Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2009-06-06 13:48:52 +00:00
polymer/eduke32 Avoid a square root in the point light GPU program by comparing squared lengths. This changes the lighting model a bit since the attenuation calculation is based against these lengths. 2009-06-06 13:48:52 +00:00