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1de9c63d45
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |