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
319 lines
11 KiB
C
319 lines
11 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __gamevars_h__
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#define __gamevars_h__
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#include "gamedef.h"
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// store global game definitions
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enum GamevarFlags_t {
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MAXGAMEVARS = 2048, // must be a power of two
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MAXVARLABEL = 26,
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GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
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GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
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GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
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GAMEVAR_RESET = 0x00000008, // marks var for to default
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GAMEVAR_DEFAULT = 0x00000100, // allow override
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GAMEVAR_SECRET = 0x00000200, // don't dump...
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GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
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GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
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GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
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GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
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GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
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GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
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GAMEVAR_PTR_MASK = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR),
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GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
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GAMEVAR_NONGLOBAL = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR|GAMEVAR_SPECIAL|MAXGAMEVARS<<1),
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};
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enum GamearrayFlags_t {
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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GAMEARRAY_NORMAL = 0,
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GAMEARRAY_NORESET = 0x00000001,
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};
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#pragma pack(push,1)
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typedef struct {
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union {
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intptr_t lValue;
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intptr_t *plValues; // array of values when 'per-player', or 'per-actor'
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} val;
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intptr_t lDefault;
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uintptr_t dwFlags;
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char *szLabel;
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} gamevar_t;
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typedef struct {
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char *szLabel;
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intptr_t *plValues; // array of values
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intptr_t size;
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intptr_t bReset;
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} gamearray_t;
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#pragma pack(pop)
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#define GAR_ELTSZ (sizeof(aGameArrays[0].plValues[0]))
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extern gamevar_t aGameVars[MAXGAMEVARS];
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extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern int32_t g_gameVarCount;
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extern int32_t g_gameArrayCount;
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int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer);
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int32_t __fastcall Gv_GetVarX(register int32_t id);
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int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
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int32_t Gv_NewArray(const char *pszLabel,int32_t asize);
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int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
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int32_t Gv_ReadSave(int32_t fil,int32_t newbehav);
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void __fastcall A_ResetVars(register int32_t iActor);
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void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
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void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
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void G_FreeMapState(int32_t mapnum);
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void Gv_DumpValues(void);
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void Gv_Init(void);
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void Gv_InitWeaponPointers(void);
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void Gv_RefreshPointers(void);
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void Gv_RefreshPointers(void);
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void Gv_ResetSystemDefaults(void);
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void Gv_ResetVars(void);
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void Gv_WriteSave(FILE *fil,int32_t newbehav);
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static inline void __fastcall Gv_AddVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue += lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] += lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] += lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) += (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) += (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) +=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_SubVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue -= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] -= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] -= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) -= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) -= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) -=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_MulVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue *= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] *= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] *= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) *= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) *= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) *=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_DivVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue /= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] /= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] /= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) /= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) /= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) /=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_ModVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue %= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] %= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] %= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) %= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) %= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) %=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_AndVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue &= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] &= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] &= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) &= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) &= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) &=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_XorVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue ^= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] ^= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] ^= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) ^= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) ^= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) ^=(uint8_t)lValue;
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return;
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}
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}
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static inline void __fastcall Gv_OrVar(register int32_t id, register int32_t lValue)
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{
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switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
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{
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default:
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aGameVars[id].val.lValue |= lValue;
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return;
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case GAMEVAR_PERPLAYER:
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if ((unsigned)vm.g_p > MAXPLAYERS-1) return;
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aGameVars[id].val.plValues[vm.g_p] |= lValue;
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return;
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case GAMEVAR_PERACTOR:
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if ((unsigned)vm.g_i > MAXSPRITES-1) return;
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aGameVars[id].val.plValues[vm.g_i] |= lValue;
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return;
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case GAMEVAR_INTPTR:
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*((int32_t *)aGameVars[id].val.lValue) |= (int32_t)lValue;
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return;
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case GAMEVAR_SHORTPTR:
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*((int16_t *)aGameVars[id].val.lValue) |= (int16_t)lValue;
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return;
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case GAMEVAR_CHARPTR:
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*((uint8_t *)aGameVars[id].val.lValue) |=(uint8_t)lValue;
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return;
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}
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}
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#endif
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