mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-03 09:32:19 +00:00
638f19172a
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
//
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Copyright(C) 2005-2016 Christoph Oelckers
|
|
// All rights reserved.
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "tarray.h"
|
|
#include "voxels.h"
|
|
#include "hwrenderer/data/buffers.h"
|
|
#include "hw_modelvertexbuffer.h"
|
|
#include "modelrenderer.h"
|
|
|
|
class HWSprite;
|
|
struct HWDrawInfo;
|
|
class FRenderState;
|
|
|
|
|
|
class FHWModelRenderer : public FModelRenderer
|
|
{
|
|
friend class FModelVertexBuffer;
|
|
int modellightindex = -1;
|
|
FRenderState &state;
|
|
public:
|
|
FHWModelRenderer(FRenderState &st, int mli) : modellightindex(mli), state(st)
|
|
{}
|
|
ModelRendererType GetType() const override { return GLModelRendererType; }
|
|
void BeginDrawModel(FRenderStyle style, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
|
|
void EndDrawModel(FRenderStyle style, FSpriteModelFrame *smf) override;
|
|
IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
|
|
VSMatrix GetViewToWorldMatrix() override;
|
|
void BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
|
|
void EndDrawHUDModel(FRenderStyle style) override;
|
|
void SetInterpolation(double interpolation) override;
|
|
void SetMaterial(FGameTexture *skin, bool clampNoFilter, int translation) override;
|
|
void DrawArrays(int start, int count) override;
|
|
void DrawElements(int numIndices, size_t offset) override;
|
|
void SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size) override;
|
|
|
|
};
|
|
|