mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 07:01:21 +00:00
174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
/*
|
|
** i_sound.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#ifndef __I_SOUND__
|
|
#define __I_SOUND__
|
|
|
|
#include <vector>
|
|
#include "i_soundinternal.h"
|
|
#include "zstring.h"
|
|
#include <zmusic.h>
|
|
|
|
class FileReader;
|
|
struct FSoundChan;
|
|
|
|
enum EStartSoundFlags
|
|
{
|
|
SNDF_LOOP=1,
|
|
SNDF_NOPAUSE=2,
|
|
SNDF_AREA=4,
|
|
SNDF_ABSTIME=8,
|
|
SNDF_NOREVERB=16,
|
|
};
|
|
|
|
enum ECodecType
|
|
{
|
|
CODEC_Unknown,
|
|
CODEC_Vorbis,
|
|
};
|
|
|
|
|
|
class SoundStream
|
|
{
|
|
public:
|
|
virtual ~SoundStream () {}
|
|
|
|
enum
|
|
{ // For CreateStream
|
|
Mono = 1,
|
|
Bits8 = 2,
|
|
Bits32 = 4,
|
|
Float = 8,
|
|
|
|
// For OpenStream
|
|
Loop = 16
|
|
};
|
|
|
|
virtual bool Play(bool looping, float volume) = 0;
|
|
virtual void Stop() = 0;
|
|
virtual void SetVolume(float volume) = 0;
|
|
virtual bool SetPaused(bool paused) = 0;
|
|
virtual bool IsEnded() = 0;
|
|
virtual FString GetStats();
|
|
};
|
|
|
|
typedef bool (*SoundStreamCallback)(SoundStream *stream, void *buff, int len, void *userdata);
|
|
|
|
struct SoundDecoder;
|
|
class MIDIDevice;
|
|
|
|
class SoundRenderer
|
|
{
|
|
public:
|
|
SoundRenderer ();
|
|
virtual ~SoundRenderer ();
|
|
|
|
virtual bool IsNull() { return false; }
|
|
virtual void SetSfxVolume (float volume) = 0;
|
|
virtual void SetMusicVolume (float volume) = 0;
|
|
virtual SoundHandle LoadSound(uint8_t *sfxdata, int length) = 0;
|
|
SoundHandle LoadSoundVoc(uint8_t *sfxdata, int length);
|
|
virtual SoundHandle LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1) = 0;
|
|
virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
|
|
virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
|
|
virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
|
|
virtual float GetOutputRate() = 0;
|
|
|
|
// Streaming sounds.
|
|
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
|
|
|
|
// Starts a sound.
|
|
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
|
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
|
|
|
// Stops a sound channel.
|
|
virtual void StopChannel (FISoundChannel *chan) = 0;
|
|
|
|
// Changes a channel's volume.
|
|
virtual void ChannelVolume (FISoundChannel *chan, float volume) = 0;
|
|
|
|
// Changes a channel's pitch.
|
|
virtual void ChannelPitch(FISoundChannel *chan, float volume) = 0;
|
|
|
|
// Marks a channel's start time without actually playing it.
|
|
virtual void MarkStartTime (FISoundChannel *chan, float startTime = 0.f) = 0;
|
|
|
|
// Returns position of sound on this channel, in samples.
|
|
virtual unsigned int GetPosition(FISoundChannel *chan) = 0;
|
|
|
|
// Gets a channel's audibility (real volume).
|
|
virtual float GetAudibility(FISoundChannel *chan) = 0;
|
|
|
|
// Synchronizes following sound startups.
|
|
virtual void Sync (bool sync) = 0;
|
|
|
|
// Pauses or resumes all sound effect channels.
|
|
virtual void SetSfxPaused (bool paused, int slot) = 0;
|
|
|
|
// Pauses or resumes *every* channel, including environmental reverb.
|
|
enum EInactiveState
|
|
{
|
|
INACTIVE_Active, // sound is active
|
|
INACTIVE_Complete, // sound is completely paused
|
|
INACTIVE_Mute // sound is only muted
|
|
};
|
|
virtual void SetInactive(EInactiveState inactive) = 0;
|
|
|
|
// Updates the volume, separation, and pitch of a sound channel.
|
|
virtual void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel) = 0;
|
|
|
|
virtual void UpdateListener (SoundListener *) = 0;
|
|
virtual void UpdateSounds () = 0;
|
|
|
|
virtual bool IsValid () = 0;
|
|
virtual void PrintStatus () = 0;
|
|
virtual void PrintDriversList () = 0;
|
|
virtual FString GatherStats ();
|
|
|
|
virtual void DrawWaveDebug(int mode);
|
|
};
|
|
|
|
extern SoundRenderer *GSnd;
|
|
extern bool nosfx;
|
|
extern bool nosound;
|
|
|
|
void I_InitSound ();
|
|
void I_CloseSound();
|
|
|
|
extern ReverbContainer *DefaultEnvironments[26];
|
|
|
|
bool IsOpenALPresent();
|
|
void S_SoundReset();
|
|
|
|
#endif
|