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ba117554b0
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries. This allows compressing everything properly without savegame breaking interference. Blood does not yet load its savegames, need to check.
8 lines
173 B
C
8 lines
173 B
C
#pragma once
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#include "files.h"
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void SECRET_Save();
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bool SECRET_Load();
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void SECRET_SetMapName(const char *filename, const char *maptitle);
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void SECRET_Trigger(int num);
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