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https://github.com/DrBeef/Raze.git
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26179c56cf
This now uses sprite and sector indices directly instead of encoding them into a larger number. Sprite secrets will use a $t prefix instead of $s now.
16 lines
291 B
C++
16 lines
291 B
C++
#pragma once
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#include "files.h"
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enum ESecretType
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{
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Secret_Sector = 0,
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Secret_Sprite,
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Secret_Wall
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};
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class FSerializer;
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void SECRET_Serialize(FSerializer &arc);
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void SECRET_SetMapName(const char *filename, const char *maptitle);
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bool SECRET_Trigger(int num, int type = Secret_Sector);
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