raze/polymer/eduke32
helixhorned 21ee6fadc0 splitscreen: use updatesector instead of *z.
When shrunk, the player position is below the floor for some weird reason.
Updatesectorz would set the sector to -1, and the view would not be drawn.

git-svn-id: https://svn.eduke32.com/eduke32@2907 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:38 +00:00
..
Apple
build Clean up build.h and status bar drawing code in game.c. 2012-08-16 21:48:08 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples splitscreen: use updatesector instead of *z. 2012-08-16 21:48:38 +00:00
source fake multi: draw weapons for both players. 2012-08-16 21:48:33 +00:00
Wii
Windows Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Lunatic: reflect the preceding rename in the sources. 2012-08-08 19:32:45 +00:00
Makefile.common Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
Makefile.deps Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
Makefile.msvc Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
names.h
nedmalloc.dll
osxbuild.sh OSX build: mighty tweak osxbuild.sh and link to LibPNG from Fink on x86_64. 2012-07-29 23:35:12 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg
wiibuild.bat Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00