raze/source/build/include
2019-10-26 10:30:08 +02:00
..
a.h
animvpx.h - refactored file access in the movie player. 2019-10-20 22:48:21 +02:00
baselayer.h - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
build.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
buildtypes.h
cache1d.h - let kopenFileReader have a look into demolition.pk3 if nothing else is found. 2019-10-25 02:01:52 +02:00
clip.h
clockticks.hpp
collections.h
colmatch.h
common.h Resolve merge issues 2019-10-24 19:48:11 +02:00
compat.h -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
dxdidf.h
glbuild.h
glsurface.h
hash.h
hightile.h
kplib.h
linklist.h
mdsprite.h
mmulti.h
mutex.h
osd.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
palette.h - refactoring of palette loader. 2019-10-20 22:26:53 +02:00
pngwrite.h
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h
print.h
prlights.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlappicon.h
sdlayer.h
softsurface.h
startwin.editor.h
stats.h
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp
vfs.h
windows_inc.h