raze/polymer/eduke32/source/lunatic
2015-12-04 11:53:02 +00:00
..
doc CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
m32
test Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
util
bcarray.lua
bcheck.lua
bitar.lua
con_lang.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
control.lua CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite. 2015-08-29 10:21:52 +00:00
defs.ilua Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
defs_common.lua
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist
dynsymlist_m32
engine.lua Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
engine_maptext.lua
fs.lua
listglobals.sh
lunacon.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
lunatic_game.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.lua
v.lua
xmath.lua