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10 lines
276 B
C
10 lines
276 B
C
#pragma once
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#include "textureid.h"
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void PrecacheHardwareTextures(int nTile);
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void markTextureForPrecache(FTextureID texid, int palnum);
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void markTextureForPrecache(const char* texname);
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void markVoxelForPrecache(int voxnum);
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void precacheMarkedTiles();
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void precacheMap();
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