raze/polymer/eduke32/source/lunatic/test
helixhorned 76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
..
animatesprites.con Add some test CON files to source/lunatic/test. 2013-03-29 15:59:26 +00:00
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
event_chaining.con
gettimedate.con Add some test CON files to source/lunatic/test. 2013-03-29 15:59:26 +00:00
mapstate.con LunaCON: partially implement {save,load}mapstate CON commands. 2013-05-20 19:31:34 +00:00
nlcf_break.con Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's. 2013-03-17 18:11:53 +00:00
nlcf_return.con
quote_ops.con Lunatic: g_tile access, rudimentary system gamearray support for the translator. 2013-03-15 16:56:11 +00:00
rotfixed_actor.con In 'tip' display code, extrapolate four more values of the y coord table. 2013-03-31 18:58:09 +00:00
sprite_access.con
switch.con
tables.lua
test_bitar.lua Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
test_dists.lua geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod. 2013-03-15 16:56:24 +00:00
test_geom.lua Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. 2013-05-17 10:41:57 +00:00
test_rotspr.lua Lunatic: begin gamevar system. Not much there yet. 2013-04-05 17:53:06 +00:00
weaponvars.con