..
animvpx.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
baselayer.h
- change 'refreshfreq' from int to double.
2020-04-16 00:03:00 +02:00
build.h
- renamed global palookup variable.
2020-04-13 23:58:46 +02:00
buildtypes.h
Add Blood-specific synonyms for tspritetype members
2020-01-03 08:05:43 +01:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- fixed SW's interpolation math.
2020-02-02 09:51:44 +01:00
common.h
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
compat.h
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
hash.h
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.h
- use a dedicated flag for defined hightile tints so that the shader can use them.
2020-02-09 15:53:08 +01:00
mdsprite.h
- reworked voxel texture generation to use the backend's palette manager.
2020-02-09 20:14:26 +01:00
mmulti.h
- removed some dead variables.
2020-01-01 13:11:44 +01:00
osd.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
palette.h
- palette code cleanup
2020-04-13 23:58:44 +02:00
polymost.h
- always recalculate the projection matrix.
2020-02-09 15:53:07 +01:00
pragmas.h
- cleaned out most of the software renderer's static global variables.
2020-03-29 16:59:49 +02:00
print.h
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scancodes.h
- fixed the pause key.
2020-02-16 17:22:14 +01:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00