raze/source/sw/src/parent.h
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

68 lines
2.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef PARENT_PUBLIC_
#define PARENT_PUBLIC_
#define INVISTILE 6145
typedef struct TILE_INFO_TYPE
{
short Voxel; // Voxel Number to replace sprites with
short Parental; // Tile offset to replace adult tiles with when locked out
// 0 = Invisible
} ParentalStruct;
struct ORG_TILE;
typedef struct ORG_TILE OrgTile, *OrgTileP;
struct ORG_TILE_LIST;
typedef struct ORG_TILE_LIST OrgTileList, *OrgTileListP;
void JS_InitLockouts(void);
void JS_UnitInitLockouts(void);
void JS_ToggleLockouts(void);
struct ORG_TILE
{
OrgTileP Next, Prev;
short index;
short orgpicnum;
};
struct ORG_TILE_LIST
{
OrgTileP Next, Prev;
};
extern OrgTileList orgwalllist; // The list containing orginal wall
// pics
extern OrgTileList orgwalloverlist; // The list containing orginal wall
// over pics
extern OrgTileList orgsectorceilinglist; // The list containing orginal sector
// ceiling pics
extern OrgTileList orgsectorfloorlist; // The list containing orginal sector
// floor pics
#endif