raze/polymer/eduke32/source
2014-04-07 06:17:25 +00:00
..
android Some basic changes for Android support. DONT_BUILD. 2014-03-22 09:25:51 +00:00
enet *nix ENet build fix. DONT_BUILD. 2014-03-22 13:21:03 +00:00
eobj
eobj_win
jaudiolib MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
jmact Some basic changes for Android support. DONT_BUILD. 2014-03-22 09:25:51 +00:00
lunatic Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left. 2014-04-06 22:24:20 +00:00
misc
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c Factor out approaching val. to target val by half-difference steps into logapproach(). 2014-03-23 14:29:09 +00:00
actors.h Fix the "fix for flying/jumping monsters getting stuck in water". 2014-03-16 14:37:52 +00:00
actors_inline.c
actors_inline.h
android.h Some basic changes for Android support. DONT_BUILD. 2014-03-22 09:25:51 +00:00
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left. 2014-04-06 22:24:20 +00:00
common.c In COMMON_clearbackground() (for the OSD), disable fog. 2014-03-30 20:35:57 +00:00
common_game.h
config.c Some basic changes for Android support. DONT_BUILD. 2014-03-22 09:25:51 +00:00
config.h
demo.c Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
demo.h
duke3d.h A couple of very minor code beauty tweaks. 2014-02-22 19:38:47 +00:00
function.h
game.c Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
game.h Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
game_inline.c
game_inline.h
gamedef.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamedef.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamedefs.h
gameexec.c Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
gameexec.h
GameListSource.game.h
GameListSource.game.m
gamestructures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
gamevars.c
gamevars.h
global.c
global.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
grpscan.h
input.c Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
input.h
keys.h
m32def.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
m32def.h Mapster32: factor out [']+[F] common code into "class" StatusBarMenu. 2014-04-05 20:27:34 +00:00
m32exec.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
m32structures.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
m32vars.c
macros.h Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name. 2014-02-22 19:38:51 +00:00
mapster32.h Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F]. 2014-04-06 22:24:14 +00:00
mdump.cpp
mdump.h
menus.c Credits menu update for Android 2014-04-07 06:17:08 +00:00
menus.h Tidy menu code in advance of complete redesign. 2014-03-26 09:14:01 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Networking updates. 2014-02-10 11:00:25 +00:00
net.h Networking updates. 2014-02-10 11:00:25 +00:00
old.diff
osdcmds.c Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
osdcmds.h
osdfuncs.c Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
osdfuncs.h Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). 2014-04-07 06:17:25 +00:00
player.c Factor out approaching val. to target val by half-difference steps into logapproach(). 2014-03-23 14:29:09 +00:00
player.h
premap.c A few stylistic tweaks, like substituting missed SE_* enum constants. 2014-02-22 19:38:54 +00:00
premap.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
quotes.h
rev.h Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :) 2014-04-01 19:43:43 +00:00
rts.c
rts.h
savegame.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
savegame.h
sdlmusic.c Some basic changes for Android support. DONT_BUILD. 2014-03-22 09:25:51 +00:00
sector.c Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH. 2014-03-15 14:10:47 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
sounds.h
sounds_common.h
sounds_mapster32.c
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c
startwin.game.h
valgrind_errors.log
winbits.c