mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-16 15:40:58 +00:00
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
|
|
** engineerrors.cpp
|
|
** Contains error classes that can be thrown around
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2005-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
bool gameisdead;
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#include "zstring.h"
|
|
void I_DebugPrint(const char *cp)
|
|
{
|
|
if (IsDebuggerPresent())
|
|
{
|
|
auto wstr = WideString(cp);
|
|
OutputDebugStringW(wstr.c_str());
|
|
}
|
|
}
|
|
#else
|
|
void I_DebugPrint(const char *cp)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
#include "engineerrors.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_Error
|
|
//
|
|
// Throw an error that will send us to the console if we are far enough
|
|
// along in the startup process.
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_Error(const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
char errortext[MAX_ERRORTEXT];
|
|
|
|
va_start(argptr, error);
|
|
vsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
|
|
va_end(argptr);
|
|
I_DebugPrint(errortext);
|
|
|
|
throw CRecoverableError(errortext);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_FatalError
|
|
//
|
|
// Throw an error that will end the game.
|
|
//
|
|
//==========================================================================
|
|
extern FILE *Logfile;
|
|
|
|
void I_FatalError(const char *error, ...)
|
|
{
|
|
static bool alreadyThrown = false;
|
|
gameisdead = true;
|
|
|
|
if (!alreadyThrown) // ignore all but the first message -- killough
|
|
{
|
|
alreadyThrown = true;
|
|
char errortext[MAX_ERRORTEXT];
|
|
va_list argptr;
|
|
va_start(argptr, error);
|
|
vsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
|
|
va_end(argptr);
|
|
I_DebugPrint(errortext);
|
|
|
|
// Record error to log (if logging)
|
|
if (Logfile)
|
|
{
|
|
fprintf(Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
|
|
fflush(Logfile);
|
|
}
|
|
|
|
throw CFatalError(errortext);
|
|
}
|
|
std::terminate(); // recursive I_FatalErrors must immediately terminate.
|
|
}
|
|
|