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2d.cpp
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- replaced approx 1/3 of all accesses to the tilesiz wrapper class.
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2020-11-23 00:18:30 +01:00 |
aistuff.h
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- some quick renames.
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2020-10-15 01:34:28 +02:00 |
anims.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
anubis.cpp
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- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
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2020-11-29 20:16:58 +01:00 |
bubbles.cpp
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- Exhumed: converted all #define constants to enums.
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2020-10-11 14:30:45 +02:00 |
bullet.cpp
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- replaced all remaining uses of tilesiz[].y
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2020-11-23 08:39:49 +01:00 |
cd.cpp
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- do not specifically look in the 'music' directory for CD tracks.
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2020-11-22 12:51:13 +01:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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2020-10-11 14:30:45 +02:00 |
engine.h
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- use stricter checks when trying to levelwarp.
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2020-11-29 15:22:54 +01:00 |
exhumed.h
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- Exhumed: Anubis cleanup, JSON serialization and limit removal.
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2020-11-29 19:20:38 +01:00 |
fish.cpp
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- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
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2020-11-29 20:16:58 +01:00 |
gameloop.cpp
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- gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf() .
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2020-11-26 16:37:37 +11:00 |
grenade.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
gun.cpp
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- cleanup on player CVAR use.
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2020-11-29 13:22:04 +01:00 |
init.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
input.cpp
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- gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1 .
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2020-11-07 18:25:06 +11:00 |
items.cpp
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- Exhumed: Fixed the invulnerability item.
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2020-10-24 18:03:06 +02:00 |
lavadude.cpp
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- Exhumed: ... and for the lava dude.
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2020-11-29 20:30:17 +01:00 |
light.cpp
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- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
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2020-11-24 21:04:27 +01:00 |
lighting.cpp
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- Exhumed: interpolate texture animations.
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2020-11-26 18:32:37 +01:00 |
lion.cpp
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- Exhumed: same procedure for the Lion.
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2020-11-29 20:26:54 +01:00 |
map.cpp
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- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
menu.cpp
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- Exhumed: Use 0 as transparent color index for the energy tile.
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2020-11-09 19:16:43 +01:00 |
move.cpp
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- replaced all remaining uses of tilesiz[].y
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2020-11-23 08:39:49 +01:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
namelist.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
names.h
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- Exhumed: removed most of the unused tile constants
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2020-10-11 14:30:45 +02:00 |
object.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
osdcmds.cpp
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
player.cpp
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- Exhumed: fixed positioning of the player's scream sound.
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2020-11-23 18:38:58 +01:00 |
player.h
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
ps_input.h
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Merge branch 'InputContinuation'
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2020-10-11 15:24:51 +02:00 |
queen.cpp
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- replaced all remaining uses of tilesiz[].y
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2020-11-23 08:39:49 +01:00 |
ra.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
ramses.cpp
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- removed all remaining uses of tilesiz.
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2020-11-23 08:55:02 +01:00 |
random.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
rat.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
rex.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
roach.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
runlist.cpp
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- Exhumed: fixed typo in player taunt code.
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2020-11-23 19:32:12 +01:00 |
save.cpp
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- Exhumed: same procedure for the Lion.
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2020-11-29 20:26:54 +01:00 |
scorp.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
sequence.cpp
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- removed all remaining uses of tilesiz.
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2020-11-23 08:55:02 +01:00 |
sequence.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
set.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
snake.cpp
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- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
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2020-11-22 21:18:03 +01:00 |
sound.cpp
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
sound.h
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
spider.cpp
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- Exhumed: limit removal, cleanup and JSON serialization for the spider.
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2020-11-29 19:32:58 +01:00 |
status.cpp
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- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
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2020-11-24 21:04:27 +01:00 |
status.h
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- Exhumed: replace include guards with #pragma once.
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2020-10-11 14:30:44 +02:00 |
switch.cpp
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- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
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2020-11-24 00:14:32 +01:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- Exhumed: interpolate texture animations.
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2020-11-26 18:32:37 +01:00 |
view.h
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- removed the unused interpolation utilities in Exhumed.
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2020-11-26 18:32:37 +01:00 |
wasp.cpp
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- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |