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android
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Some basic changes for Android support. DONT_BUILD.
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2014-03-22 09:25:51 +00:00 |
enet
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*nix ENet build fix. DONT_BUILD.
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2014-03-22 13:21:03 +00:00 |
eobj
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eobj_win
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jaudiolib
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MSVC: Set up support for SDL2. DONT_BUILD.
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2014-02-11 07:39:09 +00:00 |
jmact
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Some basic changes for Android support. DONT_BUILD.
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2014-03-22 09:25:51 +00:00 |
lunatic
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Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
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2014-04-06 22:24:20 +00:00 |
misc
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obj
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obj_win
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util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Factor out approaching val. to target val by half-difference steps into logapproach().
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2014-03-23 14:29:09 +00:00 |
actors.h
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Fix the "fix for flying/jumping monsters getting stuck in water".
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2014-03-16 14:37:52 +00:00 |
actors_inline.c
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actors_inline.h
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android.h
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Some basic changes for Android support. DONT_BUILD.
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2014-03-22 09:25:51 +00:00 |
anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
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2014-04-06 22:24:20 +00:00 |
common.c
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In COMMON_clearbackground() (for the OSD), disable fog.
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2014-03-30 20:35:57 +00:00 |
common_game.h
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config.c
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Some basic changes for Android support. DONT_BUILD.
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2014-03-22 09:25:51 +00:00 |
config.h
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demo.c
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Tidy menu code in advance of complete redesign.
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2014-03-26 09:14:01 +00:00 |
demo.h
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duke3d.h
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A couple of very minor code beauty tweaks.
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2014-02-22 19:38:47 +00:00 |
function.h
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game.c
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
game.h
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Widespread use of ARRAY_SIZE macro.
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2014-03-22 09:25:15 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamedef.h
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamedefs.h
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gameexec.c
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Tidy menu code in advance of complete redesign.
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2014-03-26 09:14:01 +00:00 |
gameexec.h
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GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
gamevars.c
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gamevars.h
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global.c
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global.h
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In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
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2014-02-16 19:16:05 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Widespread use of ARRAY_SIZE macro.
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2014-03-22 09:25:15 +00:00 |
grpscan.h
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input.c
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Tidy menu code in advance of complete redesign.
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2014-03-26 09:14:01 +00:00 |
input.h
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keys.h
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m32def.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
m32def.h
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Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
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2014-04-05 20:27:34 +00:00 |
m32exec.c
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Widespread use of ARRAY_SIZE macro.
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2014-03-22 09:25:15 +00:00 |
m32structures.c
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
m32vars.c
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macros.h
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Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
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2014-02-22 19:38:51 +00:00 |
mapster32.h
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Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
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2014-04-06 22:24:14 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Credits menu update for Android
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2014-04-07 06:17:08 +00:00 |
menus.h
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Tidy menu code in advance of complete redesign.
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2014-03-26 09:14:01 +00:00 |
midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Networking updates.
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2014-02-10 11:00:25 +00:00 |
net.h
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Networking updates.
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2014-02-10 11:00:25 +00:00 |
old.diff
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osdcmds.c
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
osdcmds.h
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osdfuncs.c
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
osdfuncs.h
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Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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2014-04-07 06:17:25 +00:00 |
player.c
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Factor out approaching val. to target val by half-difference steps into logapproach().
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2014-03-23 14:29:09 +00:00 |
player.h
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premap.c
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A few stylistic tweaks, like substituting missed SE_* enum constants.
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2014-02-22 19:38:54 +00:00 |
premap.h
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In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
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2014-02-16 19:16:05 +00:00 |
quotes.h
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rev.h
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Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
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2014-04-01 19:43:43 +00:00 |
rts.c
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rts.h
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savegame.c
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Widespread use of ARRAY_SIZE macro.
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2014-03-22 09:25:15 +00:00 |
savegame.h
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sdlmusic.c
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Some basic changes for Android support. DONT_BUILD.
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2014-03-22 09:25:51 +00:00 |
sector.c
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Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
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2014-03-15 14:10:47 +00:00 |
sector.h
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sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Widespread use of ARRAY_SIZE macro.
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2014-03-22 09:25:15 +00:00 |
sounds.h
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sounds_common.h
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sounds_mapster32.c
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sounds_mapster32.h
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soundsdyn.c
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soundsdyn.h
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standard.h
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startgtk.game.c
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startosx.game.m
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startwin.game.c
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startwin.game.h
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valgrind_errors.log
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winbits.c
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